1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_FrameBufferAndroid_hpp 16 #define sw_FrameBufferAndroid_hpp 17 18 #include <cutils/native_handle.h> 19 20 #include "Main/FrameBuffer.hpp" 21 #include "Common/Debug.hpp" 22 23 struct ANativeWindow; 24 struct ANativeWindowBuffer; 25 26 namespace sw 27 { 28 class FrameBufferAndroid : public FrameBuffer 29 { 30 public: 31 FrameBufferAndroid(ANativeWindow *window, int width, int height); 32 33 ~FrameBufferAndroid() override; 34 flip(sw::Surface * source)35 void flip(sw::Surface *source) override {blit(source, nullptr, nullptr);} 36 void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; 37 38 void *lock() override; 39 void unlock() override; 40 41 bool setSwapRectangle(int l, int t, int w, int h); 42 43 private: 44 ANativeWindow *nativeWindow; 45 ANativeWindowBuffer *buffer; 46 buffer_handle_t bufferImportedHandle; 47 }; 48 } 49 50 #endif // sw_FrameBufferAndroid 51