/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrMagnifierEffect.fp; do not modify. **************************************************************************************************/ #include "GrMagnifierEffect.h" #include "include/gpu/GrTexture.h" #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/sksl/SkSLCPP.h" #include "src/sksl/SkSLUtil.h" class GrGLSLMagnifierEffect : public GrGLSLFragmentProcessor { public: GrGLSLMagnifierEffect() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrMagnifierEffect& _outer = args.fFp.cast(); (void)_outer; auto bounds = _outer.bounds; (void)bounds; auto srcRect = _outer.srcRect; (void)srcRect; auto xInvZoom = _outer.xInvZoom; (void)xInvZoom; auto yInvZoom = _outer.yInvZoom; (void)yInvZoom; auto xInvInset = _outer.xInvInset; (void)xInvInset; auto yInvInset = _outer.yInvInset; (void)yInvInset; boundsUniformVar = args.fUniformHandler->addUniform( kFragment_GrShaderFlag, kFloat4_GrSLType, "boundsUniform"); xInvZoomVar = args.fUniformHandler->addUniform( kFragment_GrShaderFlag, kFloat_GrSLType, "xInvZoom"); yInvZoomVar = args.fUniformHandler->addUniform( kFragment_GrShaderFlag, kFloat_GrSLType, "yInvZoom"); xInvInsetVar = args.fUniformHandler->addUniform( kFragment_GrShaderFlag, kFloat_GrSLType, "xInvInset"); yInvInsetVar = args.fUniformHandler->addUniform( kFragment_GrShaderFlag, kFloat_GrSLType, "yInvInset"); offsetVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "offset"); SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); fragBuilder->codeAppendf( "float2 coord = %s;\nfloat2 zoom_coord = float2(%s) + coord * float2(%s, " "%s);\nfloat2 delta = (coord - %s.xy) * %s.zw;\ndelta = min(delta, " "float2(half2(1.0, 1.0)) - delta);\ndelta *= float2(%s, %s);\nfloat weight = " "0.0;\nif (delta.x < 2.0 && delta.y < 2.0) {\n delta = float2(half2(2.0, 2.0)) " "- delta;\n float dist = length(delta);\n dist = max(2.0 - dist, 0.0);\n " "weight = min(dist * dist, 1.0);\n} else {\n float2 delta_squared = delta * " "delta;\n weight = min(min(delta_squared.x, delta_square", sk_TransformedCoords2D_0.c_str(), args.fUniformHandler->getUniformCStr(offsetVar), args.fUniformHandler->getUniformCStr(xInvZoomVar), args.fUniformHandler->getUniformCStr(yInvZoomVar), args.fUniformHandler->getUniformCStr(boundsUniformVar), args.fUniformHandler->getUniformCStr(boundsUniformVar), args.fUniformHandler->getUniformCStr(xInvInsetVar), args.fUniformHandler->getUniformCStr(yInvInsetVar)); fragBuilder->codeAppendf( "d.y), 1.0);\n}\n%s = sample(%s, mix(coord, zoom_coord, weight)).%s;\n", args.fOutputColor, fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]), fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str()); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { const GrMagnifierEffect& _outer = _proc.cast(); { pdman.set1f(xInvZoomVar, (_outer.xInvZoom)); pdman.set1f(yInvZoomVar, (_outer.yInvZoom)); pdman.set1f(xInvInsetVar, (_outer.xInvInset)); pdman.set1f(yInvInsetVar, (_outer.yInvInset)); } GrSurfaceProxy& srcProxy = *_outer.textureSampler(0).proxy(); GrTexture& src = *srcProxy.peekTexture(); (void)src; auto bounds = _outer.bounds; (void)bounds; UniformHandle& boundsUniform = boundsUniformVar; (void)boundsUniform; auto srcRect = _outer.srcRect; (void)srcRect; UniformHandle& xInvZoom = xInvZoomVar; (void)xInvZoom; UniformHandle& yInvZoom = yInvZoomVar; (void)yInvZoom; UniformHandle& xInvInset = xInvInsetVar; (void)xInvInset; UniformHandle& yInvInset = yInvInsetVar; (void)yInvInset; UniformHandle& offset = offsetVar; (void)offset; SkScalar invW = 1.0f / src.width(); SkScalar invH = 1.0f / src.height(); { SkScalar y = srcRect.y() * invH; if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) { y = 1.0f - (srcRect.height() / bounds.height()) - y; } pdman.set2f(offset, srcRect.x() * invW, y); } { SkScalar y = bounds.y() * invH; if (srcProxy.origin() != kTopLeft_GrSurfaceOrigin) { y = 1.0f - bounds.height() * invH; } pdman.set4f(boundsUniform, bounds.x() * invW, y, SkIntToScalar(src.width()) / bounds.width(), SkIntToScalar(src.height()) / bounds.height()); } } UniformHandle boundsUniformVar; UniformHandle offsetVar; UniformHandle xInvZoomVar; UniformHandle yInvZoomVar; UniformHandle xInvInsetVar; UniformHandle yInvInsetVar; }; GrGLSLFragmentProcessor* GrMagnifierEffect::onCreateGLSLInstance() const { return new GrGLSLMagnifierEffect(); } void GrMagnifierEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {} bool GrMagnifierEffect::onIsEqual(const GrFragmentProcessor& other) const { const GrMagnifierEffect& that = other.cast(); (void)that; if (src != that.src) return false; if (bounds != that.bounds) return false; if (srcRect != that.srcRect) return false; if (xInvZoom != that.xInvZoom) return false; if (yInvZoom != that.yInvZoom) return false; if (xInvInset != that.xInvInset) return false; if (yInvInset != that.yInvInset) return false; return true; } GrMagnifierEffect::GrMagnifierEffect(const GrMagnifierEffect& src) : INHERITED(kGrMagnifierEffect_ClassID, src.optimizationFlags()) , srcCoordTransform(src.srcCoordTransform) , src(src.src) , bounds(src.bounds) , srcRect(src.srcRect) , xInvZoom(src.xInvZoom) , yInvZoom(src.yInvZoom) , xInvInset(src.xInvInset) , yInvInset(src.yInvInset) { this->setTextureSamplerCnt(1); this->addCoordTransform(&srcCoordTransform); } std::unique_ptr GrMagnifierEffect::clone() const { return std::unique_ptr(new GrMagnifierEffect(*this)); } const GrFragmentProcessor::TextureSampler& GrMagnifierEffect::onTextureSampler(int index) const { return IthTextureSampler(index, src); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMagnifierEffect); #if GR_TEST_UTILS std::unique_ptr GrMagnifierEffect::TestCreate(GrProcessorTestData* d) { sk_sp proxy = d->textureProxy(0); const int kMaxWidth = 200; const int kMaxHeight = 200; const SkScalar kMaxInset = 20.0f; uint32_t width = d->fRandom->nextULessThan(kMaxWidth); uint32_t height = d->fRandom->nextULessThan(kMaxHeight); SkScalar inset = d->fRandom->nextRangeScalar(1.0f, kMaxInset); SkIRect bounds = SkIRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight)); SkRect srcRect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)); auto effect = GrMagnifierEffect::Make(std::move(proxy), bounds, srcRect, srcRect.width() / bounds.width(), srcRect.height() / bounds.height(), bounds.width() / inset, bounds.height() / inset); SkASSERT(effect); return effect; } #endif