/* * Copyright (c) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MOUSEINPUTIMPL_H #define MOUSEINPUTIMPL_H #include "touch_event.h" #include "MouseInput.h" class MouseInputImpl : public MouseInput { public: static MouseInputImpl& GetInstance(); void SetMouseStatus(MouseStatus status) override; void SetMousePosition(double xPosition, double yPosition) override; void DispatchOsTouchEvent() const override; void DispatchOsBackEvent() const override; private: MouseInputImpl(); virtual ~MouseInputImpl() {} OHOS::Ace::TouchType ConvertToOsType(MouseStatus status) const; }; #endif // MOUSEINPUTIMPL_H