/* * Copyright 2021 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/sksl/DSLRuntimeEffects.h" #include "include/effects/SkRuntimeEffect.h" #include "include/sksl/DSLCore.h" #include "src/sksl/SkSLCompiler.h" #include "src/sksl/SkSLThreadContext.h" namespace SkSL { namespace dsl { #ifndef SKSL_STANDALONE void StartRuntimeShader(SkSL::Compiler* compiler) { Start(compiler, SkSL::ProgramKind::kRuntimeShader); SkSL::ProgramSettings& settings = ThreadContext::Settings(); SkASSERT(settings.fInlineThreshold == SkSL::kDefaultInlineThreshold); settings.fInlineThreshold = 0; SkASSERT(!settings.fAllowNarrowingConversions); settings.fAllowNarrowingConversions = true; } sk_sp EndRuntimeShader(SkRuntimeEffect::Options options) { std::unique_ptr program = ReleaseProgram(); SkRuntimeEffect::Result result; if (program) { result = SkRuntimeEffect::MakeForShader(std::move(program), options); // TODO(skbug.com/11862): propagate errors properly SkASSERTF(result.effect, "%s\n", result.errorText.c_str()); } End(); return result.effect; } #endif // SKSL_STANDALONE } // namespace dsl } // namespace SkSL