/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrRadialGradientLayout.fp; do not modify. **************************************************************************************************/ #include "GrRadialGradientLayout.h" #include "include/gpu/GrTexture.h" #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/sksl/SkSLCPP.h" #include "src/sksl/SkSLUtil.h" class GrGLSLRadialGradientLayout : public GrGLSLFragmentProcessor { public: GrGLSLRadialGradientLayout() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrRadialGradientLayout& _outer = args.fFp.cast(); (void)_outer; auto gradientMatrix = _outer.gradientMatrix; (void)gradientMatrix; SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); fragBuilder->codeAppendf("half t = half(length(%s));\n%s = half4(t, 1.0, 0.0, 0.0);\n", sk_TransformedCoords2D_0.c_str(), args.fOutputColor); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {} }; GrGLSLFragmentProcessor* GrRadialGradientLayout::onCreateGLSLInstance() const { return new GrGLSLRadialGradientLayout(); } void GrRadialGradientLayout::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {} bool GrRadialGradientLayout::onIsEqual(const GrFragmentProcessor& other) const { const GrRadialGradientLayout& that = other.cast(); (void)that; if (gradientMatrix != that.gradientMatrix) return false; return true; } GrRadialGradientLayout::GrRadialGradientLayout(const GrRadialGradientLayout& src) : INHERITED(kGrRadialGradientLayout_ClassID, src.optimizationFlags()) , fCoordTransform0(src.fCoordTransform0) , gradientMatrix(src.gradientMatrix) { this->addCoordTransform(&fCoordTransform0); } std::unique_ptr GrRadialGradientLayout::clone() const { return std::unique_ptr(new GrRadialGradientLayout(*this)); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRadialGradientLayout); #if GR_TEST_UTILS std::unique_ptr GrRadialGradientLayout::TestCreate(GrProcessorTestData* d) { SkScalar scale = GrGradientShader::RandomParams::kGradientScale; std::unique_ptr fp; GrTest::TestAsFPArgs asFPArgs(d); do { GrGradientShader::RandomParams params(d->fRandom); SkPoint center = {d->fRandom->nextRangeScalar(0.0f, scale), d->fRandom->nextRangeScalar(0.0f, scale)}; SkScalar radius = d->fRandom->nextRangeScalar(0.0f, scale); sk_sp shader = params.fUseColors4f ? SkGradientShader::MakeRadial(center, radius, params.fColors4f, params.fColorSpace, params.fStops, params.fColorCount, params.fTileMode) : SkGradientShader::MakeRadial(center, radius, params.fColors, params.fStops, params.fColorCount, params.fTileMode); // Degenerate params can create an Empty (non-null) shader, where fp will be nullptr fp = shader ? as_SB(shader)->asFragmentProcessor(asFPArgs.args()) : nullptr; } while (!fp); return fp; } #endif std::unique_ptr GrRadialGradientLayout::Make(const SkRadialGradient& grad, const GrFPArgs& args) { SkMatrix matrix; if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { return nullptr; } matrix.postConcat(grad.getGradientMatrix()); return std::unique_ptr(new GrRadialGradientLayout(matrix)); }