1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_LOADING_PROGRESS_LOADING_PROGRESS_PAINT_PROPERTY_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_LOADING_PROGRESS_LOADING_PROGRESS_PAINT_PROPERTY_H 18 19 #include "base/geometry/dimension.h" 20 #include "core/components/progress/progress_theme.h" 21 #include "core/components_ng/pattern/loading_progress/loading_progress_owner.h" 22 #include "core/components_ng/pattern/loading_progress/loading_progress_style.h" 23 #include "core/components_ng/property/property.h" 24 #include "core/components_ng/render/paint_property.h" 25 #include "core/pipeline_ng/pipeline_context.h" 26 27 namespace OHOS::Ace::NG { 28 29 class ACE_EXPORT LoadingProgressPaintProperty : public PaintProperty { 30 DECLARE_ACE_TYPE(LoadingProgressPaintProperty, PaintProperty); 31 32 public: 33 LoadingProgressPaintProperty() = default; 34 35 ~LoadingProgressPaintProperty() override = default; 36 Clone()37 RefPtr<PaintProperty> Clone() const override 38 { 39 auto paintProperty = MakeRefPtr<LoadingProgressPaintProperty>(); 40 paintProperty->propColor_ = CloneColor(); 41 paintProperty->propLoadingProgressOwner_ = CloneLoadingProgressOwner(); 42 paintProperty->propRefreshAnimationState_ = CloneRefreshAnimationState(); 43 paintProperty->propRefreshFollowRatio_ = CloneRefreshFollowRatio(); 44 paintProperty->propRefreshTransitionRatio_ = CloneRefreshTransitionRatio(); 45 paintProperty->propRefreshFadeAwayRatio_ = CloneRefreshFadeAwayRatio(); 46 return paintProperty; 47 } 48 Reset()49 void Reset() override 50 { 51 PaintProperty::Reset(); 52 ResetColor(); 53 ResetLoadingProgressOwner(); 54 ResetRefreshAnimationState(); 55 ResetRefreshFollowRatio(); 56 ResetRefreshTransitionRatio(); 57 ResetRefreshFadeAwayRatio(); 58 } 59 ToJsonValue(std::unique_ptr<JsonValue> & json)60 void ToJsonValue(std::unique_ptr<JsonValue>& json) const override 61 { 62 PaintProperty::ToJsonValue(json); 63 64 auto pipeline = PipelineBase::GetCurrentContext(); 65 CHECK_NULL_VOID(pipeline); 66 auto progressTheme = pipeline->GetTheme<ProgressTheme>(); 67 CHECK_NULL_VOID(progressTheme); 68 69 json->Put("color", propColor_.value_or(progressTheme->GetLoadingColor()).ColorToString().c_str()); 70 } 71 72 ACE_DEFINE_PROPERTY_ITEM_WITHOUT_GROUP(Color, Color, PROPERTY_UPDATE_MEASURE); 73 ACE_DEFINE_PROPERTY_ITEM_WITHOUT_GROUP(LoadingProgressOwner, LoadingProgressOwner, PROPERTY_UPDATE_RENDER); 74 ACE_DEFINE_PROPERTY_ITEM_WITHOUT_GROUP(RefreshAnimationState, int32_t, PROPERTY_UPDATE_RENDER); 75 ACE_DEFINE_PROPERTY_ITEM_WITHOUT_GROUP(RefreshFollowRatio, float, PROPERTY_UPDATE_RENDER); 76 ACE_DEFINE_PROPERTY_ITEM_WITHOUT_GROUP(RefreshTransitionRatio, float, PROPERTY_UPDATE_RENDER); 77 ACE_DEFINE_PROPERTY_ITEM_WITHOUT_GROUP(RefreshFadeAwayRatio, float, PROPERTY_UPDATE_RENDER); 78 }; 79 } // namespace OHOS::Ace::NG 80 81 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_LOADING_PROGRESS_LOADING_PROGRESS_PAINT_PROPERTY_H 82