/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef UNIX_SOCKET_SERVER_H #define UNIX_SOCKET_SERVER_H #include #include #include "socket_context.h" #include "client_connection.h" class ServiceEntry; class UnixSocketServer { public: UnixSocketServer(); ~UnixSocketServer(); int socketHandle_; bool StartServer(const std::string& addrname, ServiceEntry& p); std::string sAddrName_; // private: ServiceEntry* serviceEntry_; private: void UnixSocketAccept(); std::map> socketClients_; std::thread acceptThread_; }; #endif