eglWaitClient — Complete client API execution prior to subsequent native rendering calls
EGLBoolean eglWaitClient(
|
void) ; |
All rendering calls for the currently bound context, for the
current rendering API, made prior to
eglWaitClient
are guaranteed to be
executed before native rendering calls made after
eglWaitClient
. The same result can be
achieved using client API-specific commands such as
glFinish
or
vgFinish.
eglWaitClient
is ignored if there is no
current EGL rendering context for the current rendering API.
EGL_FALSE
is returned if
eglWaitClient
fails,
EGL_TRUE
otherwise.
If there is no current context for the current rendering
API, the function has no effect but still returns
EGL_TRUE
.
EGL_BAD_CURRENT_SURFACE
is generated if
the surface associated with the current context has a native
window or pixmap, and that window or pixmap is no longer
valid.
eglWaitClient
is supported only if the
EGL version is 1.2 or greater.
eglWaitClient
is a generalized version
of eglWaitGL
, supporting multiple
client APIs.
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