// automatically generated by the FlatBuffers compiler, do not modify // swiftlint:disable all // swiftformat:disable all import FlatBuffers /// Composite components of Monster color. public enum MyGame_Example_Color: UInt8, Enum { public typealias T = UInt8 public static var byteSize: Int { return MemoryLayout.size } public var value: UInt8 { return self.rawValue } case red = 1 /// \brief color Green /// Green is bit_flag with value (1u << 1) case green = 2 /// \brief color Blue (1u << 3) case blue = 8 public static var max: MyGame_Example_Color { return .blue } public static var min: MyGame_Example_Color { return .red } } public enum MyGame_Example_Race: Int8, Enum { public typealias T = Int8 public static var byteSize: Int { return MemoryLayout.size } public var value: Int8 { return self.rawValue } case none_ = -1 case human = 0 case dwarf = 1 case elf = 2 public static var max: MyGame_Example_Race { return .elf } public static var min: MyGame_Example_Race { return .none_ } } public enum MyGame_Example_Any_: UInt8, Enum { public typealias T = UInt8 public static var byteSize: Int { return MemoryLayout.size } public var value: UInt8 { return self.rawValue } case none_ = 0 case monster = 1 case testsimpletablewithenum = 2 case mygameExample2Monster = 3 public static var max: MyGame_Example_Any_ { return .mygameExample2Monster } public static var min: MyGame_Example_Any_ { return .none_ } } public struct MyGame_Example_Any_Union { public var type: MyGame_Example_Any_ public var value: NativeObject? public init(_ v: NativeObject?, type: MyGame_Example_Any_) { self.type = type self.value = v } public func pack(builder: inout FlatBufferBuilder) -> Offset { switch type { case .monster: var __obj = value as? MyGame_Example_MonsterT return MyGame_Example_Monster.pack(&builder, obj: &__obj) case .testsimpletablewithenum: var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj) case .mygameExample2Monster: var __obj = value as? MyGame_Example2_MonsterT return MyGame_Example2_Monster.pack(&builder, obj: &__obj) default: return Offset() } } } public enum MyGame_Example_AnyUniqueAliases: UInt8, Enum { public typealias T = UInt8 public static var byteSize: Int { return MemoryLayout.size } public var value: UInt8 { return self.rawValue } case none_ = 0 case m = 1 case ts = 2 case m2 = 3 public static var max: MyGame_Example_AnyUniqueAliases { return .m2 } public static var min: MyGame_Example_AnyUniqueAliases { return .none_ } } public struct MyGame_Example_AnyUniqueAliasesUnion { public var type: MyGame_Example_AnyUniqueAliases public var value: NativeObject? public init(_ v: NativeObject?, type: MyGame_Example_AnyUniqueAliases) { self.type = type self.value = v } public func pack(builder: inout FlatBufferBuilder) -> Offset { switch type { case .m: var __obj = value as? MyGame_Example_MonsterT return MyGame_Example_Monster.pack(&builder, obj: &__obj) case .ts: var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj) case .m2: var __obj = value as? MyGame_Example2_MonsterT return MyGame_Example2_Monster.pack(&builder, obj: &__obj) default: return Offset() } } } public enum MyGame_Example_AnyAmbiguousAliases: UInt8, Enum { public typealias T = UInt8 public static var byteSize: Int { return MemoryLayout.size } public var value: UInt8 { return self.rawValue } case none_ = 0 case m1 = 1 case m2 = 2 case m3 = 3 public static var max: MyGame_Example_AnyAmbiguousAliases { return .m3 } public static var min: MyGame_Example_AnyAmbiguousAliases { return .none_ } } public struct MyGame_Example_AnyAmbiguousAliasesUnion { public var type: MyGame_Example_AnyAmbiguousAliases public var value: NativeObject? public init(_ v: NativeObject?, type: MyGame_Example_AnyAmbiguousAliases) { self.type = type self.value = v } public func pack(builder: inout FlatBufferBuilder) -> Offset { switch type { case .m1: var __obj = value as? MyGame_Example_MonsterT return MyGame_Example_Monster.pack(&builder, obj: &__obj) case .m2: var __obj = value as? MyGame_Example_MonsterT return MyGame_Example_Monster.pack(&builder, obj: &__obj) case .m3: var __obj = value as? MyGame_Example_MonsterT return MyGame_Example_Monster.pack(&builder, obj: &__obj) default: return Offset() } } } public struct MyGame_Example_Test: NativeStruct, NativeObject { static func validateVersion() { FlatBuffersVersion_2_0_0() } private var _a: Int16 private var _b: Int8 private let padding0__: UInt8 = 0 public init(a: Int16, b: Int8) { _a = a _b = b } public init() { _a = 0 _b = 0 } public init(_ _t: inout MyGame_Example_Test_Mutable) { _a = _t.a _b = _t.b } public var a: Int16 { _a } public var b: Int8 { _b } } public struct MyGame_Example_Test_Mutable: FlatBufferObject { static func validateVersion() { FlatBuffersVersion_2_0_0() } public var __buffer: ByteBuffer! { return _accessor.bb } private var _accessor: Struct public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) } public var a: Int16 { return _accessor.readBuffer(of: Int16.self, at: 0) } @discardableResult public func mutate(a: Int16) -> Bool { return _accessor.mutate(a, index: 0) } public var b: Int8 { return _accessor.readBuffer(of: Int8.self, at: 2) } @discardableResult public func mutate(b: Int8) -> Bool { return _accessor.mutate(b, index: 2) } public mutating func unpack() -> MyGame_Example_Test { return MyGame_Example_Test(&self) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test?) -> Offset { guard var obj = obj else { return Offset() } return pack(&builder, obj: &obj) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Test) -> Offset { return builder.create(struct: obj) } } public struct MyGame_Example_Vec3: NativeStruct, NativeObject { static func validateVersion() { FlatBuffersVersion_2_0_0() } private var _x: Float32 private var _y: Float32 private var _z: Float32 private let padding0__: UInt32 = 0 private var _test1: Double private var _test2: UInt8 private let padding1__: UInt8 = 0 private var _test3: MyGame_Example_Test private let padding2__: UInt16 = 0 public init(x: Float32, y: Float32, z: Float32, test1: Double, test2: MyGame_Example_Color, test3: MyGame_Example_Test) { _x = x _y = y _z = z _test1 = test1 _test2 = test2.value _test3 = test3 } public init() { _x = 0.0 _y = 0.0 _z = 0.0 _test1 = 0.0 _test2 = 0 _test3 = MyGame_Example_Test() } public init(_ _t: inout MyGame_Example_Vec3_Mutable) { _x = _t.x _y = _t.y _z = _t.z _test1 = _t.test1 _test2 = _t.test2.value var _vtest3 = _t.test3 _test3 = _vtest3.unpack() } public var x: Float32 { _x } public var y: Float32 { _y } public var z: Float32 { _z } public var test1: Double { _test1 } public var test2: MyGame_Example_Color { MyGame_Example_Color(rawValue: _test2)! } public var test3: MyGame_Example_Test { _test3 } } public struct MyGame_Example_Vec3_Mutable: FlatBufferObject { static func validateVersion() { FlatBuffersVersion_2_0_0() } public var __buffer: ByteBuffer! { return _accessor.bb } private var _accessor: Struct public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) } public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) } @discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) } public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) } @discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) } public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) } @discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) } public var test1: Double { return _accessor.readBuffer(of: Double.self, at: 16) } @discardableResult public func mutate(test1: Double) -> Bool { return _accessor.mutate(test1, index: 16) } public var test2: MyGame_Example_Color { return MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? .red } @discardableResult public func mutate(test2: MyGame_Example_Color) -> Bool { return _accessor.mutate(test2.rawValue, index: 24) } public var test3: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.postion + 26) } public mutating func unpack() -> MyGame_Example_Vec3 { return MyGame_Example_Vec3(&self) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3?) -> Offset { guard var obj = obj else { return Offset() } return pack(&builder, obj: &obj) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3) -> Offset { return builder.create(struct: obj) } } public struct MyGame_Example_Ability: NativeStruct, NativeObject { static func validateVersion() { FlatBuffersVersion_2_0_0() } private var _id: UInt32 private var _distance: UInt32 public init(id: UInt32, distance: UInt32) { _id = id _distance = distance } public init() { _id = 0 _distance = 0 } public init(_ _t: inout MyGame_Example_Ability_Mutable) { _id = _t.id _distance = _t.distance } public var id: UInt32 { _id } public var distance: UInt32 { _distance } } public struct MyGame_Example_Ability_Mutable: FlatBufferObject { static func validateVersion() { FlatBuffersVersion_2_0_0() } public var __buffer: ByteBuffer! { return _accessor.bb } private var _accessor: Struct