1 /*------------------------------------------------------------------------
2 * Vulkan Conformance Tests
3 * ------------------------
4 *
5 * Copyright (c) 2015 The Khronos Group Inc.
6 * Copyright (c) 2015 Intel Corporation
7 *
8 * Licensed under the Apache License, Version 2.0 (the "License");
9 * you may not use this file except in compliance with the License.
10 * You may obtain a copy of the License at
11 *
12 * http://www.apache.org/licenses/LICENSE-2.0
13 *
14 * Unless required by applicable law or agreed to in writing, software
15 * distributed under the License is distributed on an "AS IS" BASIS,
16 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17 * See the License for the specific language governing permissions and
18 * limitations under the License.
19 *
20 *//*!
21 * \file
22 * \brief Dynamic State Depth Stencil Tests
23 *//*--------------------------------------------------------------------*/
24
25 #include "vktDynamicStateDSTests.hpp"
26
27 #include "vktTestCaseUtil.hpp"
28 #include "vktDynamicStateTestCaseUtil.hpp"
29 #include "vktDynamicStateBaseClass.hpp"
30
31 #include "tcuTestLog.hpp"
32 #include "tcuResource.hpp"
33 #include "tcuImageCompare.hpp"
34 #include "tcuCommandLine.hpp"
35 #include "tcuTextureUtil.hpp"
36 #include "tcuRGBA.hpp"
37
38 #include "vkRefUtil.hpp"
39 #include "vkImageUtil.hpp"
40 #include "vkTypeUtil.hpp"
41 #include "vkCmdUtil.hpp"
42
43 #include "vktDrawCreateInfoUtil.hpp"
44 #include "vktDrawImageObjectUtil.hpp"
45 #include "vktDrawBufferObjectUtil.hpp"
46 #include "vkPrograms.hpp"
47
48 namespace vkt
49 {
50 namespace DynamicState
51 {
52
53 using namespace Draw;
54
55 namespace
56 {
57
58 class DepthStencilBaseCase : public TestInstance
59 {
60 public:
DepthStencilBaseCase(Context & context,const char * vertexShaderName,const char * fragmentShaderName)61 DepthStencilBaseCase (Context& context, const char* vertexShaderName, const char* fragmentShaderName)
62 : TestInstance (context)
63 , m_colorAttachmentFormat (vk::VK_FORMAT_R8G8B8A8_UNORM)
64 , m_depthStencilAttachmentFormat (vk::VK_FORMAT_UNDEFINED)
65 , m_topology (vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
66 , m_vk (context.getDeviceInterface())
67 , m_vertexShaderName (vertexShaderName)
68 , m_fragmentShaderName (fragmentShaderName)
69 {
70 }
71
72 protected:
73
74 enum
75 {
76 WIDTH = 128,
77 HEIGHT = 128
78 };
79
80 vk::VkFormat m_colorAttachmentFormat;
81 vk::VkFormat m_depthStencilAttachmentFormat;
82
83 vk::VkPrimitiveTopology m_topology;
84
85 const vk::DeviceInterface& m_vk;
86
87 vk::Move<vk::VkPipeline> m_pipeline_1;
88 vk::Move<vk::VkPipeline> m_pipeline_2;
89 vk::Move<vk::VkPipelineLayout> m_pipelineLayout;
90
91 de::SharedPtr<Image> m_colorTargetImage;
92 vk::Move<vk::VkImageView> m_colorTargetView;
93
94 de::SharedPtr<Image> m_depthStencilImage;
95 vk::Move<vk::VkImageView> m_attachmentView;
96
97 PipelineCreateInfo::VertexInputState m_vertexInputState;
98 de::SharedPtr<Buffer> m_vertexBuffer;
99
100 vk::Move<vk::VkCommandPool> m_cmdPool;
101 vk::Move<vk::VkCommandBuffer> m_cmdBuffer;
102
103 vk::Move<vk::VkFramebuffer> m_framebuffer;
104 vk::Move<vk::VkRenderPass> m_renderPass;
105
106 const std::string m_vertexShaderName;
107 const std::string m_fragmentShaderName;
108
109 std::vector<PositionColorVertex> m_data;
110
111 PipelineCreateInfo::DepthStencilState m_depthStencilState_1;
112 PipelineCreateInfo::DepthStencilState m_depthStencilState_2;
113
initialize(void)114 void initialize (void)
115 {
116 const vk::VkDevice device = m_context.getDevice();
117
118 vk::VkFormatProperties formatProperties;
119 // check for VK_FORMAT_D24_UNORM_S8_UINT support
120 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties);
121 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
122 {
123 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D24_UNORM_S8_UINT;
124 }
125 else
126 {
127 // check for VK_FORMAT_D32_SFLOAT_S8_UINT support
128 m_context.getInstanceInterface().getPhysicalDeviceFormatProperties(m_context.getPhysicalDevice(), vk::VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties);
129 if (formatProperties.optimalTilingFeatures & vk::VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
130 {
131 m_depthStencilAttachmentFormat = vk::VK_FORMAT_D32_SFLOAT_S8_UINT;
132 }
133 else
134 throw tcu::NotSupportedError("No valid depth stencil attachment available");
135 }
136
137 const PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
138 m_pipelineLayout = vk::createPipelineLayout(m_vk, device, &pipelineLayoutCreateInfo);
139
140 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
141 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
142
143 const vk::VkExtent3D imageExtent = { WIDTH, HEIGHT, 1 };
144 const ImageCreateInfo targetImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_colorAttachmentFormat, imageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT,
145 vk::VK_IMAGE_TILING_OPTIMAL,
146 vk::VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
147 vk::VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
148 vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
149
150 m_colorTargetImage = Image::createAndAlloc(m_vk, device, targetImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
151
152 const ImageCreateInfo depthStencilImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthStencilAttachmentFormat, imageExtent,
153 1, 1, vk::VK_SAMPLE_COUNT_1_BIT, vk::VK_IMAGE_TILING_OPTIMAL,
154 vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
