destroy an EGL surface
EGLBoolean eglDestroySurface(
| EGLDisplay display, |
EGLSurface surface) |
display
Specifies the EGL display connection.
surface
Specifies the EGL surface to be destroyed.
If the EGL surface surface
is not current to any
thread, eglDestroySurface
destroys it immediately.
Otherwise, surface
is destroyed when it becomes
not current to any thread.
Furthermore, resources associated with a pbuffer surface are not released until
all color buffers of that pbuffer bound to a texture object have been released.
EGL_FALSE
is returned if destruction of
the surface fails, EGL_TRUE
otherwise.
EGL_BAD_DISPLAY
is generated if
display
is not an EGL display connection.
EGL_NOT_INITIALIZED
is generated if
display
has not been initialized.
EGL_BAD_SURFACE
is generated if
surface
is not an EGL surface.