public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) } public var id: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 0) } @discardableResult public func mutate(id: UInt32) -> Bool { return _accessor.mutate(id, index: 0) } public var distance: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 4) } @discardableResult public func mutate(distance: UInt32) -> Bool { return _accessor.mutate(distance, index: 4) } public mutating func unpack() -> MyGame_Example_Ability { return MyGame_Example_Ability(&self) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability?) -> Offset { guard var obj = obj else { return Offset() } return pack(&builder, obj: &obj) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Ability) -> Offset { return builder.create(struct: obj) } } public struct MyGame_Example_StructOfStructs: NativeStruct, NativeObject { static func validateVersion() { FlatBuffersVersion_2_0_0() } private var _a: MyGame_Example_Ability private var _b: MyGame_Example_Test private var _c: MyGame_Example_Ability public init(a: MyGame_Example_Ability, b: MyGame_Example_Test, c: MyGame_Example_Ability) { _a = a _b = b _c = c } public init() { _a = MyGame_Example_Ability() _b = MyGame_Example_Test() _c = MyGame_Example_Ability() } public init(_ _t: inout MyGame_Example_StructOfStructs_Mutable) { var _va = _t.a _a = _va.unpack() var _vb = _t.b _b = _vb.unpack() var _vc = _t.c _c = _vc.unpack() } public var a: MyGame_Example_Ability { _a } public var b: MyGame_Example_Test { _b } public var c: MyGame_Example_Ability { _c } } public struct MyGame_Example_StructOfStructs_Mutable: FlatBufferObject { static func validateVersion() { FlatBuffersVersion_2_0_0() } public var __buffer: ByteBuffer! { return _accessor.bb } private var _accessor: Struct public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) } public var a: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.postion + 0) } public var b: MyGame_Example_Test_Mutable { return MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.postion + 8) } public var c: MyGame_Example_Ability_Mutable { return MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.postion + 12) } public mutating func unpack() -> MyGame_Example_StructOfStructs { return MyGame_Example_StructOfStructs(&self) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructs?) -> Offset { guard var obj = obj else { return Offset() } return pack(&builder, obj: &obj) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StructOfStructs) -> Offset { return builder.create(struct: obj) } } public struct MyGame_InParentNamespace: FlatBufferObject, ObjectAPIPacker { static func validateVersion() { FlatBuffersVersion_2_0_0() } public var __buffer: ByteBuffer! { return _accessor.bb } private var _accessor: Table public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) } public static func getRootAsInParentNamespace(bb: ByteBuffer) -> MyGame_InParentNamespace { return MyGame_InParentNamespace(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } private init(_ t: Table) { _accessor = t } public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } public static func startInParentNamespace(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) } public static func endInParentNamespace(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } public mutating func unpack() -> MyGame_InParentNamespaceT { return MyGame_InParentNamespaceT(&self) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT?) -> Offset { guard var obj = obj else { return Offset() } return pack(&builder, obj: &obj) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT) -> Offset { let __root = MyGame_InParentNamespace.startInParentNamespace(&builder) return MyGame_InParentNamespace.endInParentNamespace(&builder, start: __root) } } public class MyGame_InParentNamespaceT: NativeObject { public init(_ _t: inout MyGame_InParentNamespace) { } public init() { } public func serialize() -> ByteBuffer { return serialize(type: MyGame_InParentNamespace.self) } } public struct MyGame_Example2_Monster: FlatBufferObject, ObjectAPIPacker { static func validateVersion() { FlatBuffersVersion_2_0_0() } public var __buffer: ByteBuffer! { return _accessor.bb } private var _accessor: Table public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) } public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Example2_Monster { return MyGame_Example2_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } private init(_ t: Table) { _accessor = t } public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) } public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } public mutating func unpack() -> MyGame_Example2_MonsterT { return MyGame_Example2_MonsterT(&self) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT?) -> Offset { guard var obj = obj else { return Offset() } return pack(&builder, obj: &obj) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT) -> Offset { let __root = MyGame_Example2_Monster.startMonster(&builder) return MyGame_Example2_Monster.endMonster(&builder, start: __root) } } public class MyGame_Example2_MonsterT: NativeObject { public init(_ _t: inout MyGame_Example2_Monster) { } public init() { } public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example2_Monster.self) } } internal struct MyGame_Example_TestSimpleTableWithEnum: FlatBufferObject, ObjectAPIPacker { static func validateVersion() { FlatBuffersVersion_2_0_0() } internal var __buffer: ByteBuffer! { return _accessor.bb } private var _accessor: Table internal static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) } internal static func getRootAsTestSimpleTableWithEnum(bb: ByteBuffer) -> MyGame_Example_TestSimpleTableWithEnum { return MyGame_Example_TestSimpleTableWithEnum(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } private init(_ t: Table) { _accessor = t } internal init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } private enum VTOFFSET: VOffset { case color = 4 var v: Int32 { Int32(self.rawValue) } var p: VOffset { self.rawValue } } internal var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .green : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .green } @discardableResult internal func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) } internal static func startTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) } internal static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) } internal static func endTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } internal static func createTestSimpleTableWithEnum( _ fbb: inout FlatBufferBuilder, color: MyGame_Example_Color = .green ) -> Offset { let __start = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&fbb) MyGame_Example_TestSimpleTableWithEnum.add(color: color, &fbb) return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&fbb, start: __start) } internal mutating func unpack() -> MyGame_Example_TestSimpleTableWithEnumT { return MyGame_Example_TestSimpleTableWithEnumT(&self) } internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT?) -> Offset { guard var obj = obj else { return Offset() } return pack(&builder, obj: &obj) } internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT) -> Offset { let __root = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&builder) MyGame_Example_TestSimpleTableWithEnum.add(color: obj.color, &builder) return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&builder, start: __root) } } internal class MyGame_Example_TestSimpleTableWithEnumT: NativeObject { internal var color: MyGame_Example_Color internal init(_ _t: inout MyGame_Example_TestSimpleTableWithEnum) { color = _t.color } internal init() { color = .green } internal func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TestSimpleTableWithEnum.self) } } public struct MyGame_Example_Stat: FlatBufferObject, ObjectAPIPacker { static func validateVersion() { FlatBuffersVersion_2_0_0() } public var __buffer: ByteBuffer! { return _accessor.bb } private var _accessor: Table public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) } public static func getRootAsStat(bb: ByteBuffer) -> MyGame_Example_Stat { return MyGame_Example_Stat(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } private init(_ t: Table) { _accessor = t } public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } private enum VTOFFSET: VOffset { case id = 4 case val = 6 case count = 8 var v: Int32 { Int32(self.rawValue) } var p: VOffset { self.rawValue } } public var id: String? { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? nil : _accessor.string(at: o) } public var idSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.id.v) } public var val: Int64 { let o = _accessor.offset(VTOFFSET.val.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) } @discardableResult public func mutate(val: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.val.v); return _accessor.mutate(val, index: o) } public var count: UInt16 { let o = _accessor.offset(VTOFFSET.count.