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Lines Matching refs:GLenum

22 type GLenum = number;  alias
223 readonly type: GLenum;
245 readonly DEPTH_BUFFER_BIT: GLenum;
246 readonly STENCIL_BUFFER_BIT: GLenum;
247 readonly COLOR_BUFFER_BIT: GLenum;
248 readonly POINTS: GLenum;
249 readonly LINES: GLenum;
250 readonly LINE_LOOP: GLenum;
251 readonly LINE_STRIP: GLenum;
252 readonly TRIANGLES: GLenum;
253 readonly TRIANGLE_STRIP: GLenum;
254 readonly TRIANGLE_FAN: GLenum;
255 readonly ZERO: GLenum;
256 readonly ONE: GLenum;
257 readonly SRC_COLOR: GLenum;
258 readonly ONE_MINUS_SRC_COLOR: GLenum;
259 readonly SRC_ALPHA: GLenum;
260 readonly ONE_MINUS_SRC_ALPHA: GLenum;
261 readonly DST_ALPHA: GLenum;
262 readonly ONE_MINUS_DST_ALPHA: GLenum;
263 readonly DST_COLOR: GLenum;
264 readonly ONE_MINUS_DST_COLOR: GLenum;
265 readonly SRC_ALPHA_SATURATE: GLenum;
266 readonly FUNC_ADD: GLenum;
267 readonly BLEND_EQUATION: GLenum;
268 readonly BLEND_EQUATION_RGB: GLenum;
269 readonly BLEND_EQUATION_ALPHA: GLenum;
270 readonly FUNC_SUBTRACT: GLenum;
271 readonly FUNC_REVERSE_SUBTRACT: GLenum;
272 readonly BLEND_DST_RGB: GLenum;
273 readonly BLEND_SRC_RGB: GLenum;
274 readonly BLEND_DST_ALPHA: GLenum;
275 readonly BLEND_SRC_ALPHA: GLenum;
276 readonly CONSTANT_COLOR: GLenum;
277 readonly ONE_MINUS_CONSTANT_COLOR: GLenum;
278 readonly CONSTANT_ALPHA: GLenum;
279 readonly ONE_MINUS_CONSTANT_ALPHA: GLenum;
280 readonly BLEND_COLOR: GLenum;
281 readonly ARRAY_BUFFER: GLenum;
282 readonly ELEMENT_ARRAY_BUFFER: GLenum;
283 readonly ARRAY_BUFFER_BINDING: GLenum;
284 readonly ELEMENT_ARRAY_BUFFER_BINDING: GLenum;
285 readonly STREAM_DRAW: GLenum;
286 readonly STATIC_DRAW: GLenum;
287 readonly DYNAMIC_DRAW: GLenum;
288 readonly BUFFER_SIZE: GLenum;
289 readonly BUFFER_USAGE: GLenum;
290 readonly CURRENT_VERTEX_ATTRIB: GLenum;
291 readonly FRONT: GLenum;
292 readonly BACK: GLenum;
293 readonly FRONT_AND_BACK: GLenum;
294 readonly CULL_FACE: GLenum;
295 readonly BLEND: GLenum;
296 readonly DITHER: GLenum;
297 readonly STENCIL_TEST: GLenum;
298 readonly DEPTH_TEST: GLenum;
299 readonly SCISSOR_TEST: GLenum;
300 readonly POLYGON_OFFSET_FILL: GLenum;
301 readonly SAMPLE_ALPHA_TO_COVERAGE: GLenum;
302 readonly SAMPLE_COVERAGE: GLenum;
303 readonly NO_ERROR: GLenum;
304 readonly INVALID_ENUM: GLenum;
305 readonly INVALID_VALUE: GLenum;
306 readonly INVALID_OPERATION: GLenum;
307 readonly OUT_OF_MEMORY: GLenum;
308 readonly CW: GLenum;
309 readonly CCW: GLenum;
310 readonly LINE_WIDTH: GLenum;
311 readonly ALIASED_POINT_SIZE_RANGE: GLenum;
312 readonly ALIASED_LINE_WIDTH_RANGE: GLenum;
313 readonly CULL_FACE_MODE: GLenum;
314 readonly FRONT_FACE: GLenum;
315 readonly DEPTH_RANGE: GLenum;
316 readonly DEPTH_WRITEMASK: GLenum;
317 readonly DEPTH_CLEAR_VALUE: GLenum;
318 readonly DEPTH_FUNC: GLenum;
319 readonly STENCIL_CLEAR_VALUE: GLenum;
320 readonly STENCIL_FUNC: GLenum;
321 readonly STENCIL_FAIL: GLenum;
322 readonly STENCIL_PASS_DEPTH_FAIL: GLenum;