155 vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
156
157 m_depthStencilImage = Image::createAndAlloc(m_vk, device, depthStencilImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
158
159 const ImageViewCreateInfo colorTargetViewInfo(m_colorTargetImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_colorAttachmentFormat);
160 m_colorTargetView = vk::createImageView(m_vk, device, &colorTargetViewInfo);
161
162 const ImageViewCreateInfo attachmentViewInfo(m_depthStencilImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthStencilAttachmentFormat);
163 m_attachmentView = vk::createImageView(m_vk, device, &attachmentViewInfo);
164
165 RenderPassCreateInfo renderPassCreateInfo;
166 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
167 vk::VK_SAMPLE_COUNT_1_BIT,
168 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
169 vk::VK_ATTACHMENT_STORE_OP_STORE,
170 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
171 vk::VK_ATTACHMENT_STORE_OP_STORE,
172 vk::VK_IMAGE_LAYOUT_GENERAL,
173 vk::VK_IMAGE_LAYOUT_GENERAL));
174
175 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthStencilAttachmentFormat,
176 vk::VK_SAMPLE_COUNT_1_BIT,
177 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
178 vk::VK_ATTACHMENT_STORE_OP_STORE,
179 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
180 vk::VK_ATTACHMENT_STORE_OP_STORE,
181 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
182 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
183
184 const vk::VkAttachmentReference colorAttachmentReference =
185 {
186 0,
187 vk::VK_IMAGE_LAYOUT_GENERAL
188 };
189
190 const vk::VkAttachmentReference depthAttachmentReference =
191 {
192 1,
193 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
194 };
195
196 renderPassCreateInfo.addSubpass(SubpassDescription(
197 vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
198 0,
199 0,
200 DE_NULL,
201 1,
202 &colorAttachmentReference,
203 DE_NULL,
204 depthAttachmentReference,
205 0,
206 DE_NULL));
207
208 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
209
210 const vk::VkVertexInputBindingDescription vertexInputBindingDescription =
211 {
212 0,
213 (deUint32)sizeof(tcu::Vec4) * 2,
214 vk::VK_VERTEX_INPUT_RATE_VERTEX,
215 };
216
217 const vk::VkVertexInputAttributeDescription vertexInputAttributeDescriptions[2] =
218 {
219 {
220 0u,
221 0u,
222 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
223 0u
224 },
225 {
226 1u,
227 0u,
228 vk::VK_FORMAT_R32G32B32A32_SFLOAT,
229 (deUint32)(sizeof(float)* 4),
230 }
231 };
232
233 m_vertexInputState = PipelineCreateInfo::VertexInputState(
234 1,
235 &vertexInputBindingDescription,
236 2,
237 vertexInputAttributeDescriptions);
238
239 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
240
241 PipelineCreateInfo pipelineCreateInfo_1(*m_pipelineLayout, *m_renderPass, 0, 0);
242 pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
243 pipelineCreateInfo_1.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
244 pipelineCreateInfo_1.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
245 pipelineCreateInfo_1.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
246 pipelineCreateInfo_1.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
247 pipelineCreateInfo_1.addState(PipelineCreateInfo::ViewportState(1));
248 pipelineCreateInfo_1.addState(m_depthStencilState_1);
249 pipelineCreateInfo_1.addState(PipelineCreateInfo::RasterizerState());
250 pipelineCreateInfo_1.addState(PipelineCreateInfo::MultiSampleState());
251 pipelineCreateInfo_1.addState(PipelineCreateInfo::DynamicState());
252
253 PipelineCreateInfo pipelineCreateInfo_2(*m_pipelineLayout, *m_renderPass, 0, 0);
254 pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
255 pipelineCreateInfo_2.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
256 pipelineCreateInfo_2.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
257 pipelineCreateInfo_2.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
258 pipelineCreateInfo_2.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
259 pipelineCreateInfo_2.addState(PipelineCreateInfo::ViewportState(1));
260 pipelineCreateInfo_2.addState(m_depthStencilState_2);
261 pipelineCreateInfo_2.addState(PipelineCreateInfo::RasterizerState());
262 pipelineCreateInfo_2.addState(PipelineCreateInfo::MultiSampleState());
263 pipelineCreateInfo_2.addState(PipelineCreateInfo::DynamicState());
264
265 m_pipeline_1 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_1);
266 m_pipeline_2 = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo_2);
267
268 std::vector<vk::VkImageView> attachments(2);
269 attachments[0] = *m_colorTargetView;
270 attachments[1] = *m_attachmentView;
271
272 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
273
274 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
275
276 const vk::VkDeviceSize dataSize = m_data.size() * sizeof(PositionColorVertex);
277 m_vertexBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
278 m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
279
280 deUint8* ptr = reinterpret_cast<unsigned char *>(m_vertexBuffer->getBoundMemory().getHostPtr());
281 deMemcpy(ptr, &m_data[0], (size_t)dataSize);
282
283 vk::flushAlloc(m_vk, device, m_vertexBuffer->getBoundMemory());
284
285 const CmdPoolCreateInfo cmdPoolCreateInfo(m_context.getUniversalQueueFamilyIndex());
286 m_cmdPool = vk::createCommandPool(m_vk, device, &cmdPoolCreateInfo);
287 m_cmdBuffer = vk::allocateCommandBuffer(m_vk, device, *m_cmdPool, vk::VK_COMMAND_BUFFER_LEVEL_PRIMARY);
288 }
289
iterate(void)290 virtual tcu::TestStatus iterate (void)