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) } @discardableResult public func mutate(count: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.count.v); return _accessor.mutate(count, index: o) } public static func startStat(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 3) } public static func add(id: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: id, at: VTOFFSET.id.p) } public static func add(val: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: val, def: 0, at: VTOFFSET.val.p) } public static func add(count: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: count, def: 0, at: VTOFFSET.count.p) } public static func endStat(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } public static func createStat( _ fbb: inout FlatBufferBuilder, idOffset id: Offset = Offset(), val: Int64 = 0, count: UInt16 = 0 ) -> Offset { let __start = MyGame_Example_Stat.startStat(&fbb) MyGame_Example_Stat.add(id: id, &fbb) MyGame_Example_Stat.add(val: val, &fbb) MyGame_Example_Stat.add(count: count, &fbb) return MyGame_Example_Stat.endStat(&fbb, start: __start) } public static func sortVectorOfStat(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset { var off = offsets off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 8, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 8, fbb: fbb.buffer), fbb: fbb.buffer) < 0 } return fbb.createVector(ofOffsets: off) } fileprivate static func lookupByKey(vector: Int32, key: UInt16, fbb: ByteBuffer) -> MyGame_Example_Stat? { var span = fbb.read(def: Int32.self, position: Int(vector - 4)) var start: Int32 = 0 while span != 0 { var middle = span / 2 let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb) let comp = fbb.read(def: UInt16.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 8, fbb: fbb))) if comp > 0 { span = middle } else if comp < 0 { middle += 1 start += middle span -= middle } else { return MyGame_Example_Stat(fbb, o: tableOffset) } } return nil } public mutating func unpack() -> MyGame_Example_StatT { return MyGame_Example_StatT(&self) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT?) -> Offset { guard var obj = obj else { return Offset() } return pack(&builder, obj: &obj) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT) -> Offset { let __id: Offset if let s = obj.id { __id = builder.create(string: s) } else { __id = Offset() } let __root = MyGame_Example_Stat.startStat(&builder) MyGame_Example_Stat.add(id: __id, &builder) MyGame_Example_Stat.add(val: obj.val, &builder) MyGame_Example_Stat.add(count: obj.count, &builder) return MyGame_Example_Stat.endStat(&builder, start: __root) } } public class MyGame_Example_StatT: NativeObject { public var id: String? public var val: Int64 public var count: UInt16 public init(_ _t: inout MyGame_Example_Stat) { id = _t.id val = _t.val count = _t.count } public init() { val = 0 count = 0 } public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Stat.self) } } public struct MyGame_Example_Referrable: FlatBufferObject, ObjectAPIPacker { static func validateVersion() { FlatBuffersVersion_2_0_0() } public var __buffer: ByteBuffer! { return _accessor.bb } private var _accessor: Table public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) } public static func getRootAsReferrable(bb: ByteBuffer) -> MyGame_Example_Referrable { return MyGame_Example_Referrable(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } private init(_ t: Table) { _accessor = t } public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } private enum VTOFFSET: VOffset { case id = 4 var v: Int32 { Int32(self.rawValue) } var p: VOffset { self.rawValue } } public var id: UInt64 { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) } @discardableResult public func mutate(id: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.id.v); return _accessor.mutate(id, index: o) } public static func startReferrable(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) } public static func add(id: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: id, def: 0, at: VTOFFSET.id.p) } public static func endReferrable(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } public static func createReferrable( _ fbb: inout FlatBufferBuilder, id: UInt64 = 0 ) -> Offset { let __start = MyGame_Example_Referrable.startReferrable(&fbb) MyGame_Example_Referrable.add(id: id, &fbb) return MyGame_Example_Referrable.endReferrable(&fbb, start: __start) } public static func sortVectorOfReferrable(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset { var off = offsets off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 4, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 4, fbb: fbb.buffer), fbb: fbb.buffer) < 0 } return fbb.createVector(ofOffsets: off) } fileprivate static func lookupByKey(vector: Int32, key: UInt64, fbb: ByteBuffer) -> MyGame_Example_Referrable? { var span = fbb.read(def: Int32.self, position: Int(vector - 4)) var start: Int32 = 0 while span != 0 { var middle = span / 2 let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb) let comp = fbb.read(def: UInt64.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 4, fbb: fbb))) if comp > 0 { span = middle } else if comp < 0 { middle += 1 start += middle span -= middle } else { return MyGame_Example_Referrable(fbb, o: tableOffset) } } return nil } public mutating func unpack() -> MyGame_Example_ReferrableT { return MyGame_Example_ReferrableT(&self) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT?) -> Offset { guard var obj = obj else { return Offset() } return pack(&builder, obj: &obj) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT) -> Offset { let __root = MyGame_Example_Referrable.startReferrable(&builder) MyGame_Example_Referrable.add(id: obj.id, &builder) return MyGame_Example_Referrable.endReferrable(&builder, start: __root) } } public class MyGame_Example_ReferrableT: NativeObject { public var id: UInt64 public init(_ _t: inout MyGame_Example_Referrable) { id = _t.id } public init() { id = 0 } public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Referrable.self) } } /// an example documentation comment: "monster object" public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPIPacker { static func validateVersion() { FlatBuffersVersion_2_0_0() } public var __buffer: ByteBuffer! { return _accessor.bb } private var _accessor: Table public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) } public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Example_Monster { return MyGame_Example_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } private init(_ t: Table) { _accessor = t } public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } private enum VTOFFSET: VOffset { case pos = 4 case mana = 6 case hp = 8 case name = 10 case inventory = 14 case color = 16 case testType = 18 case test = 20 case test4 = 22 case testarrayofstring = 24 case testarrayoftables = 26 case enemy = 28 case testnestedflatbuffer = 30 case testempty = 32 case testbool = 34 case testhashs32Fnv1 = 36 case testhashu32Fnv1 = 38 case testhashs64Fnv1 = 40 case testhashu64Fnv1 = 42 case testhashs32Fnv1a = 44 case testhashu32Fnv1a = 46 case testhashs64Fnv1a = 48 case testhashu64Fnv1a = 50 case testarrayofbools = 52 case testf = 54 case testf2 = 56 case testf3 = 58 case testarrayofstring2 = 60 case testarrayofsortedstruct = 62 case flex = 64 case test5 = 66 case vectorOfLongs = 68 case vectorOfDoubles = 70 case parentNamespaceTest = 72 case vectorOfReferrables = 74 case singleWeakReference = 76 case vectorOfWeakReferences = 78 case vectorOfStrongReferrables = 80 case coOwningReference = 82 case vectorOfCoOwningReferences = 84 case nonOwningReference = 86 case vectorOfNonOwningReferences = 88 case anyUniqueType = 90 case anyUnique = 92 case anyAmbiguousType = 94 case anyAmbiguous = 96 case vectorOfEnums = 98 case signedEnum = 100 case testrequirednestedflatbuffer = 102 case scalarKeySortedTables = 104 var v: Int32 { Int32(self.rawValue) } var p: VOffset { self.rawValue } } public var pos: MyGame_Example_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : _accessor.readBuffer(of: MyGame_Example_Vec3.self, at: o) } public var mutablePos: MyGame_Example_Vec3_Mutable? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Example_Vec3_Mutable(_accessor.bb, o: o + _accessor.postion) } public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) } @discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) } public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) } @discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) } public var name: String! { let o = _accessor.offset(VTOFFSET.name.v); return _accessor.string(at: o) } public var nameSegmentArray: [UInt8]! { return _accessor.getVector(at: VTOFFSET.name.v) } public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) } public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] } public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) } public var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .blue } @discardableResult public func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) } public var testType: MyGame_Example_Any_ { let o = _accessor.offset(VTOFFSET.testType.v); return o == 0 ? .none_ : MyGame_Example_Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ } public func test(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.test.v); return o == 0 ? nil : _accessor.union(o) } public var test4Count: Int32 { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func test4(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) } public func mutableTest4(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) } public var testarrayofstringCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func testarrayofstring(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) } /// an example documentation comment: this will end up in the generated code /// multiline too public var testarrayoftablesCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func testarrayoftables(at index: Int32) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) } public func testarrayoftablesBy(key: String) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) } public var enemy: MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.enemy.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) } public var testnestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func testnestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) } public var testnestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testnestedflatbuffer.v) ?? [] } public func mutate(testnestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return _accessor.directMutate(testnestedflatbuffer, index: _accessor.vector(at: o) + index * 1) } public var testempty: MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.testempty.v); return o == 0 ? nil : MyGame_Example_Stat(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) } public var testbool: Bool { let o = _accessor.offset(VTOFFSET.testbool.v); return o == 0 ? false : 0 != _accessor.readBuffer(of: Byte.self, at: o) } @discardableResult public func mutate(testbool: Byte) -> Bool {let o = _accessor.offset(VTOFFSET.testbool.v); return _accessor.mutate(testbool, index: o) } public var testhashs32Fnv1: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) } @discardableResult public func mutate(testhashs32Fnv1: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return _accessor.mutate(testhashs32Fnv1, index: o) } public var testhashu32Fnv1: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) } @discardableResult public func mutate(testhashu32Fnv1: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return _accessor.mutate(testhashu32Fnv1, index: o) } public var testhashs64Fnv1: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) } @discardableResult public func mutate(testhashs64Fnv1: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return _accessor.mutate(testhashs64Fnv1, index: o) } public var testhashu64Fnv1: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) } @discardableResult public func mutate(testhashu64Fnv1: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return _accessor.mutate(testhashu64Fnv1, index: o) } public var testhashs32Fnv1a: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) } @discardableResult public func mutate(testhashs32Fnv1a: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return _accessor.mutate(testhashs32Fnv1a, index: o) } public var testhashu32Fnv1a: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) } @discardableResult public func mutate(testhashu32Fnv1a: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return _accessor.mutate(testhashu32Fnv1a, index: o) } public var testhashs64Fnv1a: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) } @discardableResult public func mutate(testhashs64Fnv1a: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return _accessor.mutate(testhashs64Fnv1a, index: o) } public var testhashu64Fnv1a: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) } @discardableResult public func mutate(testhashu64Fnv1a: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return _accessor.mutate(testhashu64Fnv1a, index: o) } public var testarrayofboolsCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func testarrayofbools(at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? true : _accessor.directRead(of: Bool.self, offset: _accessor.vector(at: o) + index * 1) } public var testarrayofbools: [Bool] { return _accessor.getVector(at: VTOFFSET.testarrayofbools.v) ?? [] } public func mutate(testarrayofbools: Bool, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return _accessor.directMutate(testarrayofbools, index: _accessor.vector(at: o) + index * 1) } public var testf: Float32 { let o = _accessor.offset(VTOFFSET.testf.v); return o == 0 ? 3.14159 : _accessor.readBuffer(of: Float32.self, at: o) } @discardableResult public func mutate(testf: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf.v); return _accessor.mutate(testf, index: o) } public var testf2: Float32 { let o = _accessor.offset(VTOFFSET.testf2.v); return o == 0 ? 3.0 : _accessor.readBuffer(of: Float32.self, at: o) } @discardableResult public func mutate(testf2: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf2.v); return _accessor.mutate(testf2, index: o) } public var testf3: Float32 { let o = _accessor.offset(VTOFFSET.testf3.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) } @discardableResult public func mutate(testf3: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf3.v); return _accessor.mutate(testf3, index: o) } public var testarrayofstring2Count: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func testarrayofstring2(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) } public var testarrayofsortedstructCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func testarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Ability.self, offset: _accessor.vector(at: o) + index * 8) } public func mutableTestarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability_Mutable? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : MyGame_Example_Ability_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 8) } public var flexCount: Int32 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func flex(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) } public var flex: [UInt8] { return _accessor.getVector(at: VTOFFSET.flex.v) ?? [] } public func mutate(flex: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.flex.v); return _accessor.directMutate(flex, index: _accessor.vector(at: o) + index * 1) } public var test5Count: Int32 { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func test5(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : _accessor.directRead(of: MyGame_Example_Test.self, offset: _accessor.vector(at: o) + index * 4) } public func mutableTest5(at index: Int32) -> MyGame_Example_Test_Mutable? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : MyGame_Example_Test_Mutable(_accessor.bb, o: _accessor.vector(at: o) + index * 4) } public var vectorOfLongsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func vectorOfLongs(at index: Int32) -> Int64 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.directRead(of: Int64.self, offset: _accessor.vector(at: o) + index * 8) } public var vectorOfLongs: [Int64] { return _accessor.getVector(at: VTOFFSET.vectorOfLongs.v) ?? [] } public func mutate(vectorOfLongs: Int64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return _accessor.directMutate(vectorOfLongs, index: _accessor.vector(at: o) + index * 8) } public var vectorOfDoublesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func vectorOfDoubles(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) } public var vectorOfDoubles: [Double] { return _accessor.getVector(at: VTOFFSET.vectorOfDoubles.v) ?? [] } public func mutate(vectorOfDoubles: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return _accessor.directMutate(vectorOfDoubles, index: _accessor.vector(at: o) + index * 8) } public var parentNamespaceTest: MyGame_InParentNamespace? { let o = _accessor.offset(VTOFFSET.parentNamespaceTest.v); return o == 0 ? nil : MyGame_InParentNamespace(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) } public var vectorOfReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func vectorOfReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) } public func vectorOfReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) } public var singleWeakReference: UInt64 { let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) } @discardableResult public func mutate(singleWeakReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return _accessor.mutate(singleWeakReference, index: o) } public var vectorOfWeakReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func vectorOfWeakReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) } public var vectorOfWeakReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfWeakReferences.v) ?? [] } public func mutate(vectorOfWeakReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return _accessor.directMutate(vectorOfWeakReferences, index: _accessor.vector(at: o) + index * 8) } public var vectorOfStrongReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func vectorOfStrongReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) } public func vectorOfStrongReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) } public var coOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.coOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) } @discardableResult public func mutate(coOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.coOwningReference.v); return _accessor.mutate(coOwningReference, index: o) } public var vectorOfCoOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func vectorOfCoOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) } public var vectorOfCoOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfCoOwningReferences.v) ?? [] } public func mutate(vectorOfCoOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return _accessor.directMutate(vectorOfCoOwningReferences, index: _accessor.vector(at: o) + index * 8) } public var nonOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) } @discardableResult public func mutate(nonOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return _accessor.mutate(nonOwningReference, index: o) } public var vectorOfNonOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func vectorOfNonOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) } public var vectorOfNonOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfNonOwningReferences.v) ?? [] } public func mutate(vectorOfNonOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return _accessor.directMutate(vectorOfNonOwningReferences, index: _accessor.vector(at: o) + index * 8) } public var anyUniqueType: MyGame_Example_AnyUniqueAliases { let o = _accessor.offset(VTOFFSET.anyUniqueType.v); return o == 0 ? .none_ : MyGame_Example_AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ } public func anyUnique(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyUnique.v); return o == 0 ? nil : _accessor.union(o) } public var anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases { let o = _accessor.offset(VTOFFSET.anyAmbiguousType.v); return o == 0 ? .none_ : MyGame_Example_AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ } public func anyAmbiguous(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyAmbiguous.v); return o == 0 ? nil : _accessor.union(o) } public var vectorOfEnumsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func vectorOfEnums(at index: Int32) -> MyGame_Example_Color? { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? MyGame_Example_Color.red : MyGame_Example_Color(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) } public var signedEnum: MyGame_Example_Race { let o = _accessor.offset(VTOFFSET.signedEnum.v); return o == 0 ? .none_ : MyGame_Example_Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .none_ } @discardableResult public func mutate(signedEnum: MyGame_Example_Race) -> Bool {let o = _accessor.offset(VTOFFSET.signedEnum.v); return _accessor.mutate(signedEnum.rawValue, index: o) } public var testrequirednestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func testrequirednestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) } public var testrequirednestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testrequirednestedflatbuffer.v) ?? [] } public func mutate(testrequirednestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return _accessor.directMutate(testrequirednestedflatbuffer, index: _accessor.vector(at: o) + index * 1) } public var scalarKeySortedTablesCount: Int32 { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func scalarKeySortedTables(at index: Int32) -> MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? nil : MyGame_Example_Stat(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) } public func scalarKeySortedTablesBy(key: UInt16) -> MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.scalarKeySortedTables.v); return o == 0 ? nil : MyGame_Example_Stat.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) } public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 51) } public static func add(pos: MyGame_Example_Vec3?, _ fbb: inout FlatBufferBuilder) { guard let pos = pos else { return }; fbb.create(struct: pos, position: VTOFFSET.pos.p) } public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) } public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) } public static func add(name: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) } public static func addVectorOf(inventory: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) } public static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 8, at: VTOFFSET.color.p) } public static func add(testType: MyGame_Example_Any_, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testType.rawValue, def: 0, at: VTOFFSET.testType.p) } public static func add(test: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test, at: VTOFFSET.test.p) } public static func addVectorOf(test4: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test4, at: VTOFFSET.test4.p) } public static func startVectorOfTest4(_ size: Int, in builder: inout FlatBufferBuilder) { builder.startVector(size * MemoryLayout.size, elementSize: MemoryLayout.alignment) } public static func addVectorOf(testarrayofstring: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring, at: VTOFFSET.testarrayofstring.p) } public static func addVectorOf(testarrayoftables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayoftables, at: VTOFFSET.testarrayoftables.p) } public static func add(enemy: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: enemy, at: VTOFFSET.enemy.p) } public static func addVectorOf(testnestedflatbuffer: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testnestedflatbuffer, at: VTOFFSET.testnestedflatbuffer.p) } public static func add(testempty: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testempty, at: VTOFFSET.testempty.p) } public static func add(testbool: Bool, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testbool, def: false, at: VTOFFSET.testbool.p) } public static func add(testhashs32Fnv1: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1, def: 0, at: VTOFFSET.testhashs32Fnv1.p) } public static func add(testhashu32Fnv1: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1, def: 0, at: VTOFFSET.testhashu32Fnv1.p) } public static func add(testhashs64Fnv1: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1, def: 0, at: VTOFFSET.testhashs64Fnv1.p) } public static func add(testhashu64Fnv1: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1, def: 0, at: VTOFFSET.testhashu64Fnv1.p) } public static func add(testhashs32Fnv1a: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1a, def: 0, at: VTOFFSET.testhashs32Fnv1a.p) } public static func add(testhashu32Fnv1a: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1a, def: 0, at: VTOFFSET.testhashu32Fnv1a.p) } public static func add(testhashs64Fnv1a: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1a, def: 0, at: VTOFFSET.testhashs64Fnv1a.p) } public static func add(testhashu64Fnv1a: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1a, def: 0, at: VTOFFSET.testhashu64Fnv1a.p) } public static func addVectorOf(testarrayofbools: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofbools, at: VTOFFSET.testarrayofbools.p) } public static func add(testf: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf, def: 3.14159, at: VTOFFSET.testf.p) } public static func add(testf2: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf2, def: 3.0, at: VTOFFSET.testf2.p) } public static func add(testf3: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf3, def: 0.0, at: VTOFFSET.testf3.p) } public static func addVectorOf(testarrayofstring2: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring2, at: VTOFFSET.testarrayofstring2.p) } public static func addVectorOf(testarrayofsortedstruct: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofsortedstruct, at: VTOFFSET.testarrayofsortedstruct.p) } public static func startVectorOfTestarrayofsortedstruct(_ size: Int, in builder: inout FlatBufferBuilder) { builder.startVector(size * MemoryLayout.size, elementSize: MemoryLayout.alignment) } public static func addVectorOf(flex: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: flex, at: VTOFFSET.flex.p) } public static func addVectorOf(test5: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test5, at: VTOFFSET.test5.p) } public static func startVectorOfTest5(_ size: Int, in builder: inout FlatBufferBuilder) { builder.startVector(size * MemoryLayout.size, elementSize: MemoryLayout.alignment) } public static func addVectorOf(vectorOfLongs: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfLongs, at: VTOFFSET.vectorOfLongs.p) } public static func addVectorOf(vectorOfDoubles: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfDoubles, at: VTOFFSET.vectorOfDoubles.p) } public static func add(parentNamespaceTest: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: parentNamespaceTest, at: VTOFFSET.parentNamespaceTest.p) } public static func addVectorOf(vectorOfReferrables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfReferrables, at: VTOFFSET.vectorOfReferrables.p) } public static func add(singleWeakReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: singleWeakReference, def: 0, at: VTOFFSET.singleWeakReference.p) } public static func addVectorOf(vectorOfWeakReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfWeakReferences, at: VTOFFSET.vectorOfWeakReferences.p) } public static func addVectorOf(vectorOfStrongReferrables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfStrongReferrables, at: VTOFFSET.vectorOfStrongReferrables.p) } public static func add(coOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: coOwningReference, def: 0, at: VTOFFSET.coOwningReference.p) } public static func addVectorOf(vectorOfCoOwningReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfCoOwningReferences, at: VTOFFSET.vectorOfCoOwningReferences.p) } public static func add(nonOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: nonOwningReference, def: 0, at: VTOFFSET.nonOwningReference.p) } public static func addVectorOf(vectorOfNonOwningReferences: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfNonOwningReferences, at: VTOFFSET.vectorOfNonOwningReferences.p) } public static func add(anyUniqueType: MyGame_Example_AnyUniqueAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyUniqueType.rawValue, def: 0, at: VTOFFSET.anyUniqueType.p) } public static func add(anyUnique: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyUnique, at: VTOFFSET.anyUnique.p) } public static func add(anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyAmbiguousType.rawValue, def: 0, at: VTOFFSET.anyAmbiguousType.p) } public static func add(anyAmbiguous: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyAmbiguous, at: VTOFFSET.anyAmbiguous.p) } public static func addVectorOf(vectorOfEnums: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfEnums, at: VTOFFSET.vectorOfEnums.p) } public static func add(signedEnum: MyGame_Example_Race, _ fbb: inout FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: VTOFFSET.signedEnum.p) } public static func addVectorOf(testrequirednestedflatbuffer: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testrequirednestedflatbuffer, at: VTOFFSET.testrequirednestedflatbuffer.p) } public static func addVectorOf(scalarKeySortedTables: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: scalarKeySortedTables, at: VTOFFSET.scalarKeySortedTables.p) } public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); fbb.require(table: end, fields: [10]); return end } public static func createMonster( _ fbb: inout FlatBufferBuilder, pos: MyGame_Example_Vec3? = nil, mana: Int16 = 150, hp: Int16 = 100, nameOffset name: Offset = Offset(), inventoryVectorOffset inventory: Offset = Offset(), color: MyGame_Example_Color = .blue, testType: MyGame_Example_Any_ = .none_, testOffset test: Offset = Offset(), test4VectorOffset test4: Offset = Offset(), testarrayofstringVectorOffset testarrayofstring: Offset = Offset(), testarrayoftablesVectorOffset testarrayoftables: Offset = Offset(), enemyOffset enemy: Offset = Offset(), testnestedflatbufferVectorOffset testnestedflatbuffer: Offset = Offset(), testemptyOffset testempty: Offset = Offset(), testbool: Bool = false, testhashs32Fnv1: Int32 = 0, testhashu32Fnv1: UInt32 = 0, testhashs64Fnv1: Int64 = 0, testhashu64Fnv1: UInt64 = 0, testhashs32Fnv1a: Int32 = 0, testhashu32Fnv1a: UInt32 = 0, testhashs64Fnv1a: Int64 = 0, testhashu64Fnv1a: UInt64 = 0, testarrayofboolsVectorOffset testarrayofbools: Offset = Offset(), testf: Float32 = 3.14159, testf2: Float32 = 3.0, testf3: Float32 = 0.0, testarrayofstring2VectorOffset testarrayofstring2: Offset = Offset(), testarrayofsortedstructVectorOffset testarrayofsortedstruct: Offset = Offset(), flexVectorOffset flex: Offset = Offset(), test5VectorOffset test5: Offset = Offset(), vectorOfLongsVectorOffset vectorOfLongs: Offset = Offset(), vectorOfDoublesVectorOffset vectorOfDoubles: Offset = Offset(), parentNamespaceTestOffset parentNamespaceTest: Offset = Offset(), vectorOfReferrablesVectorOffset vectorOfReferrables: Offset = Offset(), singleWeakReference: UInt64 = 0, vectorOfWeakReferencesVectorOffset vectorOfWeakReferences: Offset = Offset(), vectorOfStrongReferrablesVectorOffset vectorOfStrongReferrables: Offset = Offset(), coOwningReference: UInt64 = 0, vectorOfCoOwningReferencesVectorOffset vectorOfCoOwningReferences: Offset = Offset(), nonOwningReference: UInt64 = 0, vectorOfNonOwningReferencesVectorOffset vectorOfNonOwningReferences: Offset = Offset(), anyUniqueType: MyGame_Example_AnyUniqueAliases = .none_, anyUniqueOffset anyUnique: Offset = Offset(), anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases = .none_, anyAmbiguousOffset anyAmbiguous: Offset = Offset(), vectorOfEnumsVectorOffset vectorOfEnums: Offset = Offset(), signedEnum: MyGame_Example_Race = .none_, testrequirednestedflatbufferVectorOffset testrequirednestedflatbuffer: Offset = Offset(), scalarKeySortedTablesVectorOffset scalarKeySortedTables: Offset = Offset() ) -> Offset { let __start = MyGame_Example_Monster.startMonster(&fbb) MyGame_Example_Monster.add(pos: pos, &fbb) MyGame_Example_Monster.add(mana: mana, &fbb) MyGame_Example_Monster.add(hp: hp, &fbb) MyGame_Example_Monster.add(name: name, &fbb) MyGame_Example_Monster.addVectorOf(inventory: inventory, &fbb) MyGame_Example_Monster.add(color: color, &fbb) MyGame_Example_Monster.add(testType: testType, &fbb) MyGame_Example_Monster.add(test: test, &fbb) MyGame_Example_Monster.addVectorOf(test4: test4, &fbb) MyGame_Example_Monster.addVectorOf(testarrayofstring: testarrayofstring, &fbb) MyGame_Example_Monster.addVectorOf(testarrayoftables: testarrayoftables, &fbb) MyGame_Example_Monster.add(enemy: enemy, &fbb) MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: testnestedflatbuffer, &fbb) MyGame_Example_Monster.add(testempty: testempty, &fbb) MyGame_Example_Monster.add(testbool: testbool, &fbb) MyGame_Example_Monster.add(testhashs32Fnv1: testhashs32Fnv1, &fbb) MyGame_Example_Monster.add(testhashu32Fnv1: testhashu32Fnv1, &fbb) MyGame_Example_Monster.add(testhashs64Fnv1: testhashs64Fnv1, &fbb) MyGame_Example_Monster.add(testhashu64Fnv1: testhashu64Fnv1, &fbb) MyGame_Example_Monster.add(testhashs32Fnv1a: testhashs32Fnv1a, &fbb) MyGame_Example_Monster.add(testhashu32Fnv1a: testhashu32Fnv1a, &fbb) MyGame_Example_Monster.add(testhashs64Fnv1a: testhashs64Fnv1a, &fbb) MyGame_Example_Monster.add(testhashu64Fnv1a: testhashu64Fnv1a, &fbb) MyGame_Example_Monster.addVectorOf(testarrayofbools: testarrayofbools, &fbb) MyGame_Example_Monster.add(testf: testf, &fbb) MyGame_Example_Monster.add(testf2: testf2, &fbb) MyGame_Example_Monster.add(testf3: testf3, &fbb) MyGame_Example_Monster.addVectorOf(testarrayofstring2: testarrayofstring2, &fbb) MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: testarrayofsortedstruct, &fbb) MyGame_Example_Monster.addVectorOf(flex: flex, &fbb) MyGame_Example_Monster.addVectorOf(test5: test5, &fbb) MyGame_Example_Monster.addVectorOf(vectorOfLongs: vectorOfLongs, &fbb) MyGame_Example_Monster.addVectorOf(vectorOfDoubles: vectorOfDoubles, &fbb) MyGame_Example_Monster.add(parentNamespaceTest: parentNamespaceTest, &fbb) MyGame_Example_Monster.addVectorOf(vectorOfReferrables: vectorOfReferrables, &fbb) MyGame_Example_Monster.add(singleWeakReference: singleWeakReference, &fbb) MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: vectorOfWeakReferences, &fbb) MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: vectorOfStrongReferrables, &fbb) MyGame_Example_Monster.add(coOwningReference: coOwningReference, &fbb) MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: vectorOfCoOwningReferences, &fbb) MyGame_Example_Monster.add(nonOwningReference: nonOwningReference, &fbb) MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: vectorOfNonOwningReferences, &fbb) MyGame_Example_Monster.add(anyUniqueType: anyUniqueType, &fbb) MyGame_Example_Monster.add(anyUnique: anyUnique, &fbb) MyGame_Example_Monster.add(anyAmbiguousType: anyAmbiguousType, &fbb) MyGame_Example_Monster.add(anyAmbiguous: anyAmbiguous, &fbb) MyGame_Example_Monster.addVectorOf(vectorOfEnums: vectorOfEnums, &fbb) MyGame_Example_Monster.add(signedEnum: signedEnum, &fbb) MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: