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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_REFRESH_PATTERN_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_REFRESH_PATTERN_H
18 
19 #include <string>
20 
21 #include "frameworks/base/geometry/dimension.h"
22 #include "frameworks/base/geometry/ng/offset_t.h"
23 #include "frameworks/base/memory/referenced.h"
24 #include "frameworks/base/utils/noncopyable.h"
25 #include "frameworks/core/components_ng/pattern/pattern.h"
26 #include "frameworks/core/components_ng/pattern/refresh/refresh_event_hub.h"
27 #include "frameworks/core/components_ng/pattern/refresh/refresh_layout_algorithm.h"
28 #include "frameworks/core/components_ng/pattern/refresh/refresh_layout_property.h"
29 #include "frameworks/core/components_ng/pattern/refresh/refresh_render_property.h"
30 #include "frameworks/core/components_ng/pattern/text/text_layout_property.h"
31 #include "frameworks/core/components_ng/property/property.h"
32 
33 namespace OHOS::Ace::NG {
34 
35 class RefreshPattern : public Pattern {
36     DECLARE_ACE_TYPE(RefreshPattern, Pattern);
37 
38 public:
39     RefreshPattern() = default;
40     ~RefreshPattern() override = default;
41 
CreateLayoutProperty()42     RefPtr<LayoutProperty> CreateLayoutProperty() override
43     {
44         return MakeRefPtr<RefreshLayoutProperty>();
45     }
46 
CreateLayoutAlgorithm()47     RefPtr<LayoutAlgorithm> CreateLayoutAlgorithm() override
48     {
49         return MakeRefPtr<RefreshLayoutAlgorithm>();
50     }
51 
CreatePaintProperty()52     RefPtr<PaintProperty> CreatePaintProperty() override
53     {
54         return MakeRefPtr<RefreshRenderProperty>();
55     }
56 
CreateEventHub()57     RefPtr<EventHub> CreateEventHub() override
58     {
59         return MakeRefPtr<RefreshEventHub>();
60     }
61 
IsAtomicNode()62     bool IsAtomicNode() const override
63     {
64         return false;
65     }
66     void OnModifyDone() override;
67     void FireStateChange(int32_t value);
68     void FireRefreshing();
69     void FireChangeEvent(const std::string& value);
70     bool OnDirtyLayoutWrapperSwap(const RefPtr<LayoutWrapper>& dirty, bool skipMeasure, bool skipLayout) override;
OnActive()71     void OnActive() override {}
72     void CheckCoordinationEvent();
73     RefPtr<FrameNode> FindScrollableChild();
74 
75 private:
76     void InitPanEvent(const RefPtr<GestureEventHub>& gestureHub);
77     void HandleDragStart();
78     void HandleDragUpdate(float delta);
79     void HandleDragEnd();
80     void HandleDragCancel();
81     void TriggerRefresh();
82     void TriggerInActive();
83     void TriggerDone();
84     void TriggerFinish();
85     void TriggerStatusChange(RefreshStatus newStatus);
86     void TransitionPeriodAnimation();
87     void RefreshStatusChange(RefreshStatus newStatus);
88     void LoadingProgressExit();
89     void LoadingProgressAppear();
90     void LoadingProgressRecycle();
91     void UpdateLoadingProgress(int32_t state, float ratio);
92     void ReplaceLoadingProgressNode();
93     void LoadingProgressReset();
94     void OnExitAnimationFinish();
95     void ResetLoadingProgressColor();
96     float GetFollowRatio();
97     float GetFadeAwayRatio();
98     float GetScrollOffset(float delta);
99     void UpdateLoadingMarginTop(float top);
100     RefreshStatus refreshStatus_ = RefreshStatus::INACTIVE;
101     RefPtr<PanEvent> panEvent_;
102     OffsetF scrollOffset_;
103 
104     bool isRefreshing_ = false;
105     float triggerLoadingDistance_ = 0.0f;
106     RefPtr<FrameNode> progressChild_;
107     WeakPtr<FrameNode> scrollableNode_;
108     ACE_DISALLOW_COPY_AND_MOVE(RefreshPattern);
109 };
110 } // namespace OHOS::Ace::NG
111 
112 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_TEXT_TEXT_PATTERN_H
113