323 readonly STENCIL_PASS_DEPTH_PASS: GLenum;
324 readonly STENCIL_REF: GLenum;
325 readonly STENCIL_VALUE_MASK: GLenum;
326 readonly STENCIL_WRITEMASK: GLenum;
327 readonly STENCIL_BACK_FUNC: GLenum;
328 readonly STENCIL_BACK_FAIL: GLenum;
329 readonly STENCIL_BACK_PASS_DEPTH_FAIL: GLenum;
330 readonly STENCIL_BACK_PASS_DEPTH_PASS: GLenum;
331 readonly STENCIL_BACK_REF: GLenum;
332 readonly STENCIL_BACK_VALUE_MASK: GLenum;
333 readonly STENCIL_BACK_WRITEMASK: GLenum;
334 readonly VIEWPORT: GLenum;
335 readonly SCISSOR_BOX: GLenum;
336 readonly COLOR_CLEAR_VALUE: GLenum;
337 readonly COLOR_WRITEMASK: GLenum;
338 readonly UNPACK_ALIGNMENT: GLenum;
339 readonly PACK_ALIGNMENT: GLenum;
340 readonly MAX_TEXTURE_SIZE: GLenum;
341 readonly MAX_VIEWPORT_DIMS: GLenum;
342 readonly SUBPIXEL_BITS: GLenum;
343 readonly RED_BITS: GLenum;
344 readonly GREEN_BITS: GLenum;
345 readonly BLUE_BITS: GLenum;
346 readonly ALPHA_BITS: GLenum;
347 readonly DEPTH_BITS: GLenum;
348 readonly STENCIL_BITS: GLenum;
349 readonly POLYGON_OFFSET_UNITS: GLenum;
350 readonly POLYGON_OFFSET_FACTOR: GLenum;
351 readonly TEXTURE_BINDING_2D: GLenum;
352 readonly SAMPLE_BUFFERS: GLenum;
353 readonly SAMPLES: GLenum;
354 readonly SAMPLE_COVERAGE_VALUE: GLenum;
355 readonly SAMPLE_COVERAGE_INVERT: GLenum;
356 readonly COMPRESSED_TEXTURE_FORMATS: GLenum;
357 readonly DONT_CARE: GLenum;
358 readonly FASTEST: GLenum;
359 readonly NICEST: GLenum;
360 readonly GENERATE_MIPMAP_HINT: GLenum;
361 readonly BYTE: GLenum;
362 readonly UNSIGNED_BYTE: GLenum;
363 readonly SHORT: GLenum;
364 readonly UNSIGNED_SHORT: GLenum;
365 readonly INT: GLenum;
366 readonly UNSIGNED_INT: GLenum;
367 readonly FLOAT: GLenum;
368 readonly DEPTH_COMPONENT: GLenum;
369 readonly ALPHA: GLenum;
370 readonly RGB: GLenum;
371 readonly RGBA: GLenum;
372 readonly LUMINANCE: GLenum;
373 readonly LUMINANCE_ALPHA: GLenum;
374 readonly UNSIGNED_SHORT_4_4_4_4: GLenum;
375 readonly UNSIGNED_SHORT_5_5_5_1: GLenum;
376 readonly UNSIGNED_SHORT_5_6_5: GLenum;
377 readonly FRAGMENT_SHADER: GLenum;
378 readonly VERTEX_SHADER: GLenum;
379 readonly MAX_VERTEX_ATTRIBS: GLenum;
380 readonly MAX_VERTEX_UNIFORM_VECTORS: GLenum;
381 readonly MAX_VARYING_VECTORS: GLenum;
382 readonly MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum;
383 readonly MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum;
384 readonly MAX_TEXTURE_IMAGE_UNITS: GLenum;
385 readonly MAX_FRAGMENT_UNIFORM_VECTORS: GLenum;
386 readonly SHADER_TYPE: GLenum;
387 readonly DELETE_STATUS: GLenum;
388 readonly LINK_STATUS: GLenum;
389 readonly VALIDATE_STATUS: GLenum;
390 readonly ATTACHED_SHADERS: GLenum;
391 readonly ACTIVE_UNIFORMS: GLenum;
392 readonly ACTIVE_ATTRIBUTES: GLenum;
393 readonly SHADING_LANGUAGE_VERSION: GLenum;
394 readonly CURRENT_PROGRAM: GLenum;
395 readonly NEVER: GLenum;
396 readonly LESS: GLenum;
397 readonly EQUAL: GLenum;
398 readonly LEQUAL: GLenum;
399 readonly GREATER: GLenum;
400 readonly NOTEQUAL: GLenum;
401 readonly GEQUAL: GLenum;