291 {
292 DE_ASSERT(false);
293 return tcu::TestStatus::fail("Implement iterate() method!");
294 }
295
beginRenderPass(void)296 void beginRenderPass (void)
297 {
298 const vk::VkClearColorValue clearColor = { { 0.0f, 0.0f, 0.0f, 1.0f } };
299 beginRenderPassWithClearColor(clearColor);
300 }
301
beginRenderPassWithClearColor(const vk::VkClearColorValue & clearColor)302 void beginRenderPassWithClearColor (const vk::VkClearColorValue &clearColor)
303 {
304 beginCommandBuffer(m_vk, *m_cmdBuffer, 0u);
305
306 initialTransitionColor2DImage(m_vk, *m_cmdBuffer, m_colorTargetImage->object(), vk::VK_IMAGE_LAYOUT_GENERAL,
307 vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
308 initialTransitionDepthStencil2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
309 vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
310
311 const ImageSubresourceRange subresourceRangeImage(vk::VK_IMAGE_ASPECT_COLOR_BIT);
312 m_vk.cmdClearColorImage(*m_cmdBuffer, m_colorTargetImage->object(),
313 vk::VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &subresourceRangeImage);
314
315 const vk::VkClearDepthStencilValue depthStencilClearValue = { 0.0f, 0 };
316
317 const ImageSubresourceRange subresourceRangeDepthStencil[2] = { vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_ASPECT_STENCIL_BIT };
318 m_vk.cmdClearDepthStencilImage(*m_cmdBuffer, m_depthStencilImage->object(),
319 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &depthStencilClearValue, 2, subresourceRangeDepthStencil);
320
321 vk::VkMemoryBarrier memBarrier;
322 memBarrier.sType = vk::VK_STRUCTURE_TYPE_MEMORY_BARRIER;
323 memBarrier.pNext = NULL;
324 memBarrier.srcAccessMask = vk::VK_ACCESS_TRANSFER_WRITE_BIT;
325 memBarrier.dstAccessMask = vk::VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
326 vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
327
328 m_vk.cmdPipelineBarrier(*m_cmdBuffer, vk::VK_PIPELINE_STAGE_TRANSFER_BIT,
329 vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
330 vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
331 0, 1, &memBarrier, 0, NULL, 0, NULL);
332
333 transition2DImage(m_vk, *m_cmdBuffer, m_depthStencilImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT,
334 vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
335 vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
336 vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
337
338 vk::beginRenderPass(m_vk, *m_cmdBuffer, *m_renderPass, *m_framebuffer, vk::makeRect2D(0, 0, WIDTH, HEIGHT));
339 }
340
setDynamicViewportState(const deUint32 width,const deUint32 height)341 void setDynamicViewportState (const deUint32 width, const deUint32 height)
342 {
343 vk::VkViewport viewport = vk::makeViewport(tcu::UVec2(width, height));
344 m_vk.cmdSetViewport(*m_cmdBuffer, 0, 1, &viewport);
345
346 vk::VkRect2D scissor = vk::makeRect2D(tcu::UVec2(width, height));
347 m_vk.cmdSetScissor(*m_cmdBuffer, 0, 1, &scissor);
348 }
349
setDynamicViewportState(const deUint32 viewportCount,const vk::VkViewport * pViewports,const vk::VkRect2D * pScissors)350 void setDynamicViewportState(const deUint32 viewportCount, const vk::VkViewport* pViewports, const vk::VkRect2D* pScissors)
351 {
352 m_vk.cmdSetViewport(*m_cmdBuffer, 0, viewportCount, pViewports);
353 m_vk.cmdSetScissor(*m_cmdBuffer, 0, viewportCount, pScissors);
354 }
355
setDynamicRasterizationState(const float lineWidth=1.0f,const float depthBiasConstantFactor=0.0f,const float depthBiasClamp=0.0f,const float depthBiasSlopeFactor=0.0f)356 void setDynamicRasterizationState(const float lineWidth = 1.0f,
357 const float depthBiasConstantFactor = 0.0f,
358 const float depthBiasClamp = 0.0f,
359 const float depthBiasSlopeFactor = 0.0f)
360 {
361 m_vk.cmdSetLineWidth(*m_cmdBuffer, lineWidth);
362 m_vk.cmdSetDepthBias(*m_cmdBuffer, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
363 }
364
setDynamicBlendState(const float const1=0.0f,const float const2=0.0f,const float const3=0.0f,const float const4=0.0f)365 void setDynamicBlendState(const float const1 = 0.0f, const float const2 = 0.0f,
366 const float const3 = 0.0f, const float const4 = 0.0f)
367 {
368 float blendConstantsants[4] = { const1, const2, const3, const4 };
369 m_vk.cmdSetBlendConstants(*m_cmdBuffer, blendConstantsants);
370 }
371
setDynamicDepthStencilState(const float minDepthBounds=-1.0f,const float maxDepthBounds=1.0f,const deUint32 stencilFrontCompareMask=0xffffffffu,const deUint32 stencilFrontWriteMask=0xffffffffu,const deUint32 stencilFrontReference=0,const deUint32 stencilBackCompareMask=0xffffffffu,const deUint32 stencilBackWriteMask=0xffffffffu,const deUint32 stencilBackReference=0)372 void setDynamicDepthStencilState(const float minDepthBounds = -1.0f,
373 const float maxDepthBounds = 1.0f,
374 const deUint32 stencilFrontCompareMask = 0xffffffffu,
375 const deUint32 stencilFrontWriteMask = 0xffffffffu,
376 const deUint32 stencilFrontReference = 0,
377 const deUint32 stencilBackCompareMask = 0xffffffffu,
378 const deUint32 stencilBackWriteMask = 0xffffffffu,
379 const deUint32 stencilBackReference = 0)
380 {
381 m_vk.cmdSetDepthBounds(*m_cmdBuffer, minDepthBounds, maxDepthBounds);
382 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontCompareMask);
383 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontWriteMask);
384 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_FRONT_BIT, stencilFrontReference);
385 m_vk.cmdSetStencilCompareMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackCompareMask);
