/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrEllipseEffect.fp; do not modify. **************************************************************************************************/ #include "GrEllipseEffect.h" #include "include/gpu/GrTexture.h" #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/sksl/SkSLCPP.h" #include "src/sksl/SkSLUtil.h" class GrGLSLEllipseEffect : public GrGLSLFragmentProcessor { public: GrGLSLEllipseEffect() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrEllipseEffect& _outer = args.fFp.cast(); (void)_outer; auto edgeType = _outer.edgeType; (void)edgeType; auto center = _outer.center; (void)center; auto radii = _outer.radii; (void)radii; prevRadii = float2(-1.0); medPrecision = !sk_Caps.floatIs32Bits; ellipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, "ellipse"); if (medPrecision) { scaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat2_GrSLType, "scale"); } fragBuilder->codeAppendf( "float2 prevCenter;\nfloat2 prevRadii = float2(%f, %f);\nbool medPrecision = " "%s;\nfloat2 d = sk_FragCoord.xy - %s.xy;\n@if (medPrecision) {\n d *= " "%s.y;\n}\nfloat2 Z = d * %s.zw;\nfloat implicit = dot(Z, d) - 1.0;\nfloat " "grad_dot = 4.0 * dot(Z, Z);\n@if (medPrecision) {\n grad_dot = max(grad_dot, " "6.1036000261083245e-05);\n} else {\n grad_dot = max(grad_dot, " "1.1754999560161448e-38);\n}\nfloat approx_dist = implicit * " "inversesqrt(grad_dot);\n@if (medPrecision) {\n approx_dist *= %s.x;\n}\nhalf " "alph", prevRadii.fX, prevRadii.fY, (medPrecision ? "true" : "false"), args.fUniformHandler->getUniformCStr(ellipseVar), scaleVar.isValid() ? args.fUniformHandler->getUniformCStr(scaleVar) : "float2(0)", args.fUniformHandler->getUniformCStr(ellipseVar), scaleVar.isValid() ? args.fUniformHandler->getUniformCStr(scaleVar) : "float2(0)"); fragBuilder->codeAppendf( "a;\n@switch (%d) {\n case 0:\n alpha = approx_dist > 0.0 ? 0.0 : 1.0;\n " " break;\n case 1:\n alpha = clamp(0.5 - half(approx_dist), 0.0, " "1.0);\n break;\n case 2:\n alpha = approx_dist > 0.0 ? 1.0 : " "0.0;\n break;\n case 3:\n alpha = clamp(0.5 + half(approx_dist), " "0.0, 1.0);\n break;\n default:\n discard;\n}\n%s = %s * alpha;\n", (int)_outer.edgeType, args.fOutputColor, args.fInputColor); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { const GrEllipseEffect& _outer = _proc.cast(); auto edgeType = _outer.edgeType; (void)edgeType; auto center = _outer.center; (void)center; auto radii = _outer.radii; (void)radii; UniformHandle& ellipse = ellipseVar; (void)ellipse; UniformHandle& scale = scaleVar; (void)scale; if (radii != prevRadii || center != prevCenter) { float invRXSqd; float invRYSqd; // If we're using a scale factor to work around precision issues, choose the larger // radius as the scale factor. The inv radii need to be pre-adjusted by the scale // factor. if (scale.isValid()) { if (radii.fX > radii.fY) { invRXSqd = 1.f; invRYSqd = (radii.fX * radii.fX) / (radii.fY * radii.fY); pdman.set2f(scale, radii.fX, 1.f / radii.fX); } else { invRXSqd = (radii.fY * radii.fY) / (radii.fX * radii.fX); invRYSqd = 1.f; pdman.set2f(scale, radii.fY, 1.f / radii.fY); } } else { invRXSqd = 1.f / (radii.fX * radii.fX); invRYSqd = 1.f / (radii.fY * radii.fY); } pdman.set4f(ellipse, center.fX, center.fY, invRXSqd, invRYSqd); prevCenter = center; prevRadii = radii; } } SkPoint prevCenter = float2(0); SkPoint prevRadii = float2(0); bool medPrecision = false; UniformHandle ellipseVar; UniformHandle scaleVar; }; GrGLSLFragmentProcessor* GrEllipseEffect::onCreateGLSLInstance() const { return new GrGLSLEllipseEffect(); } void GrEllipseEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { b->add32((int32_t)edgeType); } bool GrEllipseEffect::onIsEqual(const GrFragmentProcessor& other) const { const GrEllipseEffect& that = other.cast(); (void)that; if (edgeType != that.edgeType) return false; if (center != that.center) return false; if (radii != that.radii) return false; return true; } GrEllipseEffect::GrEllipseEffect(const GrEllipseEffect& src) : INHERITED(kGrEllipseEffect_ClassID, src.optimizationFlags()) , edgeType(src.edgeType) , center(src.center) , radii(src.radii) {} std::unique_ptr GrEllipseEffect::clone() const { return std::unique_ptr(new GrEllipseEffect(*this)); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrEllipseEffect); #if GR_TEST_UTILS std::unique_ptr GrEllipseEffect::TestCreate(GrProcessorTestData* testData) { SkPoint center; center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f); center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f); SkScalar rx = testData->fRandom->nextRangeF(0.f, 1000.f); SkScalar ry = testData->fRandom->nextRangeF(0.f, 1000.f); GrClipEdgeType et; do { et = (GrClipEdgeType)testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt); } while (GrClipEdgeType::kHairlineAA == et); return GrEllipseEffect::Make(et, center, SkPoint::Make(rx, ry), *testData->caps()->shaderCaps()); } #endif