testrequirednestedflatbuffer, &fbb) MyGame_Example_Monster.addVectorOf(scalarKeySortedTables: scalarKeySortedTables, &fbb) return MyGame_Example_Monster.endMonster(&fbb, start: __start) } public static func sortVectorOfMonster(offsets:[Offset], _ fbb: inout FlatBufferBuilder) -> Offset { var off = offsets off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 10, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 10, fbb: fbb.buffer), fbb: fbb.buffer) < 0 } return fbb.createVector(ofOffsets: off) } fileprivate static func lookupByKey(vector: Int32, key: String, fbb: ByteBuffer) -> MyGame_Example_Monster? { let key = key.utf8.map { $0 } var span = fbb.read(def: Int32.self, position: Int(vector - 4)) var start: Int32 = 0 while span != 0 { var middle = span / 2 let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb) let comp = Table.compare(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 10, fbb: fbb), key, fbb: fbb) if comp > 0 { span = middle } else if comp < 0 { middle += 1 start += middle span -= middle } else { return MyGame_Example_Monster(fbb, o: tableOffset) } } return nil } public mutating func unpack() -> MyGame_Example_MonsterT { return MyGame_Example_MonsterT(&self) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT?) -> Offset { guard var obj = obj else { return Offset() } return pack(&builder, obj: &obj) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT) -> Offset { let __name = builder.create(string: obj.name) let __inventory = builder.createVector(obj.inventory) let __test = obj.test?.pack(builder: &builder) ?? Offset() MyGame_Example_Monster.startVectorOfTest4(obj.test4.count, in: &builder) for i in obj.test4 { guard let _o = i else { continue } builder.create(struct: _o) } let __test4 = builder.endVector(len: obj.test4.count) let __testarrayofstring = builder.createVector(ofStrings: obj.testarrayofstring.compactMap({ $0 }) ) var __testarrayoftables__: [Offset] = [] for var i in obj.testarrayoftables { __testarrayoftables__.append(MyGame_Example_Monster.pack(&builder, obj: &i)) } let __testarrayoftables = builder.createVector(ofOffsets: __testarrayoftables__) let __enemy = MyGame_Example_Monster.pack(&builder, obj: &obj.enemy) let __testnestedflatbuffer = builder.createVector(obj.testnestedflatbuffer) let __testempty = MyGame_Example_Stat.pack(&builder, obj: &obj.testempty) let __testarrayofbools = builder.createVector(obj.testarrayofbools) let __testarrayofstring2 = builder.createVector(ofStrings: obj.testarrayofstring2.compactMap({ $0 }) ) MyGame_Example_Monster.startVectorOfTestarrayofsortedstruct(obj.testarrayofsortedstruct.count, in: &builder) for i in obj.testarrayofsortedstruct { guard let _o = i else { continue } builder.create(struct: _o) } let __testarrayofsortedstruct = builder.endVector(len: obj.testarrayofsortedstruct.count) let __flex = builder.createVector(obj.flex) MyGame_Example_Monster.startVectorOfTest5(obj.test5.count, in: &builder) for i in obj.test5 { guard let _o = i else { continue } builder.create(struct: _o) } let __test5 = builder.endVector(len: obj.test5.count) let __vectorOfLongs = builder.createVector(obj.vectorOfLongs) let __vectorOfDoubles = builder.createVector(obj.vectorOfDoubles) let __parentNamespaceTest = MyGame_InParentNamespace.pack(&builder, obj: &obj.parentNamespaceTest) var __vectorOfReferrables__: [Offset] = [] for var i in obj.vectorOfReferrables { __vectorOfReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i)) } let __vectorOfReferrables = builder.createVector(ofOffsets: __vectorOfReferrables__) let __vectorOfWeakReferences = builder.createVector(obj.vectorOfWeakReferences) var __vectorOfStrongReferrables__: [Offset] = [] for var i in obj.vectorOfStrongReferrables { __vectorOfStrongReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i)) } let __vectorOfStrongReferrables = builder.createVector(ofOffsets: __vectorOfStrongReferrables__) let __vectorOfCoOwningReferences = builder.createVector(obj.vectorOfCoOwningReferences) let __vectorOfNonOwningReferences = builder.createVector(obj.vectorOfNonOwningReferences) let __anyUnique = obj.anyUnique?.pack(builder: &builder) ?? Offset() let __anyAmbiguous = obj.anyAmbiguous?.pack(builder: &builder) ?? Offset() let __vectorOfEnums = builder.createVector(obj.vectorOfEnums) let __testrequirednestedflatbuffer = builder.createVector(obj.testrequirednestedflatbuffer) var __scalarKeySortedTables__: [Offset] = [] for var i in obj.scalarKeySortedTables { __scalarKeySortedTables__.append(MyGame_Example_Stat.pack(&builder, obj: &i)) } let __scalarKeySortedTables = builder.createVector(ofOffsets: __scalarKeySortedTables__) let __root = MyGame_Example_Monster.startMonster(&builder) MyGame_Example_Monster.add(pos: obj.pos, &builder) MyGame_Example_Monster.add(mana: obj.mana, &builder) MyGame_Example_Monster.add(hp: obj.hp, &builder) MyGame_Example_Monster.add(name: __name, &builder) MyGame_Example_Monster.addVectorOf(inventory: __inventory, &builder) MyGame_Example_Monster.add(color: obj.color, &builder) if let o = obj.test?.type { MyGame_Example_Monster.add(testType: o, &builder) MyGame_Example_Monster.add(test: __test, &builder) } MyGame_Example_Monster.addVectorOf(test4: __test4, &builder) MyGame_Example_Monster.addVectorOf(testarrayofstring: __testarrayofstring, &builder) MyGame_Example_Monster.addVectorOf(testarrayoftables: __testarrayoftables, &builder) MyGame_Example_Monster.add(enemy: __enemy, &builder) MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: __testnestedflatbuffer, &builder) MyGame_Example_Monster.add(testempty: __testempty, &builder) MyGame_Example_Monster.add(testbool: obj.testbool, &builder) MyGame_Example_Monster.add(testhashs32Fnv1: obj.testhashs32Fnv1, &builder) MyGame_Example_Monster.add(testhashu32Fnv1: obj.testhashu32Fnv1, &builder) MyGame_Example_Monster.add(testhashs64Fnv1: obj.testhashs64Fnv1, &builder) MyGame_Example_Monster.add(testhashu64Fnv1: obj.testhashu64Fnv1, &builder) MyGame_Example_Monster.add(testhashs32Fnv1a: obj.testhashs32Fnv1a, &builder) MyGame_Example_Monster.add(testhashu32Fnv1a: obj.testhashu32Fnv1a, &builder) MyGame_Example_Monster.add(testhashs64Fnv1a: obj.testhashs64Fnv1a, &builder) MyGame_Example_Monster.add(testhashu64Fnv1a: obj.testhashu64Fnv1a, &builder) MyGame_Example_Monster.addVectorOf(testarrayofbools: __testarrayofbools, &builder) MyGame_Example_Monster.add(testf: obj.testf, &builder) MyGame_Example_Monster.add(testf2: obj.testf2, &builder) MyGame_Example_Monster.add(testf3: obj.testf3, &builder) MyGame_Example_Monster.addVectorOf(testarrayofstring2: __testarrayofstring2, &builder) MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: __testarrayofsortedstruct, &builder) MyGame_Example_Monster.addVectorOf(flex: __flex, &builder) MyGame_Example_Monster.addVectorOf(test5: __test5, &builder) MyGame_Example_Monster.addVectorOf(vectorOfLongs: __vectorOfLongs, &builder) MyGame_Example_Monster.addVectorOf(vectorOfDoubles: __vectorOfDoubles, &builder) MyGame_Example_Monster.add(parentNamespaceTest: __parentNamespaceTest, &builder) MyGame_Example_Monster.addVectorOf(vectorOfReferrables: __vectorOfReferrables, &builder) MyGame_Example_Monster.add(singleWeakReference: obj.singleWeakReference, &builder) MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: __vectorOfWeakReferences, &builder) MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: __vectorOfStrongReferrables, &builder) MyGame_Example_Monster.add(coOwningReference: obj.coOwningReference, &builder) MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: __vectorOfCoOwningReferences, &builder) MyGame_Example_Monster.add(nonOwningReference: obj.nonOwningReference, &builder) MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: __vectorOfNonOwningReferences, &builder) if let o = obj.anyUnique?.type { MyGame_Example_Monster.add(anyUniqueType: o, &builder) MyGame_Example_Monster.add(anyUnique: __anyUnique, &builder) } if let o = obj.anyAmbiguous?.type { MyGame_Example_Monster.add(anyAmbiguousType: o, &builder) MyGame_Example_Monster.add(anyAmbiguous: __anyAmbiguous, &builder) } MyGame_Example_Monster.addVectorOf(vectorOfEnums: __vectorOfEnums, &builder) MyGame_Example_Monster.add(signedEnum: obj.signedEnum, &builder) MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: __testrequirednestedflatbuffer, &builder) MyGame_Example_Monster.addVectorOf(scalarKeySortedTables: __scalarKeySortedTables, &builder) return MyGame_Example_Monster.endMonster(&builder, start: __root) } } public class MyGame_Example_MonsterT: NativeObject { public var pos: MyGame_Example_Vec3? public var mana: Int16 public var hp: Int16 public var name: String public var inventory: [UInt8] public var color: MyGame_Example_Color public var test: MyGame_Example_Any_Union? public var test4: [MyGame_Example_Test?] public var testarrayofstring: [String?] public var testarrayoftables: [MyGame_Example_MonsterT?] public