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1 /*------------------------------------------------------------------------
2  * Vulkan Conformance Tests
3  * ------------------------
4  *
5  * Copyright (c) 2015 The Khronos Group Inc.
6  * Copyright (c) 2015 Intel Corporation
7  *
8  * Licensed under the Apache License, Version 2.0 (the "License");
9  * you may not use this file except in compliance with the License.
10  * You may obtain a copy of the License at
11  *
12  *      http://www.apache.org/licenses/LICENSE-2.0
13  *
14  * Unless required by applicable law or agreed to in writing, software
15  * distributed under the License is distributed on an "AS IS" BASIS,
16  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17  * See the License for the specific language governing permissions and
18  * limitations under the License.
19  *
20  *//*!
21  * \file
22  * \brief Dynamic State Depth Stencil Tests
23  *//*--------------------------------------------------------------------*/
24 
25 #include "vktDynamicStateDSTests.hpp"
26 
27 #include "vktTestCaseUtil.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
29 #include "vktDynamicStateBaseClass.hpp"
30 
31 #include "tcuTestLog.hpp"
32 #include "tcuResource.hpp"
33 #include "tcuImageCompare.hpp"
34 #include "tcuCommandLine.hpp"
35 #include "tcuTextureUtil.hpp"
36 #include "tcuRGBA.hpp"
37 
38 #include "vkRefUtil.hpp"
39 #include "vkImageUtil.hpp"
40 #include "vkTypeUtil.hpp"
41 #include "vkCmdUtil.hpp"
42 
43 #include "vktDrawCreateInfoUtil.hpp"
44 #include "vktDrawImageObjectUtil.hpp"
45 #include "vktDrawBufferObjectUtil.hpp"
46 #include "vkPrograms.hpp"
47 
48 namespace vkt
49 {
50 namespace DynamicState
51 {
52 
53 using namespace Draw;
54 
55 namespace
56 {
57 
58 class DepthStencilBaseCase : public TestInstance
59 {
60 public:
DepthStencilBaseCase(Context & context,const char * vertexShaderName,const char * fragmentShaderName)61 	DepthStencilBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
62 		: TestInstance						(context)
63 		, m_colorAttachmentFormat			(vk::VK_FORMAT_R8G8B8A8_UNORM)
64 		, m_depthStencilAttachmentFormat	(vk::VK_FORMAT_UNDEFINED)
65 		, m_topology						(vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
66 		, m_vk								(context.getDeviceInterface())
67 		, m_vertexShaderName				(vertexShaderName)
68 		, m_fragmentShaderName				(fragmentShaderName)
69 	{
70 	}
71 
72 protected:
73 
74 	enum
75 	{
76 		WIDTH   = 128,
77 		HEIGHT  = 128
78 	};
79 
80 	vk::VkFormat									m_colorAttachmentFormat;
81 	vk::VkFormat									m_depthStencilAttachmentFormat;
82 
83 	vk::VkPrimitiveTopology							m_topology;
84 
85 	const vk::DeviceInterface&						m_vk;
86 
87 	vk::Move<vk::VkPipeline>						m_pipeline_1;
88 	vk::Move<vk::VkPipeline>						m_pipeline_2;
89 	vk::Move<vk::VkPipelineLayout>					m_pipelineLayout;
90 
91 	de::SharedPtr<Image>							m_colorTargetImage;
92 	vk::Move<vk::VkImageView>						m_colorTargetView;
93 
94 	de::SharedPtr<Image>							m_depthStencilImage;
95 	vk::Move<vk::VkImageView>						m_attachmentView;
96 
97 	PipelineCreateInfo::VertexInputState			m_vertexInputState;
98 	de::SharedPtr<Buffer>							m_vertexBuffer;
99 
100 	vk::Move<vk::VkCommandPool>						m_cmdPool;
101 	vk::Move<vk::VkCommandBuffer>					m_cmdBuffer;
102 
103 	vk::Move<vk::VkFramebuffer>						m_framebuffer;
104 	vk::Move<vk::VkRenderPass>						m_renderPass;
105 
106 	const std::string								m_vertexShaderName;
107 	const std::string								m_fragmentShaderName;
108 
109 	std::vector<PositionColorVertex>				m_data;
110 
111 	PipelineCreateInfo::DepthStencilState			m_depthStencilState_1;
112 	PipelineCreateInfo::DepthStencilState			m_depthStencilState_2;
113 
initialize(void)114 	void initialize (void)
115 	{
116 		const vk::VkDevice device = m_context.getDevice();
117 
118 		vk::VkFormatProperties formatProperties;
119 		// check for VK_FORMAT_D24_UNORM_S8_UINT support
120 		m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
121 		if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
122 		{
123 			m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
124 		}
125 		else
126 		{
127 			// check for VK_FORMAT_D32_SFLOAT_S8_UINT support
128 			m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
129 			if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
130 			{
131 				m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
132 			}
133 			else
134 				throw tcu::NotSupportedError("No valid depth stencil attachment available");
135 		}
136 
137 		const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
138 		m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
139 
140 		const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
141 		const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
142 
143 		const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
144 		const ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT,
145 													vk::VK_IMAGE_TILING_OPTIMAL,
146 													vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
147 													vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
148 													vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
149 
150 		m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
151 
152 		const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
153 														  1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
154 														  vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
