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1#version 310 es
2precision mediump float;
3
4layout(binding = 0) uniform sampler2D samp;
5layout(location = 0) out vec4 FragColor;
6layout(location = 1) in vec3 vNormal;
7layout(location = 2) in vec2 vUV;
8
9void main()
10{
11    FragColor = vec4(texture(samp, vUV).xyz, 1.0);
12    FragColor = vec4(texture(samp, vUV).xz, 1.0, 4.0);
13    FragColor = vec4(texture(samp, vUV).xx, texture(samp, vUV + vec2(0.1)).yy);
14    FragColor = vec4(vNormal, 1.0);
15    FragColor = vec4(vNormal + 1.8, 1.0);
16    FragColor = vec4(vUV, vUV + 1.8);
17}
18