386 m_vk.cmdSetStencilWriteMask(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackWriteMask);
387 m_vk.cmdSetStencilReference(*m_cmdBuffer, vk::VK_STENCIL_FACE_BACK_BIT, stencilBackReference);
388 }
389 };
390
391 class DepthBoundsParamTestInstance : public DepthStencilBaseCase
392 {
393 public:
DepthBoundsParamTestInstance(Context & context,ShaderMap shaders)394 DepthBoundsParamTestInstance (Context &context, ShaderMap shaders)
395 : DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
396 {
397 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
398 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
399 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
400 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.375f, 1.0f), tcu::RGBA::green().toVec()));
401
402 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
403 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
404 m_data.push_back(PositionColorVertex(tcu::Vec4(0.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
405 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 0.625f, 1.0f), tcu::RGBA::green().toVec()));
406
407 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
408 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
409 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
410 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
411
412 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
413 VK_TRUE, VK_TRUE, vk::VK_COMPARE_OP_ALWAYS, VK_FALSE);
414
415 // enable depth bounds test
416 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
417 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_TRUE);
418
419 DepthStencilBaseCase::initialize();
420 }
421
iterate(void)422 virtual tcu::TestStatus iterate (void)
423 {
424 tcu::TestLog& log = m_context.getTestContext().getLog();
425 const vk::VkQueue queue = m_context.getUniversalQueue();
426 const vk::VkDevice device = m_context.getDevice();
427
428 beginRenderPass();
429
430 // set states here
431 setDynamicViewportState(WIDTH, HEIGHT);
432 setDynamicRasterizationState();
433 setDynamicBlendState();
434 setDynamicDepthStencilState(0.5f, 0.75f);
435
436 const vk::VkDeviceSize vertexBufferOffset = 0;
437 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
438 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
439
440 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
441 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
442 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
443
444 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
445 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 8, 0);
446
447 endRenderPass(m_vk, *m_cmdBuffer);
448 endCommandBuffer(m_vk, *m_cmdBuffer);
449
450 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
451
452 // validation
453 {
454 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
455 referenceFrame.allocLevel(0);
456
457 const deInt32 frameWidth = referenceFrame.getWidth();
458 const deInt32 frameHeight = referenceFrame.getHeight();
459
460 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
461
462 for (int y = 0; y < frameHeight; y++)
463 {
464 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
465
466 for (int x = 0; x < frameWidth; x++)
467 {
468 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
469
470 if (xCoord >= 0.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
471 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
472 else
473 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
474 }
475 }
476
477 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
478 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
479 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
480
481 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
482 referenceFrame.getLevel(0), renderedFrame, 0.05f,
483 tcu::COMPARE_LOG_RESULT))
484 {
485 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
486 }
487
488 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
489 }
490 }
491 };
492
493 class DepthBoundsTestInstance : public DynamicStateBaseClass
494 {
495 public:
496 enum
497 {
498 DEPTH_BOUNDS_MIN = 0,
499 DEPTH_BOUNDS_MAX = 1,
500 DEPTH_BOUNDS_COUNT = 2
501 };
502 static const float depthBounds[DEPTH_BOUNDS_COUNT];
503
504 DepthBoundsTestInstance (Context& context,
505 ShaderMap shaders);
506 virtual void initRenderPass (const vk::VkDevice device);
507 virtual void initFramebuffer (const vk::VkDevice device);
508 virtual void initPipeline (const vk::VkDevice device);
509 virtual tcu::TestStatus iterate (void);
510 private:
511 const vk::VkFormat m_depthAttachmentFormat;
512
513 de::SharedPtr<Draw::Image> m_depthImage;
514 vk::Move<vk::VkImageView> m_depthView;
515 };
516
517 const float DepthBoundsTestInstance::depthBounds[DEPTH_BOUNDS_COUNT] =
518 {
519 0.3f,
520 0.9f
521 };
522
DepthBoundsTestInstance(Context & context,ShaderMap shaders)523 DepthBoundsTestInstance::DepthBoundsTestInstance(Context& context, ShaderMap shaders)
524 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
525 , m_depthAttachmentFormat (vk::VK_FORMAT_D16_UNORM)
526 {
527 const vk::VkDevice device = m_context.getDevice();
528 const vk::VkExtent3D depthImageExtent = { WIDTH, HEIGHT, 1 };
529 const ImageCreateInfo depthImageCreateInfo(vk::VK_IMAGE_TYPE_2D, m_depthAttachmentFormat, depthImageExtent, 1, 1, vk::VK_SAMPLE_COUNT_1_BIT,
530 vk::VK_IMAGE_TILING_OPTIMAL, vk::VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | vk::VK_IMAGE_USAGE_TRANSFER_DST_BIT);
531
532 m_depthImage = Image::createAndAlloc(m_vk, device, depthImageCreateInfo, m_context.getDefaultAllocator(), m_context.getUniversalQueueFamilyIndex());