155 														  vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
156 
157 		m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
158 
159 		const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
160 		m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
161 
162 		const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
163 		m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
164 
165 		RenderPassCreateInfo renderPassCreateInfo;
166 		renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
167 																 vk::VK_SAMPLE_COUNT_1_BIT,
168 																 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
169 																 vk::VK_ATTACHMENT_STORE_OP_STORE,
170 																 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
171 																 vk::VK_ATTACHMENT_STORE_OP_STORE,
172 																 vk::VK_IMAGE_LAYOUT_GENERAL,
173 																 vk::VK_IMAGE_LAYOUT_GENERAL));
174 
175 		renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
176 																 vk::VK_SAMPLE_COUNT_1_BIT,
177 																 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
178 																 vk::VK_ATTACHMENT_STORE_OP_STORE,
179 																 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
180 																 vk::VK_ATTACHMENT_STORE_OP_STORE,
181 																 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
182 																 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
183 
184 		const vk::VkAttachmentReference colorAttachmentReference =
185 		{
186 			0,
187 			vk::VK_IMAGE_LAYOUT_GENERAL
188 		};
189 
190 		const vk::VkAttachmentReference depthAttachmentReference =
191 		{
192 			1,
193 			vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
194 		};
195 
196 		renderPassCreateInfo.addSubpass(SubpassDescription(
197 			vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
198 			0,
199 			0,
200 			DE_NULL,
201 			1,
202 			&colorAttachmentReference,
203 			DE_NULL,
204 			depthAttachmentReference,
205 			0,
206 			DE_NULL));
207 
208 		m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
209 
210 		const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
211 		{
212 			0,
213 			(deUint32)sizeof(tcu::Vec4) * 2,
214 			vk::VK_VERTEX_INPUT_RATE_VERTEX,
215 		};
216 
217 		const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
218 		{
219 			{
220 				0u,
221 				0u,
222 				vk::VK_FORMAT_R32G32B32A32_SFLOAT,
223 				0u
224 			},
225 			{
226 				1u,
227 				0u,
228 				vk::VK_FORMAT_R32G32B32A32_SFLOAT,
229 				(deUint32)(sizeof(float)* 4),
230 			}
231 		};
232 
233 		m_vertexInputState = PipelineCreateInfo::VertexInputState(
234 			1,
235 			&vertexInputBindingDescription,
236 			2,
237 			vertexInputAttributeDescriptions);
238 
239 		const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
240 
241 		PipelineCreateInfo pipelineCreateInfo_1(*m_pipelineLayout, *m_renderPass, 0, 0);
242 		pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
243 		pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
244 		pipelineCreateInfo_1.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
245 		pipelineCreateInfo_1.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
246 		pipelineCreateInfo_1.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
247 		pipelineCreateInfo_1.addState(PipelineCreateInfo::ViewportState(1));
248 		pipelineCreateInfo_1.addState(m_depthStencilState_1);
249 		pipelineCreateInfo_1.addState(PipelineCreateInfo::RasterizerState());
250 		pipelineCreateInfo_1.addState(PipelineCreateInfo::MultiSampleState());
251 		pipelineCreateInfo_1.addState(PipelineCreateInfo::DynamicState());
252 
253 		PipelineCreateInfo pipelineCreateInfo_2(*m_pipelineLayout, *m_renderPass, 0, 0);
254 		pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
255 		pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
256 		pipelineCreateInfo_2.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
257 		pipelineCreateInfo_2.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
258 		pipelineCreateInfo_2.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
259 		pipelineCreateInfo_2.addState(PipelineCreateInfo::ViewportState(1));
260 		pipelineCreateInfo_2.addState(m_depthStencilState_2);
261 		pipelineCreateInfo_2.addState(PipelineCreateInfo::RasterizerState());
262 		pipelineCreateInfo_2.addState(PipelineCreateInfo::MultiSampleState());
263 		pipelineCreateInfo_2.addState(PipelineCreateInfo::DynamicState());
264 
265 		m_pipeline_1 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_1);
266 		m_pipeline_2 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_2);
267 
268 		std::vector<vk::VkImageView> attachments(2);
269 		attachments[0] = *m_colorTargetView;
270 		attachments[1] = *m_attachmentView;
271 
272 		const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
273 
274 		m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
275 
276 		const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
277 		m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
278 												m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
279 
280 		deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
281 		deMemcpy(ptr, &m_data[0], (size_t)dataSize);
282 
283 		vk::flushAlloc(m_vk, device, m_vertexBuffer->getBoundMemory());
284 
285 		const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
286 		m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
287 		m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY);
