1#include <metal_stdlib> 2#include <simd/simd.h> 3 4using namespace metal; 5 6struct spvDescriptorSetBuffer0 7{ 8 texture2d<float, access::write> uImage [[id(0)]]; 9 texture2d<float> uImageRead [[id(1)]]; 10}; 11 12kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) 13{ 14 int2 coord = int2(gl_GlobalInvocationID.xy); 15 spvDescriptorSet0.uImage.write(spvDescriptorSet0.uImageRead.read(uint2(coord)), uint2(coord)); 16} 17 18