533
534 const ImageViewCreateInfo depthViewInfo(m_depthImage->object(), vk::VK_IMAGE_VIEW_TYPE_2D, m_depthAttachmentFormat);
535 m_depthView = vk::createImageView(m_vk, device, &depthViewInfo);
536
537 m_topology = vk::VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
538
539 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
540 m_data.push_back(PositionColorVertex(tcu::Vec4( 1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
541 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
542 m_data.push_back(PositionColorVertex(tcu::Vec4( 1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
543
544 DynamicStateBaseClass::initialize();
545 }
546
547
initRenderPass(const vk::VkDevice device)548 void DepthBoundsTestInstance::initRenderPass (const vk::VkDevice device)
549 {
550 RenderPassCreateInfo renderPassCreateInfo;
551 renderPassCreateInfo.addAttachment(AttachmentDescription(m_colorAttachmentFormat,
552 vk::VK_SAMPLE_COUNT_1_BIT,
553 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
554 vk::VK_ATTACHMENT_STORE_OP_STORE,
555 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
556 vk::VK_ATTACHMENT_STORE_OP_STORE,
557 vk::VK_IMAGE_LAYOUT_GENERAL,
558 vk::VK_IMAGE_LAYOUT_GENERAL));
559 renderPassCreateInfo.addAttachment(AttachmentDescription(m_depthAttachmentFormat,
560 vk::VK_SAMPLE_COUNT_1_BIT,
561 vk::VK_ATTACHMENT_LOAD_OP_LOAD,
562 vk::VK_ATTACHMENT_STORE_OP_STORE,
563 vk::VK_ATTACHMENT_LOAD_OP_DONT_CARE,
564 vk::VK_ATTACHMENT_STORE_OP_STORE,
565 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL,
566 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL));
567
568 const vk::VkAttachmentReference colorAttachmentReference =
569 {
570 0,
571 vk::VK_IMAGE_LAYOUT_GENERAL
572 };
573
574 const vk::VkAttachmentReference depthAttachmentReference =
575 {
576 1,
577 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
578 };
579
580 renderPassCreateInfo.addSubpass(SubpassDescription(
581 vk::VK_PIPELINE_BIND_POINT_GRAPHICS,
582 0,
583 0,
584 DE_NULL,
585 1,
586 &colorAttachmentReference,
587 DE_NULL,
588 depthAttachmentReference,
589 0,
590 DE_NULL
591 )
592 );
593
594 m_renderPass = vk::createRenderPass(m_vk, device, &renderPassCreateInfo);
595 }
596
initFramebuffer(const vk::VkDevice device)597 void DepthBoundsTestInstance::initFramebuffer (const vk::VkDevice device)
598 {
599 std::vector<vk::VkImageView> attachments(2);
600 attachments[0] = *m_colorTargetView;
601 attachments[1] = *m_depthView;
602
603 const FramebufferCreateInfo framebufferCreateInfo(*m_renderPass, attachments, WIDTH, HEIGHT, 1);
604
605 m_framebuffer = vk::createFramebuffer(m_vk, device, &framebufferCreateInfo);
606 }
607
initPipeline(const vk::VkDevice device)608 void DepthBoundsTestInstance::initPipeline (const vk::VkDevice device)
609 {
610 const vk::Unique<vk::VkShaderModule> vs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_vertexShaderName), 0));
611 const vk::Unique<vk::VkShaderModule> fs(createShaderModule(m_vk, device, m_context.getBinaryCollection().get(m_fragmentShaderName), 0));
612
613 const PipelineCreateInfo::ColorBlendState::Attachment vkCbAttachmentState;
614
615 PipelineCreateInfo pipelineCreateInfo(*m_pipelineLayout, *m_renderPass, 0, 0);
616 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", vk::VK_SHADER_STAGE_VERTEX_BIT));
617 pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT));
618 pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(m_vertexInputState));
619 pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(m_topology));
620 pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState));
621 pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1));
622 pipelineCreateInfo.addState(PipelineCreateInfo::DepthStencilState(false, false, vk::VK_COMPARE_OP_NEVER, true));
623 pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState());
624 pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState());
625 pipelineCreateInfo.addState(PipelineCreateInfo::DynamicState());
626
627 m_pipeline = vk::createGraphicsPipeline(m_vk, device, DE_NULL, &pipelineCreateInfo);
628 }
629
630
iterate(void)631 tcu::TestStatus DepthBoundsTestInstance::iterate (void)
632 {
633 tcu::TestLog &log = m_context.getTestContext().getLog();
634 const vk::VkQueue queue = m_context.getUniversalQueue();
635 const vk::VkDevice device = m_context.getDevice();
636
637 // Prepare depth image
638 tcu::Texture2D depthData(vk::mapVkFormat(m_depthAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
639 depthData.allocLevel(0);
640
641 const deInt32 depthDataWidth = depthData.getWidth();
642 const deInt32 depthDataHeight = depthData.getHeight();
643
644 for (int y = 0; y < depthDataHeight; ++y)
645 for (int x = 0; x < depthDataWidth; ++x)
646 depthData.getLevel(0).setPixDepth((float)(y * depthDataWidth + x % 11) / 10, x, y);
647
648 const vk::VkDeviceSize dataSize = depthData.getLevel(0).getWidth() * depthData.getLevel(0).getHeight()
649 * tcu::getPixelSize(mapVkFormat(m_depthAttachmentFormat));
650 de::SharedPtr<Draw::Buffer> stageBuffer = Buffer::createAndAlloc(m_vk, device, BufferCreateInfo(dataSize, vk::VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
651 m_context.getDefaultAllocator(), vk::MemoryRequirement::HostVisible);
652
653 deUint8* ptr = reinterpret_cast<unsigned char *>(stageBuffer->getBoundMemory().getHostPtr());
654 deMemcpy(ptr, depthData.getLevel(0).getDataPtr(), (size_t)dataSize);
655
656 vk::flushAlloc(m_vk, device, stageBuffer->getBoundMemory());
657
658 beginCommandBuffer(m_vk, *m_cmdBuffer, 0u);
