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Searched defs:bind_map (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/intel/vulkan/
Danv_pipeline_cache.c43 const struct anv_pipeline_bind_map *bind_map) in anv_shader_bin_create()
245 struct anv_pipeline_bind_map bind_map; in anv_shader_bin_create_from_blob() local
438 const struct anv_pipeline_bind_map *bind_map) in anv_pipeline_cache_add_shader_locked()
469 const struct anv_pipeline_bind_map *bind_map) in anv_pipeline_cache_upload_kernel()
730 const struct anv_pipeline_bind_map *bind_map) in anv_device_upload_kernel()
Danv_pipeline.c608 struct anv_pipeline_bind_map bind_map; member
2987 struct anv_pipeline_bind_map bind_map = { in anv_device_init_rt_shaders() local
3040 struct anv_pipeline_bind_map bind_map = { in anv_device_init_rt_shaders() local
DgenX_cmd_buffer.c3199 const struct anv_pipeline_bind_map *bind_map = in cmd_buffer_emit_push_constant() local
3302 const struct anv_pipeline_bind_map *bind_map = in cmd_buffer_emit_push_constant_all() local
3347 const struct anv_pipeline_bind_map *bind_map = &shader->bind_map; in cmd_buffer_flush_push_constants() local
3392 const struct anv_pipeline_bind_map *bind_map = &shader->bind_map; in cmd_buffer_flush_push_constants() local
DgenX_pipeline.c2075 const struct anv_pipeline_bind_map *bind_map = &shader_bin->bind_map; local
Danv_blorp.c67 struct anv_pipeline_bind_map bind_map = { in upload_blorp_shader() local
Danv_private.h3450 struct anv_pipeline_bind_map bind_map; member