1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H 18 19 #include "core/components/common/properties/animation_option.h" 20 21 namespace OHOS::Ace { 22 23 namespace { 24 25 using PropertyCallback = std::function<void()>; 26 using FinishCallback = std::function<void()>; 27 28 } // namespace 29 30 class AnimationUtils { 31 public: 32 static void OpenImplicitAnimation( 33 const AnimationOption& option, const RefPtr<Curve>& curve, const std::function<void()>& finishCallback); 34 static bool CloseImplicitAnimation(); 35 static void Animate(const AnimationOption& option, const PropertyCallback& callback, 36 const FinishCallback& finishCallback = nullptr); 37 static void AddKeyFrame(float fraction, const RefPtr<Curve>& curve, const PropertyCallback& callback); 38 static void AddKeyFrame(float fraction, const PropertyCallback& callback); 39 }; 40 } // namespace OHOS::Ace 41 42 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H 43