659
660 initialTransitionDepth2DImage(m_vk, *m_cmdBuffer, m_depthImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
661 vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_PIPELINE_STAGE_TRANSFER_BIT);
662
663 const vk::VkBufferImageCopy bufferImageCopy =
664 {
665 (vk::VkDeviceSize)0, // VkDeviceSize bufferOffset;
666 0u, // deUint32 bufferRowLength;
667 0u, // deUint32 bufferImageHeight;
668 vk::makeImageSubresourceLayers(vk::VK_IMAGE_ASPECT_DEPTH_BIT, 0u, 0u, 1u), // VkImageSubresourceLayers imageSubresource;
669 vk::makeOffset3D(0, 0, 0), // VkOffset3D imageOffset;
670 vk::makeExtent3D(WIDTH, HEIGHT, 1u) // VkExtent3D imageExtent;
671 };
672 m_vk.cmdCopyBufferToImage(*m_cmdBuffer, stageBuffer->object(), m_depthImage->object(), vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1u, &bufferImageCopy);
673
674 transition2DImage(m_vk, *m_cmdBuffer, m_depthImage->object(), vk::VK_IMAGE_ASPECT_DEPTH_BIT, vk::VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
675 vk::VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, vk::VK_ACCESS_TRANSFER_WRITE_BIT, vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
676 vk::VK_PIPELINE_STAGE_TRANSFER_BIT, vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
677
678 const vk::VkClearColorValue clearColor = { { 1.0f, 1.0f, 1.0f, 1.0f } };
679 beginRenderPassWithClearColor(clearColor, true);
680
681 // Bind states
682 setDynamicViewportState(WIDTH, HEIGHT);
683 setDynamicRasterizationState();
684 setDynamicBlendState();
685 setDynamicDepthStencilState(depthBounds[DEPTH_BOUNDS_MIN], depthBounds[DEPTH_BOUNDS_MAX]);
686
687 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
688
689 const vk::VkDeviceSize vertexBufferOffset = 0;
690 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
691 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
692
693 m_vk.cmdDraw(*m_cmdBuffer, static_cast<deUint32>(m_data.size()), 1, 0, 0);
694
695 endRenderPass(m_vk, *m_cmdBuffer);
696 endCommandBuffer(m_vk, *m_cmdBuffer);
697
698 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
699
700 // Validation
701 {
702 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
703 referenceFrame.allocLevel(0);
704
705 const deInt32 frameWidth = referenceFrame.getWidth();
706 const deInt32 frameHeight = referenceFrame.getHeight();
707
708 tcu::clear(referenceFrame.getLevel(0), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
709
710 for (int y = 0; y < frameHeight; ++y)
711 for (int x = 0; x < frameWidth; ++x)
712 if (depthData.getLevel(0).getPixDepth(x, y) >= depthBounds[DEPTH_BOUNDS_MIN]
713 && depthData.getLevel(0).getPixDepth(x, y) <= depthBounds[DEPTH_BOUNDS_MAX])
714 referenceFrame.getLevel(0).setPixel(tcu::RGBA::green().toVec(), x, y);
715
716 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
717 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
718 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
719
720 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
721 referenceFrame.getLevel(0), renderedFrame, 0.05f,
722 tcu::COMPARE_LOG_RESULT))
723 {
724 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
725 }
726
727 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
728 }
729 }
730
731 class StencilParamsBasicTestInstance : public DepthStencilBaseCase
732 {
733 protected:
734 deUint32 m_writeMask;
735 deUint32 m_readMask;
736 deUint32 m_expectedValue;
737 tcu::Vec4 m_expectedColor;
738
739 public:
StencilParamsBasicTestInstance(Context & context,const char * vertexShaderName,const char * fragmentShaderName,const deUint32 writeMask,const deUint32 readMask,const deUint32 expectedValue,const tcu::Vec4 expectedColor)740 StencilParamsBasicTestInstance (Context& context, const char* vertexShaderName, const char* fragmentShaderName,
741 const deUint32 writeMask, const deUint32 readMask,
742 const deUint32 expectedValue, const tcu::Vec4 expectedColor)
743 : DepthStencilBaseCase (context, vertexShaderName, fragmentShaderName)
744 , m_expectedColor (1.0f, 1.0f, 1.0f, 1.0f)
745 {
746 m_writeMask = writeMask;
747 m_readMask = readMask;
748 m_expectedValue = expectedValue;
749 m_expectedColor = expectedColor;
750
751 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
752 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
753 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
754 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
755
756 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
757 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
758 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
759 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
760
761 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
762 PipelineCreateInfo::DepthStencilState::StencilOpState(
763 vk::VK_STENCIL_OP_REPLACE,
764 vk::VK_STENCIL_OP_REPLACE,
765 vk::VK_STENCIL_OP_REPLACE,
766 vk::VK_COMPARE_OP_ALWAYS);
767
768 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
769 PipelineCreateInfo::DepthStencilState::StencilOpState(
770 vk::VK_STENCIL_OP_REPLACE,
771 vk::VK_STENCIL_OP_REPLACE,
772 vk::VK_STENCIL_OP_REPLACE,
773 vk::VK_COMPARE_OP_ALWAYS);
774
775 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
776 PipelineCreateInfo::DepthStencilState::StencilOpState(
777 vk::VK_STENCIL_OP_REPLACE,
778 vk::VK_STENCIL_OP_REPLACE,
779 vk::VK_STENCIL_OP_REPLACE,
780 vk::VK_COMPARE_OP_EQUAL);
781
782 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
783 PipelineCreateInfo::DepthStencilState::StencilOpState(
784 vk::VK_STENCIL_OP_REPLACE,
785 vk::VK_STENCIL_OP_REPLACE,
