post EGL surface color buffer to a native window
EGLBoolean eglSwapBuffers(
| EGLDisplay display, |
EGLSurface surface) |
display
Specifies the EGL display connection.
surface
Specifies the EGL drawing surface whose buffers are to be swapped.
If surface
is a window surface,
eglSwapBuffers
posts its color buffer
to the associated native window.
The contents of ancillary buffers are always undefined after
calling eglSwapBuffers
. The contents of
the color buffer are left unchanged if the value of the
EGL_SWAP_BEHAVIOR
attribute of
surface
is
EGL_BUFFER_PRESERVED
, and are undefined
if the value is EGL_BUFFER_DESTROYED
.
The value of EGL_SWAP_BEHAVIOR
can be
set for some surfaces using
eglSurfaceAttrib.
eglSwapBuffers
performs an implicit
flush operation on the context (glFlush
for an OpenGL ES or OpenGL context,
vgFlush
for an OpenVG context) bound to
surface
before swapping. Subsequent
client API commands may be issued on that context
immediately after calling
eglSwapBuffers
, but are not executed
until the buffer exchange is completed.
If surface
is a pixel buffer or a pixmap,
eglSwapBuffers
has no effect, and no error is generated.
Attribute EGL_SWAP_BEHAVIOR
is
supported only if the EGL version is 1.2 or greater. In
earlier versions, behavior is as though the attribute
exists, and always has the value
EGL_BUFFER_DESTROYED
.
The EGL 1.4 specification was updated to acknowledge that
ancillary buffers are not necessarily preserved after a
swap, and that the EGL_SWAP_BEHAVIOR
attribute applies only to the color buffer. This change in
the specification acknowledged the behavior of many shipping
implementations, and is not intended to result in behavior
changes in any existing implementation. Applications which
require preservation of ancillary buffers across a swap
should be aware that not all implementations can preserve
them, and that EGL 1.4 has no way to query whether or not
they are preserved.
EGL_FALSE
is returned if swapping of the
surface buffers fails, EGL_TRUE
otherwise.
EGL_BAD_DISPLAY
is generated if
display
is not an EGL display connection.
EGL_NOT_INITIALIZED
is generated if
display
has not been initialized.
EGL_BAD_SURFACE
is generated if
surface
is not an EGL drawing surface.
EGL_CONTEXT_LOST
is generated if a power management
event has occurred. The application must destroy all contexts and
reinitialise OpenGL ES state and objects to continue rendering.