eglWaitNative — complete native execution prior to subsequent GL rendering calls
EGLBoolean eglWaitNative(
|
EGLint engine) ; |
engine
Specifies a particular marking engine to be waited on.
Must be EGL_CORE_NATIVE_ENGINE
.
Native rendering calls made prior to eglWaitNative
are guaranteed to be executed before GL rendering calls made after
eglWaitNative
.
eglWaitNative
is ignored if there is no current
EGL
rendering context.
EGL_BAD_PARAMETER
is generated if
engine
is not a recognized marking engine.
EGL_BAD_CURRENT_SURFACE
is generated if the surface associated with the current context has a
native window or pixmap, and that window or pixmap is no longer valid.
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