786 vk::VK_STENCIL_OP_REPLACE,
787 vk::VK_COMPARE_OP_EQUAL);
788
789 // enable stencil test
790 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
791 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
792
793 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
794 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
795
796 DepthStencilBaseCase::initialize();
797 }
798
iterate(void)799 virtual tcu::TestStatus iterate (void)
800 {
801 tcu::TestLog& log = m_context.getTestContext().getLog();
802 const vk::VkQueue queue = m_context.getUniversalQueue();
803 const vk::VkDevice device = m_context.getDevice();
804
805 beginRenderPass();
806
807 // set states here
808 setDynamicViewportState(WIDTH, HEIGHT);
809 setDynamicRasterizationState();
810 setDynamicBlendState();
811
812 const vk::VkDeviceSize vertexBufferOffset = 0;
813 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
814 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
815
816 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
817 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, m_writeMask, 0x0F, 0xFF, m_writeMask, 0x0F);
818 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
819
820 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
821 setDynamicDepthStencilState(-1.0f, 1.0f, m_readMask, 0xFF, m_expectedValue, m_readMask, 0xFF, m_expectedValue);
822 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
823
824 endRenderPass(m_vk, *m_cmdBuffer);
825 endCommandBuffer(m_vk, *m_cmdBuffer);
826
827 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
828
829 // validation
830 {
831 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
832 referenceFrame.allocLevel(0);
833
834 const deInt32 frameWidth = referenceFrame.getWidth();
835 const deInt32 frameHeight = referenceFrame.getHeight();
836
837 for (int y = 0; y < frameHeight; y++)
838 {
839 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
840
841 for (int x = 0; x < frameWidth; x++)
842 {
843 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
844
845 if (xCoord >= -1.0f && xCoord <= 1.0f && yCoord >= -1.0f && yCoord <= 1.0f)
846 referenceFrame.getLevel(0).setPixel(m_expectedColor, x, y);
847 }
848 }
849
850 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
851 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
852 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
853
854 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
855 referenceFrame.getLevel(0), renderedFrame, 0.05f,
856 tcu::COMPARE_LOG_RESULT))
857 {
858 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
859 }
860
861 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
862 }
863 }
864 };
865
866 class StencilParamsBasicTestCase : public TestCase
867 {
868 protected:
createInstance(Context & context) const869 TestInstance* createInstance(Context& context) const
870 {
871 return new StencilParamsBasicTestInstance(context, "VertexFetch.vert", "VertexFetch.frag",
872 m_writeMask, m_readMask, m_expectedValue, m_expectedColor);
873 }
874
initPrograms(vk::SourceCollections & programCollection) const875 virtual void initPrograms(vk::SourceCollections& programCollection) const
876 {
877 programCollection.glslSources.add("VertexFetch.vert") <<
878 glu::VertexSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.vert"));
879
880 programCollection.glslSources.add("VertexFetch.frag") <<
881 glu::FragmentSource(ShaderSourceProvider::getSource(m_testCtx.getArchive(), "vulkan/dynamic_state/VertexFetch.frag"));
882 }
883
884 deUint32 m_writeMask;
885 deUint32 m_readMask;
886 deUint32 m_expectedValue;
887 tcu::Vec4 m_expectedColor;
888
889 public:
StencilParamsBasicTestCase(tcu::TestContext & context,const char * name,const char * description,const deUint32 writeMask,const deUint32 readMask,const deUint32 expectedValue,const tcu::Vec4 expectedColor)890 StencilParamsBasicTestCase (tcu::TestContext& context, const char *name, const char *description,
891 const deUint32 writeMask, const deUint32 readMask,
892 const deUint32 expectedValue, const tcu::Vec4 expectedColor)
893 : TestCase (context, name, description)
894 , m_writeMask (writeMask)
895 , m_readMask (readMask)
896 , m_expectedValue (expectedValue)
897 , m_expectedColor (expectedColor)
898 {
899 }
900 };
901
902 class StencilParamsAdvancedTestInstance : public DepthStencilBaseCase
903 {
904 public:
StencilParamsAdvancedTestInstance(Context & context,ShaderMap shaders)905 StencilParamsAdvancedTestInstance (Context& context, ShaderMap shaders)
906 : DepthStencilBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
907 {
908 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
909 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
910 m_data.push_back(PositionColorVertex(tcu::Vec4(-0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
911 m_data.push_back(PositionColorVertex(tcu::Vec4(0.5f, -0.5f, 1.0f, 1.0f), tcu::RGBA::green().toVec()));
912
913 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
914 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
915 m_data.push_back(PositionColorVertex(tcu::Vec4(-1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
916 m_data.push_back(PositionColorVertex(tcu::Vec4(1.0f, -1.0f, 1.0f, 1.0f), tcu::RGBA::blue().toVec()));
917
918 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_1 =
919 PipelineCreateInfo::DepthStencilState::StencilOpState(
920 vk::VK_STENCIL_OP_REPLACE,
921 vk::VK_STENCIL_OP_REPLACE,
922 vk::VK_STENCIL_OP_REPLACE,
923 vk::VK_COMPARE_OP_ALWAYS);
924
925 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_1 =
