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Searched defs:DebugLogging (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Passes/
DPassBuilder.cpp398 bool DebugLogging) { in buildFunctionSimplificationPipeline()
570 void PassBuilder::addPGOInstrPasses(ModulePassManager &MPM, bool DebugLogging, in addPGOInstrPasses()
640 bool DebugLogging, bool RunProfileGen, in addPGOInstrPassesForO0()
675 bool DebugLogging) { in buildModuleSimplificationPipeline()
858 OptimizationLevel Level, bool DebugLogging, bool LTOPreLink) { in buildModuleOptimizationPipeline()
1043 bool DebugLogging, bool LTOPreLink) { in buildPerModuleDefaultPipeline()
1070 bool DebugLogging) { in buildThinLTOPreLinkDefaultPipeline()
1108 OptimizationLevel Level, bool DebugLogging, in buildThinLTODefaultPipeline()
1150 bool DebugLogging) { in buildLTOPreLinkDefaultPipeline()
1158 PassBuilder::buildLTODefaultPipeline(OptimizationLevel Level, bool DebugLogging, in buildLTODefaultPipeline()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/IR/
DPassManager.h471 explicit PassManager(bool DebugLogging = false) : DebugLogging(DebugLogging) {} in DebugLogging() function
564 bool DebugLogging; variable
730 AnalysisManager(bool DebugLogging = false) : DebugLogging(DebugLogging) {} in DebugLogging() argument
1015 bool DebugLogging; variable