/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "frame_trace.h" namespace FRAME_TRACE { struct TraceHandle* CreateTraceTag(const std::string traceTag) { return nullptr; } void SetTraceLimit(struct TraceHandle* traceHandle, unsigned int traceLimit) { return; } void EnableTraceForThread(struct TraceHandle* traceHandle) { return; } void StartFrameTrace(struct TraceHandle* traceHandle) { return; } void StopFrameTrace(struct TraceHandle* traceHandle) { return; } void TraceAndExecute(std::function &&func, TraceType traceType) { return; } bool JudgeUnequalFrameTrace(struct TidHandle* tidHandle) { return false; } void UpdateFrameTraceTid(struct TidHandle* tidHandle) { return; } bool FrameAwareTraceEnable(const std::string &traceTag) { return false; } void QuickStartFrameTrace(const std::string &traceTag) { return; } void QuickEndFrameTrace(const std::string &traceTag) { return; } bool FrameAwareTraceIsOpen() { return false; } bool FrameAwareTraceOpen() { return false; } bool FrameAwareTraceClose() { return false; } bool IsEnabled() { return false; } }