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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    float result = 0.0;
7    mat3 g = mat3(mat2x3(1.0));
8    result += g[0].x;
9    mat3 h = mat3(mat3x2(1.0));
10    result += h[0].x;
11    mat4 i = mat4(mat4x3((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0)));
12    result += i[0].x;
13    mat4 j = mat4(mat3x4(mat2x4(1.0)));
14    result += j[0].x;
15    mat2x4 k = mat2x4((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0));
16    result += k[0].x;
17    mat4x2 l = mat4x2(mat2x4(1.0));
18    result += l[0].x;
19    return result == 6.0 ? colorGreen : colorRed;
20}
21