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1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_VIDEO_DRIVER_DIRECTFB
24 
25 #include "SDL_DirectFB_video.h"
26 
27 #if SDL_DIRECTFB_OPENGL
28 
29 #include "SDL_DirectFB_opengl.h"
30 #include "SDL_DirectFB_window.h"
31 
32 #include <directfbgl.h>
33 #include "SDL_loadso.h"
34 #endif
35 
36 #if SDL_DIRECTFB_OPENGL
37 
38 struct SDL_GLDriverData
39 {
40     int gl_active;              /* to stop switching drivers while we have a valid context */
41     int initialized;
42     DirectFB_GLContext *firstgl;        /* linked list */
43 
44     /* OpenGL */
45     void (*glFinish) (void);
46     void (*glFlush) (void);
47 };
48 
49 #define OPENGL_REQUIRS_DLOPEN
50 #if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
51 #include <dlfcn.h>
52 #define GL_LoadObject(X)    dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
53 #define GL_LoadFunction     dlsym
54 #define GL_UnloadObject     dlclose
55 #else
56 #define GL_LoadObject   SDL_LoadObject
57 #define GL_LoadFunction SDL_LoadFunction
58 #define GL_UnloadObject SDL_UnloadObject
59 #endif
60 
61 static void DirectFB_GL_UnloadLibrary(_THIS);
62 
63 int
DirectFB_GL_Initialize(_THIS)64 DirectFB_GL_Initialize(_THIS)
65 {
66     if (_this->gl_data) {
67         return 0;
68     }
69 
70     _this->gl_data =
71         (struct SDL_GLDriverData *) SDL_calloc(1,
72                                                sizeof(struct
73                                                       SDL_GLDriverData));
74     if (!_this->gl_data) {
75         return SDL_OutOfMemory();
76     }
77     _this->gl_data->initialized = 0;
78 
79     ++_this->gl_data->initialized;
80     _this->gl_data->firstgl = NULL;
81 
82     if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) {
83         return -1;
84     }
85 
86     /* Initialize extensions */
87     /* FIXME needed?
88      * X11_GL_InitExtensions(_this);
89      */
90 
91     return 0;
92 }
93 
94 void
DirectFB_GL_Shutdown(_THIS)95 DirectFB_GL_Shutdown(_THIS)
96 {
97     if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
98         return;
99     }
100 
101     DirectFB_GL_UnloadLibrary(_this);
102 
103     SDL_free(_this->gl_data);
104     _this->gl_data = NULL;
105 }
106 
107 int
DirectFB_GL_LoadLibrary(_THIS,const char * path)108 DirectFB_GL_LoadLibrary(_THIS, const char *path)
109 {
110     void *handle = NULL;
111 
112     SDL_DFB_DEBUG("Loadlibrary : %s\n", path);
113 
114     if (_this->gl_data->gl_active) {
115         return SDL_SetError("OpenGL context already created");
116     }
117 
118 
119     if (path == NULL) {
120         path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
121         if (path == NULL) {
122             path = "libGL.so";
123         }
124     }
125 
126     handle = GL_LoadObject(path);
127     if (handle == NULL) {
128         SDL_DFB_ERR("Library not found: %s\n", path);
129         /* SDL_LoadObject() will call SDL_SetError() for us. */
130         return -1;
131     }
132 
133     SDL_DFB_DEBUG("Loaded library: %s\n", path);
134 
135     _this->gl_config.dll_handle = handle;
136     _this->gl_config.driver_loaded = 1;
137     if (path) {
138         SDL_strlcpy(_this->gl_config.driver_path, path,
139                     SDL_arraysize(_this->gl_config.driver_path));
140     } else {
141         *_this->gl_config.driver_path = '\0';
142     }
143 
144     _this->gl_data->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish");
145     _this->gl_data->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush");
146 
147     return 0;
148 }
149 
150 static void
DirectFB_GL_UnloadLibrary(_THIS)151 DirectFB_GL_UnloadLibrary(_THIS)
152 {
153  #if 0
154     int ret;
155 
156     if (_this->gl_config.driver_loaded) {
157 
158         ret = GL_UnloadObject(_this->gl_config.dll_handle);
159         if (ret)
160             SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
161         _this->gl_config.dll_handle = NULL;
162         _this->gl_config.driver_loaded = 0;
163     }
164 #endif
165     /* Free OpenGL memory */
166     SDL_free(_this->gl_data);
167     _this->gl_data = NULL;
168 }
169 
170 void *
DirectFB_GL_GetProcAddress(_THIS,const char * proc)171 DirectFB_GL_GetProcAddress(_THIS, const char *proc)
172 {
173     void *handle;
174 
175     handle = _this->gl_config.dll_handle;
176     return GL_LoadFunction(handle, proc);
177 }
178 
179 SDL_GLContext
DirectFB_GL_CreateContext(_THIS,SDL_Window * window)180 DirectFB_GL_CreateContext(_THIS, SDL_Window * window)
181 {
182     SDL_DFB_WINDOWDATA(window);
183     DirectFB_GLContext *context;
184 
185     SDL_DFB_ALLOC_CLEAR(context, sizeof(DirectFB_GLContext));
186 