288 	}
289 
iterate(void)290 	virtual tcu::TestStatus iterate (void)
291 	{
292 		DE_ASSERT(false);
293 		return tcu::TestStatus::fail("Implement iterate() method!");
294 	}
295 
beginRenderPass(void)296 	void beginRenderPass (void)
297 	{
298 		const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
299 		beginRenderPassWithClearColor(clearColor);
300 	}
301 
beginRenderPassWithClearColor(const vk::VkClearColorValue & clearColor)302 	void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
303 	{
304 		beginCommandBuffer(m_vk, *m_cmdBuffer, 0u);
305 
306 		initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL,
307 									  vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
308 		initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
309 											 vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
310 
311 		const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
312 		m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
313 			vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
314 
315 		const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
316 
317 		const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
318 		m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
319 			vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
320 
321 		vk::VkMemoryBarrier memBarrier;
322 		memBarrier.sType = vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER;
323 		memBarrier.pNext = NULL;
324 		memBarrier.srcAccessMask = vk::VK_ACCESS_TRANSFER_WRITE_BIT;
325 		memBarrier.dstAccessMask = vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
326 					   vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
327 
328 		m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
329 						      vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
330 						      vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
331 						      0, 1, &memBarrier, 0, NULL, 0, NULL);
332 
333 		transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT,
334 						  vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
335 						  vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
336 						  vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
337 
338 		vk::beginRenderPass(m_vk, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, WIDTH, HEIGHT));
339 	}
340 
setDynamicViewportState(const deUint32 width,const deUint32 height)341 	void setDynamicViewportState (const deUint32 width, const deUint32 height)
342 	{
343 		vk::VkViewport viewport = vk::makeViewport(tcu::UVec2(width, height));
344 		m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
345 
346 		vk::VkRect2D scissor = vk::makeRect2D(tcu::UVec2(width, height));
347 		m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
348 	}
349 
setDynamicViewportState(const deUint32 viewportCount,const vk::VkViewport * pViewports,const vk::VkRect2D * pScissors)350 	void setDynamicViewportState(const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
351 	{
352 		m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
353 		m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
354 	}
355 
setDynamicRasterizationState(const float lineWidth=1.0f,const float depthBiasConstantFactor=0.0f,const float depthBiasClamp=0.0f,const float depthBiasSlopeFactor=0.0f)356 	void setDynamicRasterizationState(const float lineWidth = 1.0f,
357 							   const float depthBiasConstantFactor = 0.0f,
358 							   const float depthBiasClamp = 0.0f,
359 							   const float depthBiasSlopeFactor = 0.0f)
360 	{
361 		m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
362 		m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
363 	}
364 
setDynamicBlendState(const float const1=0.0f,const float const2=0.0f,const float const3=0.0f,const float const4=0.0f)365 	void setDynamicBlendState(const float const1 = 0.0f, const float const2 = 0.0f,
366 							  const float const3 = 0.0f, const float const4 = 0.0f)
367 	{
368 		float blendConstantsants[4] = { const1, const2, const3, const4 };
369 		m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
370 	}
371 
setDynamicDepthStencilState(const float minDepthBounds=-1.0f,const float maxDepthBounds=1.0f,const deUint32 stencilFrontCompareMask=0xffffffffu,const deUint32 stencilFrontWriteMask=0xffffffffu,const deUint32 stencilFrontReference=0,const deUint32 stencilBackCompareMask=0xffffffffu,const deUint32 stencilBackWriteMask=0xffffffffu,const deUint32 stencilBackReference=0)372 	void setDynamicDepthStencilState(const float minDepthBounds = -1.0f,
373 									 const float maxDepthBounds = 1.0f,
374 									 const deUint32 stencilFrontCompareMask = 0xffffffffu,
375 									 const deUint32 stencilFrontWriteMask = 0xffffffffu,
376 									 const deUint32 stencilFrontReference = 0,
377 									 const deUint32 stencilBackCompareMask = 0xffffffffu,
378 									 const deUint32 stencilBackWriteMask = 0xffffffffu,
379 									 const deUint32 stencilBackReference = 0)
380 	{
381 		m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
382 		m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
383 		m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
384 		m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
385 		m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
386 		m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
387 		m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
388 	}
389 };
390 
391 class DepthBoundsParamTestInstance : public DepthStencilBaseCase
392 {
