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Lines Matching defs:Functions

74     struct Functions {  struct
75 GrGLFunction<GrGLActiveTextureFn> fActiveTexture;
76 GrGLFunction<GrGLAttachShaderFn> fAttachShader;
77 GrGLFunction<GrGLBeginQueryFn> fBeginQuery;
78 GrGLFunction<GrGLBindAttribLocationFn> fBindAttribLocation;
79 GrGLFunction<GrGLBindBufferFn> fBindBuffer;
80 GrGLFunction<GrGLBindFragDataLocationFn> fBindFragDataLocation;
81 GrGLFunction<GrGLBindFragDataLocationIndexedFn> fBindFragDataLocationIndexed;
82 GrGLFunction<GrGLBindFramebufferFn> fBindFramebuffer;
83 GrGLFunction<GrGLBindRenderbufferFn> fBindRenderbuffer;
84 GrGLFunction<GrGLBindSamplerFn> fBindSampler;
85 GrGLFunction<GrGLBindTextureFn> fBindTexture;
86 GrGLFunction<GrGLBindVertexArrayFn> fBindVertexArray;
87 GrGLFunction<GrGLBlendBarrierFn> fBlendBarrier;
88 GrGLFunction<GrGLBlendColorFn> fBlendColor;
89 GrGLFunction<GrGLBlendEquationFn> fBlendEquation;
90 GrGLFunction<GrGLBlendFuncFn> fBlendFunc;
91 GrGLFunction<GrGLBlitFramebufferFn> fBlitFramebuffer;
92 GrGLFunction<GrGLBufferDataFn> fBufferData;
93 GrGLFunction<GrGLBufferSubDataFn> fBufferSubData;
94 GrGLFunction<GrGLCheckFramebufferStatusFn> fCheckFramebufferStatus;
95 GrGLFunction<GrGLClearFn> fClear;
96 GrGLFunction<GrGLClearColorFn> fClearColor;
97 GrGLFunction<GrGLClearStencilFn> fClearStencil;
98 GrGLFunction<GrGLClearTexImageFn> fClearTexImage;
99 GrGLFunction<GrGLClearTexSubImageFn> fClearTexSubImage;
100 GrGLFunction<GrGLColorMaskFn> fColorMask;
101 GrGLFunction<GrGLCompileShaderFn> fCompileShader;
102 GrGLFunction<GrGLCompressedTexImage2DFn> fCompressedTexImage2D;
103 GrGLFunction<GrGLCompressedTexSubImage2DFn> fCompressedTexSubImage2D;
104 GrGLFunction<GrGLCopyTexSubImage2DFn> fCopyTexSubImage2D;
105 GrGLFunction<GrGLCreateProgramFn> fCreateProgram;
106 GrGLFunction<GrGLCreateShaderFn> fCreateShader;
107 GrGLFunction<GrGLCullFaceFn> fCullFace;
108 GrGLFunction<GrGLDeleteBuffersFn> fDeleteBuffers;
109 GrGLFunction<GrGLDeleteFramebuffersFn> fDeleteFramebuffers;
110 GrGLFunction<GrGLDeleteProgramFn> fDeleteProgram;
111 GrGLFunction<GrGLDeleteQueriesFn> fDeleteQueries;
112 GrGLFunction<GrGLDeleteRenderbuffersFn> fDeleteRenderbuffers;
113 GrGLFunction<GrGLDeleteSamplersFn> fDeleteSamplers;
114 GrGLFunction<GrGLDeleteShaderFn> fDeleteShader;
115 GrGLFunction<GrGLDeleteTexturesFn> fDeleteTextures;
116 GrGLFunction<GrGLDeleteVertexArraysFn> fDeleteVertexArrays;
117 GrGLFunction<GrGLDepthMaskFn> fDepthMask;
118 GrGLFunction<GrGLDisableFn> fDisable;
119 GrGLFunction<GrGLDisableVertexAttribArrayFn> fDisableVertexAttribArray;
120 GrGLFunction<GrGLDrawArraysFn> fDrawArrays;
121 GrGLFunction<GrGLDrawArraysIndirectFn> fDrawArraysIndirect;
122 GrGLFunction<GrGLDrawArraysInstancedFn> fDrawArraysInstanced;
123 GrGLFunction<GrGLDrawBufferFn> fDrawBuffer;
124 GrGLFunction<GrGLDrawBuffersFn> fDrawBuffers;
125 GrGLFunction<GrGLDrawElementsFn> fDrawElements;
126 GrGLFunction<GrGLDrawElementsIndirectFn> fDrawElementsIndirect;
127 GrGLFunction<GrGLDrawElementsInstancedFn> fDrawElementsInstanced;
128 GrGLFunction<GrGLDrawRangeElementsFn> fDrawRangeElements;