187     SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface,
188                                              &context->context));
189 
190     if (!context->context)
191         return NULL;
192 
193     context->is_locked = 0;
194     context->sdl_window = window;
195 
196     context->next = _this->gl_data->firstgl;
197     _this->gl_data->firstgl = context;
198 
199     SDL_DFB_CHECK(context->context->Unlock(context->context));
200 
201     if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) {
202         DirectFB_GL_DeleteContext(_this, context);
203         return NULL;
204     }
205 
206     return context;
207 
208   error:
209     return NULL;
210 }
211 
212 int
DirectFB_GL_MakeCurrent(_THIS,SDL_Window * window,SDL_GLContext context)213 DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
214 {
215     DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
216     DirectFB_GLContext *p;
217 
218     for (p = _this->gl_data->firstgl; p; p = p->next)
219     {
220        if (p->is_locked) {
221          SDL_DFB_CHECKERR(p->context->Unlock(p->context));
222          p->is_locked = 0;
223        }
224 
225     }
226 
227     if (ctx != NULL) {
228         SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context));
229         ctx->is_locked = 1;
230     }
231 
232     return 0;
233   error:
234     return -1;
235 }
236 
237 int
DirectFB_GL_SetSwapInterval(_THIS,int interval)238 DirectFB_GL_SetSwapInterval(_THIS, int interval)
239 {
240     return SDL_Unsupported();
241 }
242 
243 int
DirectFB_GL_GetSwapInterval(_THIS)244 DirectFB_GL_GetSwapInterval(_THIS)
245 {
246     return 0;
247 }
248 
249 void
DirectFB_GL_SwapWindow(_THIS,SDL_Window * window)250 DirectFB_GL_SwapWindow(_THIS, SDL_Window * window)
251 {
252     SDL_DFB_WINDOWDATA(window);
253     DFBRegion region;
254     DirectFB_GLContext *p;
255 
256     region.x1 = 0;
257     region.y1 = 0;
258     region.x2 = window->w;
259     region.y2 = window->h;
260 
261 #if 0
262     if (devdata->glFinish)
263         devdata->glFinish();
264     else if (devdata->glFlush)
265         devdata->glFlush();
266 #endif
267 
268     for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
269         if (p->sdl_window == window && p->is_locked)
270         {
271             SDL_DFB_CHECKERR(p->context->Unlock(p->context));
272             p->is_locked = 0;
273         }
274 
275     SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL,  DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC ));
276     return;
277   error:
278     return;
279 }
280 
281 void
DirectFB_GL_DeleteContext(_THIS,SDL_GLContext context)282 DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context)
283 {
284     DirectFB_GLContext *ctx = (DirectFB_GLContext *) context;
285     DirectFB_GLContext *p;
286 
287     if (ctx->is_locked)
288         SDL_DFB_CHECK(ctx->context->Unlock(ctx->context));
289     SDL_DFB_RELEASE(ctx->context);
290 
291     for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next)
292         ;
293     if (p)
294         p->next = ctx->next;
295     else
296         _this->gl_data->firstgl = ctx->next;
297 
298     SDL_DFB_FREE(ctx);
299 }
300 
301 void
DirectFB_GL_FreeWindowContexts(_THIS,SDL_Window * window)302 DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window)
303 {
304     DirectFB_GLContext *p;
305 
306     for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
307         if (p->sdl_window == window)
308         {
309             if (p->is_locked)
310                 SDL_DFB_CHECK(p->context->Unlock(p->context));
311             SDL_DFB_RELEASE(p->context);
312         }
313 }
314 
315 void
DirectFB_GL_ReAllocWindowContexts(_THIS,SDL_Window * window)316 DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window)
317 {
318     DirectFB_GLContext *p;
319 
320     for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
321         if (p->sdl_window == window)
322         {
323             SDL_DFB_WINDOWDATA(window);
324             SDL_DFB_CHECK(windata->surface->GetGL(windata->surface,
325                                              &p->context));
326             if (p->is_locked)
327                 SDL_DFB_CHECK(p->context->Lock(p->context));
328             }
329 }
330 
331 void
DirectFB_GL_DestroyWindowContexts(_THIS,SDL_Window * window)332 DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window)
333 {
334     DirectFB_GLContext *p;
335 
336     for (p = _this->gl_data->firstgl; p != NULL; p = p->next)
337         if (p->sdl_window == window)
338             DirectFB_GL_DeleteContext(_this, p);
339 }
340 
341 #endif
342 
343 #endif /* SDL_VIDEO_DRIVER_DIRECTFB */
344 
345 /* vi: set ts=4 sw=4 expandtab: */
346