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1 // (c) Copyright Juergen Hunold 2016
2 // Use, modification and distribution is subject to the Boost Software
3 // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
4 // http://www.boost.org/LICENSE_1_0.txt)
5 
6 #define BOOST_TEST_MODULE QtGamepad
7 
8 #include <QtGamepad>
9 
10 #include <boost/test/unit_test.hpp>
11 
BOOST_AUTO_TEST_CASE(defines)12 BOOST_AUTO_TEST_CASE( defines)
13 {
14     BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_CORE_LIB), true);
15     BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_GAMEPAD_LIB), true);
16 }
17 
18 /*!
19   Try to detect a device
20  */
BOOST_AUTO_TEST_CASE(gamepad)21 BOOST_AUTO_TEST_CASE( gamepad )
22 {
23     auto gamepads = QGamepadManager::instance()->connectedGamepads();
24     if (gamepads.isEmpty()) {
25         return;
26     }
27 
28     QGamepad gamepad(*gamepads.begin());
29 }
30