129 GrGLFunction<GrGLEnableFn> fEnable;
130 GrGLFunction<GrGLEnableVertexAttribArrayFn> fEnableVertexAttribArray;
131 GrGLFunction<GrGLEndQueryFn> fEndQuery;
132 GrGLFunction<GrGLFinishFn> fFinish;
133 GrGLFunction<GrGLFlushFn> fFlush;
134 GrGLFunction<GrGLFlushMappedBufferRangeFn> fFlushMappedBufferRange;
135 GrGLFunction<GrGLFramebufferRenderbufferFn> fFramebufferRenderbuffer;
136 GrGLFunction<GrGLFramebufferTexture2DFn> fFramebufferTexture2D;
137 GrGLFunction<GrGLFramebufferTexture2DMultisampleFn> fFramebufferTexture2DMultisample;
138 GrGLFunction<GrGLFrontFaceFn> fFrontFace;
139 GrGLFunction<GrGLGenBuffersFn> fGenBuffers;
140 GrGLFunction<GrGLGenFramebuffersFn> fGenFramebuffers;
141 GrGLFunction<GrGLGenerateMipmapFn> fGenerateMipmap;
142 GrGLFunction<GrGLGenQueriesFn> fGenQueries;
143 GrGLFunction<GrGLGenRenderbuffersFn> fGenRenderbuffers;
144 GrGLFunction<GrGLGenSamplersFn> fGenSamplers;
145 GrGLFunction<GrGLGenTexturesFn> fGenTextures;
146 GrGLFunction<GrGLGenVertexArraysFn> fGenVertexArrays;
147 GrGLFunction<GrGLGetBufferParameterivFn> fGetBufferParameteriv;
148 GrGLFunction<GrGLGetErrorFn> fGetError;
149 … GrGLFunction<GrGLGetFramebufferAttachmentParameterivFn> fGetFramebufferAttachmentParameteriv;
150 GrGLFunction<GrGLGetIntegervFn> fGetIntegerv;
151 GrGLFunction<GrGLGetMultisamplefvFn> fGetMultisamplefv;
152 GrGLFunction<GrGLGetProgramBinaryFn> fGetProgramBinary;
153 GrGLFunction<GrGLGetProgramInfoLogFn> fGetProgramInfoLog;
154 GrGLFunction<GrGLGetProgramivFn> fGetProgramiv;
155 GrGLFunction<GrGLGetQueryObjecti64vFn> fGetQueryObjecti64v;
156 GrGLFunction<GrGLGetQueryObjectivFn> fGetQueryObjectiv;
157 GrGLFunction<GrGLGetQueryObjectui64vFn> fGetQueryObjectui64v;
158 GrGLFunction<GrGLGetQueryObjectuivFn> fGetQueryObjectuiv;
159 GrGLFunction<GrGLGetQueryivFn> fGetQueryiv;
160 GrGLFunction<GrGLGetRenderbufferParameterivFn> fGetRenderbufferParameteriv;
161 GrGLFunction<GrGLGetShaderInfoLogFn> fGetShaderInfoLog;
162 GrGLFunction<GrGLGetShaderivFn> fGetShaderiv;
163 GrGLFunction<GrGLGetShaderPrecisionFormatFn> fGetShaderPrecisionFormat;
164 GrGLFunction<GrGLGetStringFn> fGetString;
165 GrGLFunction<GrGLGetStringiFn> fGetStringi;
166 GrGLFunction<GrGLGetTexLevelParameterivFn> fGetTexLevelParameteriv;
167 GrGLFunction<GrGLGetUniformLocationFn> fGetUniformLocation;
168 GrGLFunction<GrGLInsertEventMarkerFn> fInsertEventMarker;
169 GrGLFunction<GrGLInvalidateBufferDataFn> fInvalidateBufferData;
170 GrGLFunction<GrGLInvalidateBufferSubDataFn> fInvalidateBufferSubData;
171 GrGLFunction<GrGLInvalidateFramebufferFn> fInvalidateFramebuffer;
172 GrGLFunction<GrGLInvalidateSubFramebufferFn> fInvalidateSubFramebuffer;
173 GrGLFunction<GrGLInvalidateTexImageFn> fInvalidateTexImage;
174 GrGLFunction<GrGLInvalidateTexSubImageFn> fInvalidateTexSubImage;
175 GrGLFunction<GrGLIsTextureFn> fIsTexture;
176 GrGLFunction<GrGLLineWidthFn> fLineWidth;
177 GrGLFunction<GrGLLinkProgramFn> fLinkProgram;
178 GrGLFunction<GrGLProgramBinaryFn> fProgramBinary;
179 GrGLFunction<GrGLProgramParameteriFn> fProgramParameteri;
180 GrGLFunction<GrGLMapBufferFn> fMapBuffer;
181 GrGLFunction<GrGLMapBufferRangeFn> fMapBufferRange;
