1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec4 main() { 6 float result = 0.0; 7 mat3 g = mat3(mat2x3(1.0)); 8 result += g[0].x; 9 mat3 h = mat3(mat3x2(1.0)); 10 result += h[0].x; 11 mat4 i = mat4(mat4x3((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0))); 12 result += i[0].x; 13 mat4 j = mat4(mat3x4(mat2x4(1.0))); 14 result += j[0].x; 15 mat2x4 k = mat2x4((mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) * 1.0)); 16 result += k[0].x; 17 mat4x2 l = mat4x2(mat2x4(1.0)); 18 result += l[0].x; 19 return result == 6.0 ? colorGreen : colorRed; 20} 21