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Searched defs:ImGuiInputTextState (Results 1 – 3 of 3) sorted by relevance

/third_party/flutter/skia/third_party/externals/imgui/
Dimgui_internal.h540 struct IMGUI_API ImGuiInputTextState struct
559 ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } in ImGuiInputTextState() argument
560 … // After a user-input the cursor stays on for a while without blinking in CursorAnimReset()
561 …; StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbSt… in CursorClamp()
562 … HasSelection() const { return StbState.select_start != StbState.select_end; } in HasSelection()
563 … ClearSelection() { StbState.select_start = StbState.select_end = StbState.cursor; } in ClearSelection()
564 …ect_start = 0; StbState.cursor = StbState.select_end = CurLenW; StbState.has_preferred_x = false; } in SelectAll()
/third_party/mesa3d/src/imgui/
Dimgui_internal.h561 struct IMGUI_API ImGuiInputTextState struct
580 ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } in ImGuiInputTextState() argument
581 … // After a user-input the cursor stays on for a while without blinking in CursorAnimReset()
582 …; StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbSt… in CursorClamp()
583 … HasSelection() const { return StbState.select_start != StbState.select_end; } in HasSelection()
584 … ClearSelection() { StbState.select_start = StbState.select_end = StbState.cursor; } in ClearSelection()
585 ….select_start = 0; StbState.cursor = StbState.select_end = CurLenW; StbState.has_preferred_x = 0; } in SelectAll()
/third_party/skia/third_party/externals/imgui/
Dimgui_internal.h1006 struct IMGUI_API ImGuiInputTextState struct
1025 ImGuiInputTextState() { memset(this, 0, sizeof(*this)); } in ImGuiInputTextState() argument
1026 … ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); } in ClearText()
1027 void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); } in ClearFreeMemory()
1028 int GetUndoAvailCount() const { return Stb.undostate.undo_point; } in GetUndoAvailCount()
1029 … GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; } in GetRedoAvailCount()
1033 … // After a user-input the cursor stays on for a while without blinking in CursorAnimReset()
1034 …select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); } in CursorClamp()
1035 bool HasSelection() const { return Stb.select_start != Stb.select_end; } in HasSelection()
1036 void ClearSelection() { Stb.select_start = Stb.select_end = Stb.cursor; } in ClearSelection()
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