182 GrGLFunction<GrGLMapBufferSubDataFn> fMapBufferSubData;
183 GrGLFunction<GrGLMapTexSubImage2DFn> fMapTexSubImage2D;
184 GrGLFunction<GrGLMultiDrawArraysIndirectFn> fMultiDrawArraysIndirect;
185 GrGLFunction<GrGLMultiDrawElementsIndirectFn> fMultiDrawElementsIndirect;
186 GrGLFunction<GrGLPixelStoreiFn> fPixelStorei;
187 GrGLFunction<GrGLPolygonModeFn> fPolygonMode;
188 GrGLFunction<GrGLPopGroupMarkerFn> fPopGroupMarker;
189 GrGLFunction<GrGLPushGroupMarkerFn> fPushGroupMarker;
190 GrGLFunction<GrGLQueryCounterFn> fQueryCounter;
191 GrGLFunction<GrGLReadBufferFn> fReadBuffer;
192 GrGLFunction<GrGLReadPixelsFn> fReadPixels;
193 GrGLFunction<GrGLRenderbufferStorageFn> fRenderbufferStorage;
210 GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2EXT;
212 GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2APPLE;
216 GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisample;
219 GrGLFunction<GrGLBindUniformLocationFn> fBindUniformLocation;
221 GrGLFunction<GrGLResolveMultisampleFramebufferFn> fResolveMultisampleFramebuffer;
222 GrGLFunction<GrGLSamplerParameteriFn> fSamplerParameteri;
223 GrGLFunction<GrGLSamplerParameterivFn> fSamplerParameteriv;
224 GrGLFunction<GrGLScissorFn> fScissor;
225 GrGLFunction<GrGLShaderSourceFn> fShaderSource;
226 GrGLFunction<GrGLStencilFuncFn> fStencilFunc;
227 GrGLFunction<GrGLStencilFuncSeparateFn> fStencilFuncSeparate;
228 GrGLFunction<GrGLStencilMaskFn> fStencilMask;
229 GrGLFunction<GrGLStencilMaskSeparateFn> fStencilMaskSeparate;
230 GrGLFunction<GrGLStencilOpFn> fStencilOp;
231 GrGLFunction<GrGLStencilOpSeparateFn> fStencilOpSeparate;
232 GrGLFunction<GrGLTexBufferFn> fTexBuffer;
233 GrGLFunction<GrGLTexBufferRangeFn> fTexBufferRange;
234 GrGLFunction<GrGLTexImage2DFn> fTexImage2D;
235 GrGLFunction<GrGLTexParameterfFn> fTexParameterf;
236 GrGLFunction<GrGLTexParameterfvFn> fTexParameterfv;
237 GrGLFunction<GrGLTexParameteriFn> fTexParameteri;
238 GrGLFunction<GrGLTexParameterivFn> fTexParameteriv;
239 GrGLFunction<GrGLTexSubImage2DFn> fTexSubImage2D;
240 GrGLFunction<GrGLTexStorage2DFn> fTexStorage2D;
241 GrGLFunction<GrGLTextureBarrierFn> fTextureBarrier;
242 GrGLFunction<GrGLDiscardFramebufferFn> fDiscardFramebuffer;
243 GrGLFunction<GrGLUniform1fFn> fUniform1f;
244 GrGLFunction<GrGLUniform1iFn> fUniform1i;
245 GrGLFunction<GrGLUniform1fvFn> fUniform1fv;
246 GrGLFunction<GrGLUniform1ivFn> fUniform1iv;
247 GrGLFunction<GrGLUniform2fFn> fUniform2f;
248 GrGLFunction<GrGLUniform2iFn> fUniform2i;
249 GrGLFunction<GrGLUniform2fvFn> fUniform2fv;
250 GrGLFunction<GrGLUniform2ivFn> fUniform2iv;
251 GrGLFunction<GrGLUniform3fFn> fUniform3f;
252 GrGLFunction<GrGLUniform3iFn> fUniform3i;
253 GrGLFunction<GrGLUniform3fvFn> fUniform3fv;
254 GrGLFunction<GrGLUniform3ivFn> fUniform3iv;
255 GrGLFunction<GrGLUniform4fFn> fUniform4f;
256 GrGLFunction<GrGLUniform4iFn> fUniform4i;
257 GrGLFunction<GrGLUniform4fvFn> fUniform4fv;
258 GrGLFunction<GrGLUniform4ivFn> fUniform4iv;
259 GrGLFunction<GrGLUniformMatrix2fvFn> fUniformMatrix2fv;
260 GrGLFunction<GrGLUniformMatrix3fvFn> fUniformMatrix3fv;
261 GrGLFunction<GrGLUniformMatrix4fvFn> fUniformMatrix4fv;
