eglWaitGL — Complete GL execution prior to subsequent native rendering calls
EGLBoolean eglWaitGL(
|
void) ; |
All OpenGL ES rendering calls for the currently bound OpenGL
ES context made prior to eglWaitGL
are
guaranteed to be executed before native rendering calls made
after eglWaitGL
. The same result can be
achieved using
glFinish.
eglWaitGL
is ignored if there is no
current EGL rendering context for OpenGL ES.
eglWaitClient
is supported only if the
EGL version is 1.2 or greater.
eglWaitClient
is a generalized version
of eglWaitGL
, supporting multiple
client APIs. For backwards compatibility,
eglWaitGL
continues to be supported and
is equivalent to the series of commands
EGLenum api =eglQueryAPI
();eglBindAPI
(EGL_OPENGL_ES_API
);eglWaitClient
();eglBindAPI
(api);
EGL_FALSE
is returned if
eglWaitGL
fails,
EGL_TRUE
otherwise.
EGL_BAD_CURRENT_SURFACE
is generated if
the surface associated with the current context has a native
window or pixmap, and that window or pixmap is no longer
valid.
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