393 public:
DepthBoundsParamTestInstance(Context & context,ShaderMap shaders)394 	DepthBoundsParamTestInstance (Context &context, ShaderMap shaders)
395 		: DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
396 	{
397 		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
398 		m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
399 		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
400 		m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
401 
402 		m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
403 		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
404 		m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
405 		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
406 
407 		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
408 		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
409 		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
410 		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
411 
412 		m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
413 			VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_ALWAYS, VK_FALSE);
414 
415 		// enable depth bounds test
416 		m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
417 			VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_TRUE);
418 
419 		DepthStencilBaseCase::initialize();
420 	}
421 
iterate(void)422 	virtual tcu::TestStatus iterate (void)
423 	{
424 		tcu::TestLog&		log		= m_context.getTestContext().getLog();
425 		const vk::VkQueue	queue	= m_context.getUniversalQueue();
426 		const vk::VkDevice	device	= m_context.getDevice();
427 
428 		beginRenderPass();
429 
430 		// set states here
431 		setDynamicViewportState(WIDTH, HEIGHT);
432 		setDynamicRasterizationState();
433 		setDynamicBlendState();
434 		setDynamicDepthStencilState(0.5f, 0.75f);
435 
436 		const vk::VkDeviceSize vertexBufferOffset = 0;
437 		const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
438 		m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
439 
440 		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
441 		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
442 		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
443 
444 		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
445 		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
446 
447 		endRenderPass(m_vk, *m_cmdBuffer);
448 		endCommandBuffer(m_vk, *m_cmdBuffer);
449 
450 		submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
451 
452 		// validation
453 		{
454 			tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
455 			referenceFrame.allocLevel(0);
456 
457 			const deInt32 frameWidth = referenceFrame.getWidth();
458 			const deInt32 frameHeight = referenceFrame.getHeight();
459 
460 			tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
461 
462 			for (int y = 0; y < frameHeight; y++)
463 			{
464 				const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
465 
466 				for (int x = 0; x < frameWidth; x++)
467 				{
468 					const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
469 
470 					if (xCoord >= 0.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
471 						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
472 					else
473 						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
474 				}
475 			}
476 
477 			const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
478 			const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
479 				vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
480 
481 			if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
482 				referenceFrame.getLevel(0), renderedFrame, 0.05f,
483 				tcu::COMPARE_LOG_RESULT))
484 			{
485 				return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
486 			}
487 
488 			return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
489 		}
490 	}
491 };
492 
493 class DepthBoundsTestInstance : public DynamicStateBaseClass
494 {
495 public:
496 	enum
497 	{
498 		DEPTH_BOUNDS_MIN	= 0,
499 		DEPTH_BOUNDS_MAX	= 1,
500 		DEPTH_BOUNDS_COUNT	= 2
501 	};
502 	static const float					depthBounds[DEPTH_BOUNDS_COUNT];
503 
504 								DepthBoundsTestInstance		(Context&				context,
505 															 ShaderMap				shaders);
506 	virtual void				initRenderPass				(const vk::VkDevice		device);
507 	virtual void				initFramebuffer				(const vk::VkDevice		device);
508 	virtual void				initPipeline				(const vk::VkDevice		device);
509 	virtual tcu::TestStatus		iterate						(void);
510 private:
511 	const vk::VkFormat			m_depthAttachmentFormat;
512 
513 	de::SharedPtr<Draw::Image>	m_depthImage;
514 	vk::Move<vk::VkImageView>	m_depthView;
515 };
516 
517 const float DepthBoundsTestInstance::depthBounds[DEPTH_BOUNDS_COUNT] =
518 {
519 	0.3f,
520 	0.9f
521 };
522 
DepthBoundsTestInstance(Context & context,ShaderMap shaders)523 DepthBoundsTestInstance::DepthBoundsTestInstance(Context& context, ShaderMap shaders)
524 	: DynamicStateBaseClass		(context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
525 	, m_depthAttachmentFormat	(vk::VK_FORMAT_D16_UNORM)
526 {
527 	const vk::VkDevice device = m_context.getDevice();
528 	const vk::VkExtent3D depthImageExtent = { WIDTH, HEIGHT, 1 };
529 	const ImageCreateInfo depthImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthAttachmentFormat, depthImageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT,
530 												vk::VK_IMAGE_TILING_OPTIMAL, vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
531 
