• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2021 The Tint Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef SRC_VAL_VAL_H_
16 #define SRC_VAL_VAL_H_
17 
18 #include <string>
19 #include <utility>
20 #include <vector>
21 
22 #include "src/ast/pipeline_stage.h"
23 
24 // Forward declarations
25 namespace tint {
26 class Program;
27 }  // namespace tint
28 
29 namespace tint {
30 namespace val {
31 
32 using EntryPointList = std::vector<std::pair<std::string, ast::PipelineStage>>;
33 
34 /// The return structure of Validate()
35 struct Result {
36   /// True if validation passed
37   bool failed = false;
38   /// Output of DXC.
39   std::string output;
40 };
41 
42 /// Hlsl attempts to compile the shader with DXC, verifying that the shader
43 /// compiles successfully.
44 /// @param dxc_path path to DXC
45 /// @param source the generated HLSL source
46 /// @param entry_points the list of entry points to validate
47 /// @return the result of the compile
48 Result HlslUsingDXC(const std::string& dxc_path,
49                     const std::string& source,
50                     const EntryPointList& entry_points);
51 
52 #ifdef _WIN32
53 /// Hlsl attempts to compile the shader with FXC, verifying that the shader
54 /// compiles successfully.
55 /// @param source the generated HLSL source
56 /// @param entry_points the list of entry points to validate
57 /// @return the result of the compile
58 Result HlslUsingFXC(const std::string& source,
59                     const EntryPointList& entry_points);
60 #endif  // _WIN32
61 
62 /// Msl attempts to compile the shader with the Metal Shader Compiler,
63 /// verifying that the shader compiles successfully.
64 /// @param xcrun_path path to xcrun
65 /// @param source the generated MSL source
66 /// @return the result of the compile
67 Result Msl(const std::string& xcrun_path, const std::string& source);
68 
69 #ifdef TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
70 /// Msl attempts to compile the shader with the runtime Metal Shader Compiler
71 /// API, verifying that the shader compiles successfully.
72 /// @param source the generated MSL source
73 /// @return the result of the compile
74 Result MslUsingMetalAPI(const std::string& source);
75 #endif  // TINT_ENABLE_MSL_VALIDATION_USING_METAL_API
76 
77 }  // namespace val
78 }  // namespace tint
79 
80 #endif  // SRC_VAL_VAL_H_
81