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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
16 #define DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
17 
18 #include "dawn_native/PersistentCache.h"
19 #include "dawn_native/ShaderModule.h"
20 
21 #include "dawn_native/d3d12/d3d12_platform.h"
22 
23 namespace dawn_native {
24     struct ProgrammableStage;
25 }  // namespace dawn_native
26 
27 namespace dawn_native { namespace d3d12 {
28 
29     class Device;
30     class PipelineLayout;
31 
32     struct FirstOffsetInfo {
33         bool usesVertexIndex;
34         uint32_t vertexIndexOffset;
35         bool usesInstanceIndex;
36         uint32_t instanceIndexOffset;
37     };
38 
39     // Manages a ref to one of the various representations of shader blobs and information used to
40     // emulate vertex/instance index starts
41     struct CompiledShader {
42         ScopedCachedBlob cachedShader;
43         ComPtr<ID3DBlob> compiledFXCShader;
44         ComPtr<IDxcBlob> compiledDXCShader;
45         D3D12_SHADER_BYTECODE GetD3D12ShaderBytecode() const;
46 
47         FirstOffsetInfo firstOffsetInfo;
48     };
49 
50     class ShaderModule final : public ShaderModuleBase {
51       public:
52         static ResultOrError<Ref<ShaderModule>> Create(Device* device,
53                                                        const ShaderModuleDescriptor* descriptor,
54                                                        ShaderModuleParseResult* parseResult);
55 
56         ResultOrError<CompiledShader> Compile(const ProgrammableStage& programmableStage,
57                                               SingleShaderStage stage,
58                                               PipelineLayout* layout,
59                                               uint32_t compileFlags);
60 
61       private:
62         ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
63         ~ShaderModule() override = default;
64         MaybeError Initialize(ShaderModuleParseResult* parseResult);
65     };
66 
67 }}  // namespace dawn_native::d3d12
68 
69 #endif  // DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
70