402 readonly ALWAYS: GLenum;
403 readonly KEEP: GLenum;
404 readonly REPLACE: GLenum;
405 readonly INCR: GLenum;
406 readonly DECR: GLenum;
407 readonly INVERT: GLenum;
408 readonly INCR_WRAP: GLenum;
409 readonly DECR_WRAP: GLenum;
410 readonly VENDOR: GLenum;
411 readonly RENDERER: GLenum;
412 readonly VERSION: GLenum;
413 readonly NEAREST: GLenum;
414 readonly LINEAR: GLenum;
415 readonly NEAREST_MIPMAP_NEAREST: GLenum;
416 readonly LINEAR_MIPMAP_NEAREST: GLenum;
417 readonly NEAREST_MIPMAP_LINEAR: GLenum;
418 readonly LINEAR_MIPMAP_LINEAR: GLenum;
419 readonly TEXTURE_MAG_FILTER: GLenum;
420 readonly TEXTURE_MIN_FILTER: GLenum;
421 readonly TEXTURE_WRAP_S: GLenum;
422 readonly TEXTURE_WRAP_T: GLenum;
423 readonly TEXTURE_2D: GLenum;
424 readonly TEXTURE: GLenum;
425 readonly TEXTURE_CUBE_MAP: GLenum;
426 readonly TEXTURE_BINDING_CUBE_MAP: GLenum;
427 readonly TEXTURE_CUBE_MAP_POSITIVE_X: GLenum;
428 readonly TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum;
429 readonly TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum;
430 readonly TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum;
431 readonly TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum;
432 readonly TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum;
433 readonly MAX_CUBE_MAP_TEXTURE_SIZE: GLenum;
434 readonly TEXTURE0: GLenum;
435 readonly TEXTURE1: GLenum;
436 readonly TEXTURE2: GLenum;
437 readonly TEXTURE3: GLenum;
438 readonly TEXTURE4: GLenum;
439 readonly TEXTURE5: GLenum;
440 readonly TEXTURE6: GLenum;
441 readonly TEXTURE7: GLenum;
442 readonly TEXTURE8: GLenum;
443 readonly TEXTURE9: GLenum;
444 readonly TEXTURE10: GLenum;
445 readonly TEXTURE11: GLenum;
446 readonly TEXTURE12: GLenum;
447 readonly TEXTURE13: GLenum;
448 readonly TEXTURE14: GLenum;
449 readonly TEXTURE15: GLenum;
450 readonly TEXTURE16: GLenum;
451 readonly TEXTURE17: GLenum;
452 readonly TEXTURE18: GLenum;
453 readonly TEXTURE19: GLenum;
454 readonly TEXTURE20: GLenum;
455 readonly TEXTURE21: GLenum;
456 readonly TEXTURE22: GLenum;
457 readonly TEXTURE23: GLenum;
458 readonly TEXTURE24: GLenum;
459 readonly TEXTURE25: GLenum;
460 readonly TEXTURE26: GLenum;
461 readonly TEXTURE27: GLenum;
462 readonly TEXTURE28: GLenum;
463 readonly TEXTURE29: GLenum;
464 readonly TEXTURE30: GLenum;
465 readonly TEXTURE31: GLenum;
466 readonly ACTIVE_TEXTURE: GLenum;
467 readonly REPEAT: GLenum;
468 readonly CLAMP_TO_EDGE: GLenum;
469 readonly MIRRORED_REPEAT: GLenum;
470 readonly FLOAT_VEC2: GLenum;
471 readonly FLOAT_VEC3: GLenum;
472 readonly FLOAT_VEC4: GLenum;
473 readonly INT_VEC2: GLenum;
474 readonly INT_VEC3: GLenum;
475 readonly INT_VEC4: GLenum;
476 readonly BOOL: GLenum;
477 readonly BOOL_VEC2: GLenum;
478 readonly BOOL_VEC3: GLenum;
479 readonly BOOL_VEC4: GLenum;
480 readonly FLOAT_MAT2: GLenum;
481 readonly FLOAT_MAT3: GLenum;
482 readonly FLOAT_MAT4: GLenum;
483 readonly SAMPLER_2D: GLenum;
484 readonly SAMPLER_CUBE: GLenum;
485 readonly VERTEX_ATTRIB_ARRAY_ENABLED: GLenum;
