eglDestroySync — Destroy a sync object
EGLBoolean eglDestroySync(
|
(EGLDisplay display, |
EGLSync sync) ; |
display
Specifies the EGL display connection.
sync
Specifies the sync object to destroy.
eglDestroySync
is used to destroy an
existing sync object.
If any eglClientWaitSync
or
eglWaitSync
commands are blocking on
sync
when
eglDestroySync
is called,
sync
is flagged for deletion and will be
deleted when the associated fence command or OpenCL event object
has completed, and sync
is no longer
blocking any such egl*WaitSync
command.
Otherwise, the sync object is destroyed immediately.
If no errors are generated, EGL_TRUE
is
returned, and sync
will no longer be the
handle of a valid sync object.
On failure, eglDestroySync
returns
EGL_FALSE
.
If sync
is not a valid sync object for
display
, EGL_FALSE
is returned and an EGL_BAD_PARAMETER
error
is generated.
If display
does not match the display
passed to eglCreateSync
when
sync
was created, the behaviour is
undefined.
eglDestroySync
is available only if the EGL
version is 1.5 or greater.
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