532 	m_depthImage = Image::createAndAlloc(m_vk, device, depthImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
533 
534 	const ImageViewCreateInfo depthViewInfo(m_depthImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthAttachmentFormat);
535 	m_depthView = vk::createImageView(m_vk, device, &depthViewInfo);
536 
537 	m_topology = vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
538 
539 	m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f,  1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
540 	m_data.push_back(PositionColorVertex(tcu::Vec4( 1.0f,  1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
541 	m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
542 	m_data.push_back(PositionColorVertex(tcu::Vec4( 1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
543 
544 	DynamicStateBaseClass::initialize();
545 }
546 
547 
initRenderPass(const vk::VkDevice device)548 void DepthBoundsTestInstance::initRenderPass (const vk::VkDevice device)
549 {
550 	RenderPassCreateInfo renderPassCreateInfo;
551 	renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
552 		vk::VK_SAMPLE_COUNT_1_BIT,
553 		vk::VK_ATTACHMENT_LOAD_OP_LOAD,
554 		vk::VK_ATTACHMENT_STORE_OP_STORE,
555 		vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
556 		vk::VK_ATTACHMENT_STORE_OP_STORE,
557 		vk::VK_IMAGE_LAYOUT_GENERAL,
558 		vk::VK_IMAGE_LAYOUT_GENERAL));
559 	renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthAttachmentFormat,
560 		vk::VK_SAMPLE_COUNT_1_BIT,
561 		vk::VK_ATTACHMENT_LOAD_OP_LOAD,
562 		vk::VK_ATTACHMENT_STORE_OP_STORE,
563 		vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
564 		vk::VK_ATTACHMENT_STORE_OP_STORE,
565 		vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL,
566 		vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL));
567 
568 	const vk::VkAttachmentReference colorAttachmentReference =
569 	{
570 		0,
571 		vk::VK_IMAGE_LAYOUT_GENERAL
572 	};
573 
574 	const vk::VkAttachmentReference depthAttachmentReference =
575 	{
576 		1,
577 		vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
578 	};
579 
580 	renderPassCreateInfo.addSubpass(SubpassDescription(
581 		vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
582 		0,
583 		0,
584 		DE_NULL,
585 		1,
586 		&colorAttachmentReference,
587 		DE_NULL,
588 		depthAttachmentReference,
589 		0,
590 		DE_NULL
591 	)
592 	);
593 
594 	m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
595 }
596 
initFramebuffer(const vk::VkDevice device)597 void DepthBoundsTestInstance::initFramebuffer (const vk::VkDevice device)
598 {
599 	std::vector<vk::VkImageView> attachments(2);
600 	attachments[0] = *m_colorTargetView;
601 	attachments[1] = *m_depthView;
602 
603 	const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
604 
605 	m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
606 }
607 
initPipeline(const vk::VkDevice device)608 void DepthBoundsTestInstance::initPipeline (const vk::VkDevice device)
609 {
610 	const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
611 	const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
612 
613 	const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
614 
615 	PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
616 	pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
617 	pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
618 	pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
619 	pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
620 	pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
621 	pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
622 	pipelineCreateInfo.addState(PipelineCreateInfo::DepthStencilState(false, false, vk::VK_COMPARE_OP_NEVER, true));
623 	pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
624 	pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
625 	pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
626 
627 	m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
628 }
629 
630 
iterate(void)631 tcu::TestStatus DepthBoundsTestInstance::iterate (void)
632 {
633 	tcu::TestLog		&log		= m_context.getTestContext().getLog();
634 	const vk::VkQueue	queue		= m_context.getUniversalQueue();
635 	const vk::VkDevice	device		= m_context.getDevice();
636 
637 	// Prepare depth image
638 	tcu::Texture2D depthData(vk::mapVkFormat(m_depthAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
639 	depthData.allocLevel(0);
640 
641 	const deInt32 depthDataWidth	= depthData.getWidth();
642 	const deInt32 depthDataHeight	= depthData.getHeight();
643 
644 	for (int y = 0; y < depthDataHeight; ++y)
645 		for (int x = 0; x < depthDataWidth; ++x)
646 			depthData.getLevel(0).setPixDepth((float)(y * depthDataWidth + x % 11) / 10, x, y);
647 
648 	const vk::VkDeviceSize dataSize = depthData.getLevel(0).getWidth() * depthData.getLevel(0).getHeight()
649 		* tcu::getPixelSize(mapVkFormat(m_depthAttachmentFormat));
650 	de::SharedPtr<Draw::Buffer> stageBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
651 		m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
652 
653 	deUint8* ptr = reinterpret_cast<unsigned char *>(stageBuffer->getBoundMemory().getHostPtr());
654 	deMemcpy(ptr, depthData.getLevel(0).getDataPtr(), (size_t)dataSize);
655 
656 	vk::flushAlloc(m_vk, device, stageBuffer->getBoundMemory());
657 
658 	beginCommandBuffer(m_vk, *m_cmdBuffer, 0u);
659 
660 	initialTransitionDepth2DImage(m_vk, *m_cmdBuffer, m_depthImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
661 								  vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
