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1 // Copyright 2021 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWN_NODE_BINDING_GPUSAMPLER_H_
16 #define DAWN_NODE_BINDING_GPUSAMPLER_H_
17 
18 #include "dawn/webgpu_cpp.h"
19 #include "dawn_native/DawnNative.h"
20 #include "napi.h"
21 #include "src/dawn_node/interop/WebGPU.h"
22 
23 namespace wgpu { namespace binding {
24     // GPUSampler is an implementation of interop::GPUSampler that wraps a wgpu::Sampler.
25     class GPUSampler final : public interop::GPUSampler {
26       public:
27         GPUSampler(wgpu::Sampler sampler);
28 
29         // Implicit cast operator to Dawn GPU object
30         inline operator const wgpu::Sampler &() const {
31             return sampler_;
32         }
33 
34         // interop::GPUSampler interface compliance
35         std::optional<std::string> getLabel(Napi::Env) override;
36         void setLabel(Napi::Env, std::optional<std::string> value) override;
37 
38       private:
39         wgpu::Sampler sampler_;
40     };
41 
42 }}  // namespace wgpu::binding
43 
44 #endif  // DAWN_NODE_BINDING_GPUSAMPLER_H_
45