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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H
18 
19 #include "core/components/common/properties/animation_option.h"
20 
21 namespace OHOS::Ace {
22 
23 namespace {
24 
25 using PropertyCallback = std::function<void()>;
26 using FinishCallback = std::function<void()>;
27 
28 } // namespace
29 
30 class AnimationUtils {
31 public:
32     static void OpenImplicitAnimation(
33         const AnimationOption& option, const RefPtr<Curve>& curve, const std::function<void()>& finishCallback);
34     static bool CloseImplicitAnimation();
35     static void Animate(const AnimationOption& option, const PropertyCallback& callback,
36         const FinishCallback& finishCallback = nullptr);
37     static void AddKeyFrame(float fraction, const RefPtr<Curve>& curve, const PropertyCallback& callback);
38     static void AddKeyFrame(float fraction, const PropertyCallback& callback);
39 };
40 } // namespace OHOS::Ace
41 
42 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ANIMATION_UTILS_H
43