926 PipelineCreateInfo::DepthStencilState::StencilOpState(
927 vk::VK_STENCIL_OP_REPLACE,
928 vk::VK_STENCIL_OP_REPLACE,
929 vk::VK_STENCIL_OP_REPLACE,
930 vk::VK_COMPARE_OP_ALWAYS);
931
932 const PipelineCreateInfo::DepthStencilState::StencilOpState frontState_2 =
933 PipelineCreateInfo::DepthStencilState::StencilOpState(
934 vk::VK_STENCIL_OP_REPLACE,
935 vk::VK_STENCIL_OP_REPLACE,
936 vk::VK_STENCIL_OP_REPLACE,
937 vk::VK_COMPARE_OP_NOT_EQUAL);
938
939 const PipelineCreateInfo::DepthStencilState::StencilOpState backState_2 =
940 PipelineCreateInfo::DepthStencilState::StencilOpState(
941 vk::VK_STENCIL_OP_REPLACE,
942 vk::VK_STENCIL_OP_REPLACE,
943 vk::VK_STENCIL_OP_REPLACE,
944 vk::VK_COMPARE_OP_NOT_EQUAL);
945
946 // enable stencil test
947 m_depthStencilState_1 = PipelineCreateInfo::DepthStencilState(
948 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_1, backState_1);
949
950 m_depthStencilState_2 = PipelineCreateInfo::DepthStencilState(
951 VK_FALSE, VK_FALSE, vk::VK_COMPARE_OP_NEVER, VK_FALSE, VK_TRUE, frontState_2, backState_2);
952
953 DepthStencilBaseCase::initialize();
954 }
955
iterate(void)956 virtual tcu::TestStatus iterate (void)
957 {
958 tcu::TestLog& log = m_context.getTestContext().getLog();
959 const vk::VkQueue queue = m_context.getUniversalQueue();
960 const vk::VkDevice device = m_context.getDevice();
961
962 beginRenderPass();
963
964 // set states here
965 setDynamicViewportState(WIDTH, HEIGHT);
966 setDynamicRasterizationState();
967 setDynamicBlendState();
968
969 const vk::VkDeviceSize vertexBufferOffset = 0;
970 const vk::VkBuffer vertexBuffer = m_vertexBuffer->object();
971 m_vk.cmdBindVertexBuffers(*m_cmdBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
972
973 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_1);
974 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0x0E, 0x0F, 0xFF, 0x0E, 0x0F);
975 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 0, 0);
976
977 m_vk.cmdBindPipeline(*m_cmdBuffer, vk::VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline_2);
978 setDynamicDepthStencilState(-1.0f, 1.0f, 0xFF, 0xFF, 0x0E, 0xFF, 0xFF, 0x0E);
979 m_vk.cmdDraw(*m_cmdBuffer, 4, 1, 4, 0);
980
981 endRenderPass(m_vk, *m_cmdBuffer);
982 endCommandBuffer(m_vk, *m_cmdBuffer);
983
984 submitCommandsAndWait(m_vk, device, queue, m_cmdBuffer.get());
985
986 // validation
987 {
988 tcu::Texture2D referenceFrame(vk::mapVkFormat(m_colorAttachmentFormat), (int)(0.5f + static_cast<float>(WIDTH)), (int)(0.5f + static_cast<float>(HEIGHT)));
989 referenceFrame.allocLevel(0);
990
991 const deInt32 frameWidth = referenceFrame.getWidth();
992 const deInt32 frameHeight = referenceFrame.getHeight();
993
994 for (int y = 0; y < frameHeight; y++)
995 {
996 const float yCoord = (float)(y / (0.5*frameHeight)) - 1.0f;
997
998 for (int x = 0; x < frameWidth; x++)
999 {
1000 const float xCoord = (float)(x / (0.5*frameWidth)) - 1.0f;
1001
1002 if (xCoord >= -0.5f && xCoord <= 0.5f && yCoord >= -0.5f && yCoord <= 0.5f)
1003 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f), x, y);
1004 else
1005 referenceFrame.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f), x, y);
1006 }
1007 }
1008
1009 const vk::VkOffset3D zeroOffset = { 0, 0, 0 };
1010 const tcu::ConstPixelBufferAccess renderedFrame = m_colorTargetImage->readSurface(queue, m_context.getDefaultAllocator(),
1011 vk::VK_IMAGE_LAYOUT_GENERAL, zeroOffset, WIDTH, HEIGHT, vk::VK_IMAGE_ASPECT_COLOR_BIT);
1012
1013 if (!tcu::fuzzyCompare(log, "Result", "Image comparison result",
1014 referenceFrame.getLevel(0), renderedFrame, 0.05f,
1015 tcu::COMPARE_LOG_RESULT))
1016 {
1017 return tcu::TestStatus(QP_TEST_RESULT_FAIL, "Image verification failed");
1018 }
1019
1020 return tcu::TestStatus(QP_TEST_RESULT_PASS, "Image verification passed");
1021 }
1022 }
1023 };
1024
checkDepthBoundsSupport(Context & context)1025 void checkDepthBoundsSupport (Context& context)
1026 {
1027 context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_DEPTH_BOUNDS);
1028 }
1029
1030 } //anonymous
1031
DynamicStateDSTests(tcu::TestContext & testCtx)1032 DynamicStateDSTests::DynamicStateDSTests (tcu::TestContext& testCtx)
1033 : TestCaseGroup (testCtx, "ds_state", "Tests for depth stencil state")
1034 {
1035 /* Left blank on purpose */
1036 }
1037
~DynamicStateDSTests()1038 DynamicStateDSTests::~DynamicStateDSTests ()
1039 {
1040 }
1041
init(void)1042 void DynamicStateDSTests::init (void)
1043 {
1044 ShaderMap shaderPaths;
1045 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
1046 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag";
1047
1048 addChild(new InstanceFactory<DepthBoundsParamTestInstance, FunctionSupport0>(m_testCtx, "depth_bounds_1", "Perform depth bounds test 1", shaderPaths, checkDepthBoundsSupport));
1049 addChild(new InstanceFactory<DepthBoundsTestInstance, FunctionSupport0>(m_testCtx, "depth_bounds_2", "Perform depth bounds test 1", shaderPaths, checkDepthBoundsSupport));
1050 addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_1", "Perform basic stencil test 1", 0x0D, 0x06, 0x05, tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f)));
1051 addChild(new StencilParamsBasicTestCase(m_testCtx, "stencil_params_basic_2", "Perform basic stencil test 2", 0x06, 0x02, 0x05, tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)));
1052 addChild(new InstanceFactory<StencilParamsAdvancedTestInstance>(m_testCtx, "stencil_params_advanced", "Perform advanced stencil test", shaderPaths));
1053 }
1054
1055 } // DynamicState
1056 } // vkt
1057