486 readonly VERTEX_ATTRIB_ARRAY_SIZE: GLenum;
487 readonly VERTEX_ATTRIB_ARRAY_STRIDE: GLenum;
488 readonly VERTEX_ATTRIB_ARRAY_TYPE: GLenum;
489 readonly VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum;
490 readonly VERTEX_ATTRIB_ARRAY_POINTER: GLenum;
491 readonly VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum;
492 readonly IMPLEMENTATION_COLOR_READ_TYPE: GLenum;
493 readonly IMPLEMENTATION_COLOR_READ_FORMAT: GLenum;
494 readonly COMPILE_STATUS: GLenum;
495 readonly LOW_FLOAT: GLenum;
496 readonly MEDIUM_FLOAT: GLenum;
497 readonly HIGH_FLOAT: GLenum;
498 readonly LOW_INT: GLenum;
499 readonly MEDIUM_INT: GLenum;
500 readonly HIGH_INT: GLenum;
501 readonly FRAMEBUFFER: GLenum;
502 readonly RENDERBUFFER: GLenum;
503 readonly RGBA4: GLenum;
504 readonly RGB5_A1: GLenum;
505 readonly RGB565: GLenum;
506 readonly DEPTH_COMPONENT16: GLenum;
507 readonly STENCIL_INDEX8: GLenum;
508 readonly DEPTH_STENCIL: GLenum;
509 readonly RENDERBUFFER_WIDTH: GLenum;
510 readonly RENDERBUFFER_HEIGHT: GLenum;
511 readonly RENDERBUFFER_INTERNAL_FORMAT: GLenum;
512 readonly RENDERBUFFER_RED_SIZE: GLenum;
513 readonly RENDERBUFFER_GREEN_SIZE: GLenum;
514 readonly RENDERBUFFER_BLUE_SIZE: GLenum;
515 readonly RENDERBUFFER_ALPHA_SIZE: GLenum;
516 readonly RENDERBUFFER_DEPTH_SIZE: GLenum;
517 readonly RENDERBUFFER_STENCIL_SIZE: GLenum;
518 readonly FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum;
519 readonly FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum;
520 readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum;
521 readonly FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum;
522 readonly COLOR_ATTACHMENT0: GLenum;
523 readonly DEPTH_ATTACHMENT: GLenum;
524 readonly STENCIL_ATTACHMENT: GLenum;
525 readonly DEPTH_STENCIL_ATTACHMENT: GLenum;
526 readonly NONE: GLenum;
527 readonly FRAMEBUFFER_COMPLETE: GLenum;
528 readonly FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum;
529 readonly FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum;
530 readonly FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum;
531 readonly FRAMEBUFFER_UNSUPPORTED: GLenum;
532 readonly FRAMEBUFFER_BINDING: GLenum;
533 readonly RENDERBUFFER_BINDING: GLenum;
534 readonly MAX_RENDERBUFFER_SIZE: GLenum;
535 readonly INVALID_FRAMEBUFFER_OPERATION: GLenum;
536 readonly UNPACK_FLIP_Y_WEBGL: GLenum;
537 readonly UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum;
538 readonly CONTEXT_LOST_WEBGL: GLenum;
539 readonly UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum;
540 readonly BROWSER_DEFAULT_WEBGL: GLenum;
548 activeTexture(texture: GLenum): void;
551 bindBuffer(target: GLenum, buffer: WebGLBuffer | null): void;
552 bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer | null): void;
553 bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer | null): void;
554 bindTexture(target: GLenum, texture: WebGLTexture | null): void;
556 blendEquation(mode: GLenum): void;
