Searched refs:newAbilityNode_ (Results 1 – 2 of 2) sorted by relevance
114 if (newAbilityNode_->IsEqual(abilityNode)) { in FindAbility()131 newAbilityNode_ = std::make_shared<AbilityTree>(); in MakeAndCheckNewAbility()132 newAbilityNode_->SetNodeId(); in MakeAndCheckNewAbility()135 if (newAbilityNode_->IsEqual(currentAbilityNode_)) { in MakeAndCheckNewAbility()147 …TRACK_LOG_STR("NewAbility Bundle: (%s), Bundle List Name: (%s)", newAbilityNode_->bundleName_.c_st… in MakeAndCheckNewAbility()150 if (abilityTree->bundleName_ == newAbilityNode_->bundleName_) { in MakeAndCheckNewAbility()154 currentAbilityNode_->AddChild(newAbilityNode_); in MakeAndCheckNewAbility()155 newAbilityNode_->SetParent(currentAbilityNode_); in MakeAndCheckNewAbility()156 currentAbilityNode_ = newAbilityNode_; in MakeAndCheckNewAbility()163 abilityTreeList_.push_back(newAbilityNode_); in MakeAndCheckNewAbility()[all …]
185 std::shared_ptr<AbilityTree> newAbilityNode_ = std::make_shared<AbilityTree>(); variable