662 
663 	const vk::VkBufferImageCopy bufferImageCopy =
664 	{
665 		(vk::VkDeviceSize)0,														// VkDeviceSize					bufferOffset;
666 		0u,																			// deUint32						bufferRowLength;
667 		0u,																			// deUint32						bufferImageHeight;
668 		vk::makeImageSubresourceLayers(vk::VK_IMAGE_ASPECT_DEPTH_BIT, 0u, 0u, 1u),	// VkImageSubresourceLayers		imageSubresource;
669 		vk::makeOffset3D(0, 0, 0),													// VkOffset3D					imageOffset;
670 		vk::makeExtent3D(WIDTH, HEIGHT, 1u)											// VkExtent3D					imageExtent;
671 	};
672 	m_vk.cmdCopyBufferToImage(*m_cmdBuffer, stageBuffer->object(), m_depthImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1u, &bufferImageCopy);
673 
674 	transition2DImage(m_vk, *m_cmdBuffer, m_depthImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
675 					  vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
676 					  vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
677 
678 	const vk::VkClearColorValue clearColor = { { 1.0f, 1.0f, 1.0f, 1.0f } };
679 	beginRenderPassWithClearColor(clearColor, true);
680 
681 	// Bind states
682 	setDynamicViewportState(WIDTH, HEIGHT);
683 	setDynamicRasterizationState();
684 	setDynamicBlendState();
685 	setDynamicDepthStencilState(depthBounds[DEPTH_BOUNDS_MIN], depthBounds[DEPTH_BOUNDS_MAX]);
686 
687 	m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
688 
689 	const vk::VkDeviceSize	vertexBufferOffset	= 0;
690 	const vk::VkBuffer		vertexBuffer		= m_vertexBuffer->object();
691 	m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
692 
693 	m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
694 
695 	endRenderPass(m_vk, *m_cmdBuffer);
696 	endCommandBuffer(m_vk, *m_cmdBuffer);
697 
698 	submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
699 
700 	// Validation
701 	{
702 		tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
703 		referenceFrame.allocLevel(0);
704 
705 		const deInt32 frameWidth	= referenceFrame.getWidth();
706 		const deInt32 frameHeight	= referenceFrame.getHeight();
707 
708 		tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
709 
710 		for (int y = 0; y < frameHeight; ++y)
711 			for (int x = 0; x < frameWidth; ++x)
712 				if (depthData.getLevel(0).getPixDepth(x, y) >= depthBounds[DEPTH_BOUNDS_MIN]
713 					&& depthData.getLevel(0).getPixDepth(x, y) <= depthBounds[DEPTH_BOUNDS_MAX])
714 					referenceFrame.getLevel(0).setPixel(tcu::RGBA::green().toVec(), x, y);
715 
716 		const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
717 		const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
718 			vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
719 
720 		if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
721 			referenceFrame.getLevel(0), renderedFrame, 0.05f,
722 			tcu::COMPARE_LOG_RESULT))
723 		{
724 			return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
725 		}
726 
727 		return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
728 	}
729 }
730 
731 class StencilParamsBasicTestInstance : public DepthStencilBaseCase
732 {
733 protected:
734 	deUint32 m_writeMask;
735 	deUint32 m_readMask;
736 	deUint32 m_expectedValue;
737 	tcu::Vec4 m_expectedColor;
738 
739 public:
StencilParamsBasicTestInstance(Context & context,const char * vertexShaderName,const char * fragmentShaderName,const deUint32 writeMask,const deUint32 readMask,const deUint32 expectedValue,const tcu::Vec4 expectedColor)740 	StencilParamsBasicTestInstance (Context& context, const char* vertexShaderName, const char* fragmentShaderName,
741 									const deUint32 writeMask, const deUint32 readMask,
742 									const deUint32 expectedValue, const tcu::Vec4 expectedColor)
743 		: DepthStencilBaseCase  (context, vertexShaderName, fragmentShaderName)
744 		, m_expectedColor		(1.0f, 1.0f, 1.0f, 1.0f)
745 	{
746 		m_writeMask = writeMask;
747 		m_readMask = readMask;
748 		m_expectedValue = expectedValue;
749 		m_expectedColor = expectedColor;
750 
751 		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
752 		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
753 		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
754 		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
755 
756 		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
757 		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
758 		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
759 		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
760 
761 		const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
762 			PipelineCreateInfo::DepthStencilState::StencilOpState(
763 			vk::VK_STENCIL_OP_REPLACE,
764 			vk::VK_STENCIL_OP_REPLACE,
765 			vk::VK_STENCIL_OP_REPLACE,
766 			vk::VK_COMPARE_OP_ALWAYS);
767 
768 		const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
769 			PipelineCreateInfo::DepthStencilState::StencilOpState(
770 			vk::VK_STENCIL_OP_REPLACE,
771 			vk::VK_STENCIL_OP_REPLACE,
772 			vk::VK_STENCIL_OP_REPLACE,
773 			vk::VK_COMPARE_OP_ALWAYS);
774 
775 		const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
776 			PipelineCreateInfo::DepthStencilState::StencilOpState(
777 			vk::VK_STENCIL_OP_REPLACE,
778 			vk::VK_STENCIL_OP_REPLACE,
779 			vk::VK_STENCIL_OP_REPLACE,
780 			vk::VK_COMPARE_OP_EQUAL);
781 
782 		const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
783 			PipelineCreateInfo::DepthStencilState::StencilOpState(
784 			vk::VK_STENCIL_OP_REPLACE,
785 			vk::VK_STENCIL_OP_REPLACE,