557 blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum): void;
558 blendFunc(sfactor: GLenum, dfactor: GLenum): void;
559 blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum): void;
560 checkFramebufferStatus(target: GLenum): GLenum;
567 …copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GL…
568 …copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint…
573 createShader(type: GLenum): WebGLShader | null;
575 cullFace(mode: GLenum): void;
582 depthFunc(func: GLenum): void;
586 disable(cap: GLenum): void;
588 drawArrays(mode: GLenum, first: GLint, count: GLsizei): void;
589 drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr): void;
590 enable(cap: GLenum): void;
594 …framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuff…
595 …framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture …
596 frontFace(mode: GLenum): void;
597 generateMipmap(target: GLenum): void;
602 getBufferParameter(target: GLenum, pname: GLenum): any;
603 getParameter(pname: GLenum): any;
604 getError(): GLenum;
605 getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): any;
606 getProgramParameter(program: WebGLProgram, pname: GLenum): any;
608 getRenderbufferParameter(target: GLenum, pname: GLenum): any;
609 getShaderParameter(shader: WebGLShader, pname: GLenum): any;
610 …getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat | …
613 getTexParameter(target: GLenum, pname: GLenum): any;
616 getVertexAttrib(index: GLuint, pname: GLenum): any;
617 getVertexAttribOffset(index: GLuint, pname: GLenum): GLintptr;
618 hint(target: GLenum, mode: GLenum): void;
620 isEnabled(cap: GLenum): GLboolean;
628 pixelStorei(pname: GLenum, param: GLint | GLboolean): void;
630 …renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei): void;
634 stencilFunc(func: GLenum, ref: GLint, mask: GLuint): void;
635 stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint): void;
637 stencilMaskSeparate(face: GLenum, mask: GLuint): void;
638 stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum): void;
639 stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum): void;
640 texParameterf(target: GLenum, pname: GLenum, param: GLfloat): void;
641 texParameteri(target: GLenum, pname: GLenum, param: GLint): void;
660 …vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsiz…
670 bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum): void;
671 bufferData(target: GLenum, data: BufferSource | null, usage: GLenum): void;
672 bufferSubData(target: GLenum, offset: GLintptr, data: BufferSource): void;
673 …compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height:…
674 …ssedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, he…
675 …readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixe…
676 …Image2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, bord…
677 …texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, sour…
678 …SubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: G…
679 …texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: