• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_FrameBufferAndroid_hpp
16 #define sw_FrameBufferAndroid_hpp
17 
18 #include <cutils/native_handle.h>
19 
20 #include "Main/FrameBuffer.hpp"
21 #include "Common/Debug.hpp"
22 
23 struct ANativeWindow;
24 struct ANativeWindowBuffer;
25 
26 namespace sw
27 {
28 	class FrameBufferAndroid : public FrameBuffer
29 	{
30 	public:
31 		FrameBufferAndroid(ANativeWindow *window, int width, int height);
32 
33 		~FrameBufferAndroid() override;
34 
flip(sw::Surface * source)35 		void flip(sw::Surface *source) override {blit(source, nullptr, nullptr);}
36 		void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
37 
38 		void *lock() override;
39 		void unlock() override;
40 
41 		bool setSwapRectangle(int l, int t, int w, int h);
42 
43 	private:
44 		ANativeWindow *nativeWindow;
45 		ANativeWindowBuffer *buffer;
46 		buffer_handle_t bufferImportedHandle;
47 	};
48 }
49 
50 #endif   // sw_FrameBufferAndroid
51