786 			vk::VK_STENCIL_OP_REPLACE,
787 			vk::VK_COMPARE_OP_EQUAL);
788 
789 		// enable stencil test
790 		m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
791 			VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
792 
793 		m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
794 			VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
795 
796 		DepthStencilBaseCase::initialize();
797 	}
798 
iterate(void)799 	virtual tcu::TestStatus iterate (void)
800 	{
801 		tcu::TestLog&		log		= m_context.getTestContext().getLog();
802 		const vk::VkQueue	queue	= m_context.getUniversalQueue();
803 		const vk::VkDevice	device	= m_context.getDevice();
804 
805 		beginRenderPass();
806 
807 		// set states here
808 		setDynamicViewportState(WIDTH, HEIGHT);
809 		setDynamicRasterizationState();
810 		setDynamicBlendState();
811 
812 		const vk::VkDeviceSize vertexBufferOffset = 0;
813 		const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
814 		m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
815 
816 		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
817 		setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, m_writeMask, 0x0F, 0xFF, m_writeMask, 0x0F);
818 		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
819 
820 		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
821 		setDynamicDepthStencilState(-1.0f, 1.0f, m_readMask, 0xFF, m_expectedValue, m_readMask, 0xFF, m_expectedValue);
822 		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
823 
824 		endRenderPass(m_vk, *m_cmdBuffer);
825 		endCommandBuffer(m_vk, *m_cmdBuffer);
826 
827 		submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
828 
829 		// validation
830 		{
831 			tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
832 			referenceFrame.allocLevel(0);
833 
834 			const deInt32 frameWidth = referenceFrame.getWidth();
835 			const deInt32 frameHeight = referenceFrame.getHeight();
836 
837 			for (int y = 0; y < frameHeight; y++)
838 			{
839 				const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
840 
841 				for (int x = 0; x < frameWidth; x++)
842 				{
843 					const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
844 
845 					if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
846 						referenceFrame.getLevel(0).setPixel(m_expectedColor, x, y);
847 				}
848 			}
849 
850 			const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
851 			const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
852 				vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
853 
854 			if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
855 				referenceFrame.getLevel(0), renderedFrame, 0.05f,
856 				tcu::COMPARE_LOG_RESULT))
857 			{
858 				return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
859 			}
860 
861 			return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
862 		}
863 	}
864 };
865 
866 class StencilParamsBasicTestCase : public TestCase
867 {
868 protected:
createInstance(Context & context) const869 	TestInstance* createInstance(Context& context) const
870 	{
871 		return new StencilParamsBasicTestInstance(context, "VertexFetch.vert", "VertexFetch.frag",
872 			m_writeMask, m_readMask, m_expectedValue, m_expectedColor);
873 	}
874 
initPrograms(vk::SourceCollections & programCollection) const875 	virtual void initPrograms(vk::SourceCollections& programCollection) const
876 	{
877 		programCollection.glslSources.add("VertexFetch.vert") <<
878 			glu::VertexSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.vert"));
879 
880 		programCollection.glslSources.add("VertexFetch.frag") <<
881 			glu::FragmentSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.frag"));
882 	}
883 
884 	deUint32 m_writeMask;
885 	deUint32 m_readMask;
886 	deUint32 m_expectedValue;
887 	tcu::Vec4 m_expectedColor;
888 
889 public:
StencilParamsBasicTestCase(tcu::TestContext & context,const char * name,const char * description,const deUint32 writeMask,const deUint32 readMask,const deUint32 expectedValue,const tcu::Vec4 expectedColor)890 	StencilParamsBasicTestCase (tcu::TestContext& context, const char *name, const char *description,
891 								const deUint32 writeMask, const deUint32 readMask,
892 								const deUint32 expectedValue, const tcu::Vec4 expectedColor)
893 		: TestCase				(context, name, description)
894 		, m_writeMask			(writeMask)
895 		, m_readMask			(readMask)
896 		, m_expectedValue		(expectedValue)
897 		, m_expectedColor		(expectedColor)
898 	{
899 	}
900 };
901 
902 class StencilParamsAdvancedTestInstance : public DepthStencilBaseCase
903 {
904 public:
StencilParamsAdvancedTestInstance(Context & context,ShaderMap shaders)905 	StencilParamsAdvancedTestInstance (Context& context, ShaderMap shaders)
906 		: DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
907 	{
908 		m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
909 		m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
910 		m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
911 		m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
912 
913 		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
914 		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
915 		m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
916 		m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
917 
918 		const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
919 			PipelineCreateInfo::DepthStencilState::StencilOpState(
920 			vk::VK_STENCIL_OP_REPLACE,