262 GrGLFunction<GrGLUnmapBufferFn> fUnmapBuffer;
263 GrGLFunction<GrGLUnmapBufferSubDataFn> fUnmapBufferSubData;
264 GrGLFunction<GrGLUnmapTexSubImage2DFn> fUnmapTexSubImage2D;
265 GrGLFunction<GrGLUseProgramFn> fUseProgram;
266 GrGLFunction<GrGLVertexAttrib1fFn> fVertexAttrib1f;
267 GrGLFunction<GrGLVertexAttrib2fvFn> fVertexAttrib2fv;
268 GrGLFunction<GrGLVertexAttrib3fvFn> fVertexAttrib3fv;
269 GrGLFunction<GrGLVertexAttrib4fvFn> fVertexAttrib4fv;
270 GrGLFunction<GrGLVertexAttribDivisorFn> fVertexAttribDivisor;
271 GrGLFunction<GrGLVertexAttribIPointerFn> fVertexAttribIPointer;
272 GrGLFunction<GrGLVertexAttribPointerFn> fVertexAttribPointer;
273 GrGLFunction<GrGLViewportFn> fViewport;
276 GrGLFunction<GrGLMatrixLoadfFn> fMatrixLoadf;
277 GrGLFunction<GrGLMatrixLoadIdentityFn> fMatrixLoadIdentity;
278 GrGLFunction<GrGLGetProgramResourceLocationFn> fGetProgramResourceLocation;
279 GrGLFunction<GrGLPathCommandsFn> fPathCommands;
280 GrGLFunction<GrGLPathParameteriFn> fPathParameteri;
281 GrGLFunction<GrGLPathParameterfFn> fPathParameterf;
282 GrGLFunction<GrGLGenPathsFn> fGenPaths;
283 GrGLFunction<GrGLDeletePathsFn> fDeletePaths;
284 GrGLFunction<GrGLIsPathFn> fIsPath;
285 GrGLFunction<GrGLPathStencilFuncFn> fPathStencilFunc;
286 GrGLFunction<GrGLStencilFillPathFn> fStencilFillPath;
287 GrGLFunction<GrGLStencilStrokePathFn> fStencilStrokePath;
288 GrGLFunction<GrGLStencilFillPathInstancedFn> fStencilFillPathInstanced;
289 GrGLFunction<GrGLStencilStrokePathInstancedFn> fStencilStrokePathInstanced;
290 GrGLFunction<GrGLCoverFillPathFn> fCoverFillPath;
291 GrGLFunction<GrGLCoverStrokePathFn> fCoverStrokePath;
292 GrGLFunction<GrGLCoverFillPathInstancedFn> fCoverFillPathInstanced;
293 GrGLFunction<GrGLCoverStrokePathInstancedFn> fCoverStrokePathInstanced;
295 GrGLFunction<GrGLStencilThenCoverFillPathFn> fStencilThenCoverFillPath;
296 GrGLFunction<GrGLStencilThenCoverStrokePathFn> fStencilThenCoverStrokePath;
297 GrGLFunction<GrGLStencilThenCoverFillPathInstancedFn> fStencilThenCoverFillPathInstanced;
298 … GrGLFunction<GrGLStencilThenCoverStrokePathInstancedFn> fStencilThenCoverStrokePathInstanced;
300 GrGLFunction<GrGLProgramPathFragmentInputGenFn> fProgramPathFragmentInputGen;
302 GrGLFunction<GrGLBindFragmentInputLocationFn> fBindFragmentInputLocation;
305 GrGLFunction<GrGLCoverageModulationFn> fCoverageModulation;
308 GrGLFunction<GrGLFenceSyncFn> fFenceSync;
309 GrGLFunction<GrGLIsSyncFn> fIsSync;
310 GrGLFunction<GrGLClientWaitSyncFn> fClientWaitSync;
311 GrGLFunction<GrGLWaitSyncFn> fWaitSync;
312 GrGLFunction<GrGLDeleteSyncFn> fDeleteSync;
315 GrGLFunction<GrGLGetInternalformativFn> fGetInternalformativ;
318 GrGLFunction<GrGLDebugMessageControlFn> fDebugMessageControl;
319 GrGLFunction<GrGLDebugMessageInsertFn> fDebugMessageInsert;
320 GrGLFunction<GrGLDebugMessageCallbackFn> fDebugMessageCallback;
321 GrGLFunction<GrGLGetDebugMessageLogFn> fGetDebugMessageLog;
322 GrGLFunction<GrGLPushDebugGroupFn> fPushDebugGroup;
323 GrGLFunction<GrGLPopDebugGroupFn> fPopDebugGroup;
324 GrGLFunction<GrGLObjectLabelFn> fObjectLabel;
327 GrGLFunction<GrGLWindowRectanglesFn> fWindowRectangles;