/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /************************************************************************************************** *** This file was autogenerated from GrSweepGradientLayout.fp; do not modify. **************************************************************************************************/ #include "GrSweepGradientLayout.h" #include "include/gpu/GrTexture.h" #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/sksl/SkSLCPP.h" #include "src/sksl/SkSLUtil.h" class GrGLSLSweepGradientLayout : public GrGLSLFragmentProcessor { public: GrGLSLSweepGradientLayout() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; const GrSweepGradientLayout& _outer = args.fFp.cast(); (void)_outer; auto gradientMatrix = _outer.gradientMatrix; (void)gradientMatrix; auto bias = _outer.bias; (void)bias; auto scale = _outer.scale; (void)scale; biasVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "bias"); scaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, "scale"); SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); fragBuilder->codeAppendf( "half angle;\nif (sk_Caps.atan2ImplementedAsAtanYOverX) {\n angle = half(2.0 * " "atan(-%s.y, length(%s) - %s.x));\n} else {\n angle = half(atan(-%s.y, " "-%s.x));\n}\nhalf t = ((angle * 0.15915493667125702 + 0.5) + %s) * %s;\n%s = " "half4(t, 1.0, 0.0, 0.0);\n", sk_TransformedCoords2D_0.c_str(), sk_TransformedCoords2D_0.c_str(), sk_TransformedCoords2D_0.c_str(), sk_TransformedCoords2D_0.c_str(), sk_TransformedCoords2D_0.c_str(), args.fUniformHandler->getUniformCStr(biasVar), args.fUniformHandler->getUniformCStr(scaleVar), args.fOutputColor); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { const GrSweepGradientLayout& _outer = _proc.cast(); { float biasValue = _outer.bias; if (biasPrev != biasValue) { biasPrev = biasValue; pdman.set1f(biasVar, biasValue); } float scaleValue = _outer.scale; if (scalePrev != scaleValue) { scalePrev = scaleValue; pdman.set1f(scaleVar, scaleValue); } } } float biasPrev = SK_FloatNaN; float scalePrev = SK_FloatNaN; UniformHandle biasVar; UniformHandle scaleVar; }; GrGLSLFragmentProcessor* GrSweepGradientLayout::onCreateGLSLInstance() const { return new GrGLSLSweepGradientLayout(); } void GrSweepGradientLayout::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {} bool GrSweepGradientLayout::onIsEqual(const GrFragmentProcessor& other) const { const GrSweepGradientLayout& that = other.cast(); (void)that; if (gradientMatrix != that.gradientMatrix) return false; if (bias != that.bias) return false; if (scale != that.scale) return false; return true; } GrSweepGradientLayout::GrSweepGradientLayout(const GrSweepGradientLayout& src) : INHERITED(kGrSweepGradientLayout_ClassID, src.optimizationFlags()) , fCoordTransform0(src.fCoordTransform0) , gradientMatrix(src.gradientMatrix) , bias(src.bias) , scale(src.scale) { this->addCoordTransform(&fCoordTransform0); } std::unique_ptr GrSweepGradientLayout::clone() const { return std::unique_ptr(new GrSweepGradientLayout(*this)); } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSweepGradientLayout); #if GR_TEST_UTILS std::unique_ptr GrSweepGradientLayout::TestCreate(GrProcessorTestData* d) { SkScalar scale = GrGradientShader::RandomParams::kGradientScale; SkPoint center = {d->fRandom->nextRangeScalar(0.0f, scale), d->fRandom->nextRangeScalar(0.0f, scale)}; GrGradientShader::RandomParams params(d->fRandom); auto shader = params.fUseColors4f ? SkGradientShader::MakeSweep(center.fX, center.fY, params.fColors4f, params.fColorSpace, params.fStops, params.fColorCount) : SkGradientShader::MakeSweep(center.fX, center.fY, params.fColors, params.fStops, params.fColorCount); GrTest::TestAsFPArgs asFPArgs(d); std::unique_ptr fp = as_SB(shader)->asFragmentProcessor(asFPArgs.args()); GrAlwaysAssert(fp); return fp; } #endif std::unique_ptr GrSweepGradientLayout::Make(const SkSweepGradient& grad, const GrFPArgs& args) { SkMatrix matrix; if (!grad.totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix)->invert(&matrix)) { return nullptr; } matrix.postConcat(grad.getGradientMatrix()); return std::unique_ptr( new GrSweepGradientLayout(matrix, grad.getTBias(), grad.getTScale())); }