921 			vk::VK_STENCIL_OP_REPLACE,
922 			vk::VK_STENCIL_OP_REPLACE,
923 			vk::VK_COMPARE_OP_ALWAYS);
924 
925 		const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
926 			PipelineCreateInfo::DepthStencilState::StencilOpState(
927 			vk::VK_STENCIL_OP_REPLACE,
928 			vk::VK_STENCIL_OP_REPLACE,
929 			vk::VK_STENCIL_OP_REPLACE,
930 			vk::VK_COMPARE_OP_ALWAYS);
931 
932 		const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
933 			PipelineCreateInfo::DepthStencilState::StencilOpState(
934 			vk::VK_STENCIL_OP_REPLACE,
935 			vk::VK_STENCIL_OP_REPLACE,
936 			vk::VK_STENCIL_OP_REPLACE,
937 			vk::VK_COMPARE_OP_NOT_EQUAL);
938 
939 		const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
940 			PipelineCreateInfo::DepthStencilState::StencilOpState(
941 			vk::VK_STENCIL_OP_REPLACE,
942 			vk::VK_STENCIL_OP_REPLACE,
943 			vk::VK_STENCIL_OP_REPLACE,
944 			vk::VK_COMPARE_OP_NOT_EQUAL);
945 
946 		// enable stencil test
947 		m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
948 			VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
949 
950 		m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
951 			VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
952 
953 		DepthStencilBaseCase::initialize();
954 	}
955 
iterate(void)956 	virtual tcu::TestStatus iterate (void)
957 	{
958 		tcu::TestLog&		log		= m_context.getTestContext().getLog();
959 		const vk::VkQueue	queue	= m_context.getUniversalQueue();
960 		const vk::VkDevice	device	= m_context.getDevice();
961 
962 		beginRenderPass();
963 
964 		// set states here
965 		setDynamicViewportState(WIDTH, HEIGHT);
966 		setDynamicRasterizationState();
967 		setDynamicBlendState();
968 
969 		const vk::VkDeviceSize vertexBufferOffset = 0;
970 		const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
971 		m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
972 
973 		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
974 		setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0x0E, 0x0F, 0xFF, 0x0E, 0x0F);
975 		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
976 
977 		m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
978 		setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0xFF, 0x0E, 0xFF, 0xFF, 0x0E);
979 		m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
980 
981 		endRenderPass(m_vk, *m_cmdBuffer);
982 		endCommandBuffer(m_vk, *m_cmdBuffer);
983 
984 		submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
985 
986 		// validation
987 		{
988 			tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
989 			referenceFrame.allocLevel(0);
990 
991 			const deInt32 frameWidth = referenceFrame.getWidth();
992 			const deInt32 frameHeight = referenceFrame.getHeight();
993 
994 			for (int y = 0; y < frameHeight; y++)
995 			{
996 				const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
997 
998 				for (int x = 0; x < frameWidth; x++)
999 				{
1000 					const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
1001 
1002 					if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
1003 						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
1004 					else
1005 						referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
1006 				}
1007 			}
1008 
1009 			const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
1010 			const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
1011 				vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
1012 
1013 			if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
1014 				referenceFrame.getLevel(0), renderedFrame, 0.05f,
1015 				tcu::COMPARE_LOG_RESULT))
1016 			{
1017 				return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
1018 			}
1019 
1020 			return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
1021 		}
1022 	}
1023 };
1024 
checkDepthBoundsSupport(Context & context)1025 void checkDepthBoundsSupport (Context& context)
1026 {
1027 	context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_DEPTH_BOUNDS);
1028 }
1029 
1030 } //anonymous
1031 
DynamicStateDSTests(tcu::TestContext & testCtx)1032 DynamicStateDSTests::DynamicStateDSTests (tcu::TestContext& testCtx)
1033 	: TestCaseGroup (testCtx, "ds_state", "Tests for depth stencil state")
1034 {
1035 	/* Left blank on purpose */
1036 }
1037 
~DynamicStateDSTests()1038 DynamicStateDSTests::~DynamicStateDSTests ()
1039 {
1040 }
1041 
init(void)1042 void DynamicStateDSTests::init (void)
1043 {
1044 	ShaderMap shaderPaths;
1045 	shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
1046 	shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
1047 
1048 	addChild(new InstanceFactory<DepthBoundsParamTestInstance, FunctionSupport0>(m_testCtx, "depth_bounds_1", "Perform depth bounds test 1", shaderPaths, checkDepthBoundsSupport));
1049 	addChild(new InstanceFactory<DepthBoundsTestInstance, FunctionSupport0>(m_testCtx, "depth_bounds_2", "Perform depth bounds test 1", shaderPaths, checkDepthBoundsSupport));
1050 	addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_1", "Perform basic stencil test 1", 0x0D, 0x06, 0x05, tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)));
1051 	addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_2", "Perform basic stencil test 2", 0x06, 0x02, 0x05, tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)));
1052 	addChild(new InstanceFactory<StencilParamsAdvancedTestInstance>(m_testCtx, "stencil_params_advanced", "Perform advanced stencil test", shaderPaths));
1053 }
1054 
1055 } // DynamicState
1056 } // vkt
1057