1#version 310 es 2precision mediump float; 3 4layout(binding = 0) uniform sampler2D samp; 5layout(location = 0) out vec4 FragColor; 6layout(location = 1) in vec3 vNormal; 7layout(location = 2) in vec2 vUV; 8 9void main() 10{ 11 FragColor = vec4(texture(samp, vUV).xyz, 1.0); 12 FragColor = vec4(texture(samp, vUV).xz, 1.0, 4.0); 13 FragColor = vec4(texture(samp, vUV).xx, texture(samp, vUV + vec2(0.1)).yy); 14 FragColor = vec4(vNormal, 1.0); 15 FragColor = vec4(vNormal + 1.8, 1.0); 16 FragColor = vec4(vUV, vUV + 1.8); 17} 18