1OpCapability Shader 2%1 = OpExtInstImport "GLSL.std.450" 3OpMemoryModel Logical GLSL450 4OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise 5OpExecutionMode %main OriginUpperLeft 6OpName %sk_FragColor "sk_FragColor" 7OpName %sk_Clockwise "sk_Clockwise" 8OpName %main "main" 9OpDecorate %sk_FragColor RelaxedPrecision 10OpDecorate %sk_FragColor Location 0 11OpDecorate %sk_FragColor Index 0 12OpDecorate %sk_Clockwise BuiltIn FrontFacing 13%float = OpTypeFloat 32 14%v4float = OpTypeVector %float 4 15%_ptr_Output_v4float = OpTypePointer Output %v4float 16%sk_FragColor = OpVariable %_ptr_Output_v4float Output 17%bool = OpTypeBool 18%_ptr_Input_bool = OpTypePointer Input %bool 19%sk_Clockwise = OpVariable %_ptr_Input_bool Input 20%void = OpTypeVoid 21%11 = OpTypeFunction %void 22%float_1 = OpConstant %float 1 23%_ptr_Output_float = OpTypePointer Output %float 24%int = OpTypeInt 32 1 25%int_0 = OpConstant %int 0 26%main = OpFunction %void None %11 27%12 = OpLabel 28%14 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 29OpStore %14 %float_1 30OpReturn 31OpFunctionEnd 32