var enemy: MyGame_Example_MonsterT? public var testnestedflatbuffer: [UInt8] public var testempty: MyGame_Example_StatT? public var testbool: Bool public var testhashs32Fnv1: Int32 public var testhashu32Fnv1: UInt32 public var testhashs64Fnv1: Int64 public var testhashu64Fnv1: UInt64 public var testhashs32Fnv1a: Int32 public var testhashu32Fnv1a: UInt32 public var testhashs64Fnv1a: Int64 public var testhashu64Fnv1a: UInt64 public var testarrayofbools: [Bool] public var testf: Float32 public var testf2: Float32 public var testf3: Float32 public var testarrayofstring2: [String?] public var testarrayofsortedstruct: [MyGame_Example_Ability?] public var flex: [UInt8] public var test5: [MyGame_Example_Test?] public var vectorOfLongs: [Int64] public var vectorOfDoubles: [Double] public var parentNamespaceTest: MyGame_InParentNamespaceT? public var vectorOfReferrables: [MyGame_Example_ReferrableT?] public var singleWeakReference: UInt64 public var vectorOfWeakReferences: [UInt64] public var vectorOfStrongReferrables: [MyGame_Example_ReferrableT?] public var coOwningReference: UInt64 public var vectorOfCoOwningReferences: [UInt64] public var nonOwningReference: UInt64 public var vectorOfNonOwningReferences: [UInt64] public var anyUnique: MyGame_Example_AnyUniqueAliasesUnion? public var anyAmbiguous: MyGame_Example_AnyAmbiguousAliasesUnion? public var vectorOfEnums: [MyGame_Example_Color] public var signedEnum: MyGame_Example_Race public var testrequirednestedflatbuffer: [UInt8] public var scalarKeySortedTables: [MyGame_Example_StatT?] public init(_ _t: inout MyGame_Example_Monster) { pos = _t.pos mana = _t.mana hp = _t.hp name = _t.name inventory = [] for index in 0..<_t.inventoryCount { inventory.append(_t.inventory(at: index)) } color = _t.color switch _t.testType { case .monster: var _v = _t.test(type: MyGame_Example_Monster.self) test = MyGame_Example_Any_Union(_v?.unpack(), type: .monster) case .testsimpletablewithenum: var _v = _t.test(type: MyGame_Example_TestSimpleTableWithEnum.self) test = MyGame_Example_Any_Union(_v?.unpack(), type: .testsimpletablewithenum) case .mygameExample2Monster: var _v = _t.test(type: MyGame_Example2_Monster.self) test = MyGame_Example_Any_Union(_v?.unpack(), type: .mygameExample2Monster) default: break } test4 = [] for index in 0..<_t.test4Count { test4.append(_t.test4(at: index)) } testarrayofstring = [] for index in 0..<_t.testarrayofstringCount { testarrayofstring.append(_t.testarrayofstring(at: index)) } testarrayoftables = [] for index in 0..<_t.testarrayoftablesCount { var __v_ = _t.testarrayoftables(at: index) testarrayoftables.append(__v_?.unpack()) } var __enemy = _t.enemy enemy = __enemy?.unpack() testnestedflatbuffer = [] for index in 0..<_t.testnestedflatbufferCount { testnestedflatbuffer.append(_t.testnestedflatbuffer(at: index)) } var __testempty = _t.testempty testempty = __testempty?.unpack() testbool = _t.testbool testhashs32Fnv1 = _t.testhashs32Fnv1 testhashu32Fnv1 = _t.testhashu32Fnv1 testhashs64Fnv1 = _t.testhashs64Fnv1 testhashu64Fnv1 = _t.testhashu64Fnv1 testhashs32Fnv1a = _t.testhashs32Fnv1a testhashu32Fnv1a = _t.testhashu32Fnv1a testhashs64Fnv1a = _t.testhashs64Fnv1a testhashu64Fnv1a = _t.testhashu64Fnv1a testarrayofbools = [] for index in 0..<_t.testarrayofboolsCount { testarrayofbools.append(_t.testarrayofbools(at: index)) } testf = _t.testf testf2 = _t.testf2 testf3 = _t.testf3 testarrayofstring2 = [] for index in 0..<_t.testarrayofstring2Count { testarrayofstring2.append(_t.testarrayofstring2(at: index)) } testarrayofsortedstruct = [] for index in 0..<_t.testarrayofsortedstructCount { testarrayofsortedstruct.append(_t.testarrayofsortedstruct(at: index)) } flex = [] for index in 0..<_t.flexCount { flex.append(_t.flex(at: index)) } test5 = [] for index in 0..<_t.test5Count { test5.append(_t.test5(at: index)) } vectorOfLongs = [] for index in 0..<_t.vectorOfLongsCount { vectorOfLongs.append(_t.vectorOfLongs(at: index)) } vectorOfDoubles = [] for index in 0..<_t.vectorOfDoublesCount { vectorOfDoubles.append(_t.vectorOfDoubles(at: index)) } var __parentNamespaceTest = _t.parentNamespaceTest parentNamespaceTest = __parentNamespaceTest?.unpack() vectorOfReferrables = [] for index in 0..<_t.vectorOfReferrablesCount { var __v_ = _t.vectorOfReferrables(at: index) vectorOfReferrables.append(__v_?.unpack()) } singleWeakReference = _t.singleWeakReference vectorOfWeakReferences = [] for index in 0..<_t.vectorOfWeakReferencesCount { vectorOfWeakReferences.append(_t.vectorOfWeakReferences(at: index)) } vectorOfStrongReferrables = [] for index in 0..<_t.vectorOfStrongReferrablesCount { var __v_ = _t.vectorOfStrongReferrables(at: index) vectorOfStrongReferrables.append(__v_?.unpack()) } coOwningReference = _t.coOwningReference vectorOfCoOwningReferences = [] for index in 0..<_t.vectorOfCoOwningReferencesCount { vectorOfCoOwningReferences.append(_t.vectorOfCoOwningReferences(at: index)) } nonOwningReference = _t.nonOwningReference vectorOfNonOwningReferences = [] for index in 0..<_t.vectorOfNonOwningReferencesCount { vectorOfNonOwningReferences.append(_t.vectorOfNonOwningReferences(at: index)) } switch _t.anyUniqueType { case .m: var _v = _t.anyUnique(type: MyGame_Example_Monster.self) anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m) case .ts: var _v = _t.anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self) anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .ts) case .m2: var _v = _t.anyUnique(type: MyGame_Example2_Monster.self) anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m2) default: break } switch _t.anyAmbiguousType { case .m1: var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self) anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m1) case .m2: var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self) anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m2) case .m3: var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self) anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m3) default: break } vectorOfEnums = [] for index in 0..<_t.vectorOfEnumsCount { vectorOfEnums.append(_t.vectorOfEnums(at: index)!) } signedEnum = _t.signedEnum testrequirednestedflatbuffer = [] for index in 0..<_t.testrequirednestedflatbufferCount { testrequirednestedflatbuffer.append(_t.testrequirednestedflatbuffer(at: index)) } scalarKeySortedTables = [] for index in 0..<_t.scalarKeySortedTablesCount { var __v_ = _t.scalarKeySortedTables(at: index) scalarKeySortedTables.append(__v_?.unpack()) } } public init() { pos = MyGame_Example_Vec3() mana = 150 hp = 100 name = "" inventory = [] color = .blue test4 = [] testarrayofstring = [] testarrayoftables = [] enemy = MyGame_Example_MonsterT() testnestedflatbuffer = [] testempty = MyGame_Example_StatT() testbool = false testhashs32Fnv1 = 0 testhashu32Fnv1 = 0 testhashs64Fnv1 = 0 testhashu64Fnv1 = 0 testhashs32Fnv1a = 0 testhashu32Fnv1a = 0 testhashs64Fnv1a = 0 testhashu64Fnv1a = 0 testarrayofbools = [] testf = 3.14159 testf2 = 3.0 testf3 = 0.0 testarrayofstring2 = [] testarrayofsortedstruct = [] flex = [] test5 = [] vectorOfLongs = [] vectorOfDoubles = [] parentNamespaceTest = MyGame_InParentNamespaceT() vectorOfReferrables = [] singleWeakReference = 0 vectorOfWeakReferences = [] vectorOfStrongReferrables = [] coOwningReference = 0 vectorOfCoOwningReferences = [] nonOwningReference = 0 vectorOfNonOwningReferences = [] vectorOfEnums = [] signedEnum = .none_ testrequirednestedflatbuffer = [] scalarKeySortedTables = [] } public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Monster.self) } } public struct MyGame_Example_TypeAliases: FlatBufferObject, ObjectAPIPacker { static func validateVersion() { FlatBuffersVersion_2_0_0() } public var __buffer: ByteBuffer! { return _accessor.bb } private var _accessor: Table public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) } public static func getRootAsTypeAliases(bb: ByteBuffer) -> MyGame_Example_TypeAliases { return MyGame_Example_TypeAliases(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) } private init(_ t: Table) { _accessor = t } public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) } private enum VTOFFSET: VOffset { case i8 = 4 case u8 = 6 case i16 = 8 case u16 = 10 case i32 = 12 case u32 = 14 case i64 = 16 case u64 = 18 case f32 = 20 case f64 = 22 case v8 = 24 case vf64 = 26 var v: Int32 { Int32(self.rawValue) } var p: VOffset { self.rawValue } } public var i8: Int8 { let o = _accessor.offset(VTOFFSET.i8.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int8.self, at: o) } @discardableResult public func mutate(i8: Int8) -> Bool {let o = _accessor.offset(VTOFFSET.i8.v); return _accessor.mutate(i8, index: o) } public var u8: UInt8 { let o = _accessor.offset(VTOFFSET.u8.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt8.self, at: o) } @discardableResult public func mutate(u8: UInt8) -> Bool {let o = _accessor.offset(VTOFFSET.u8.v); return _accessor.mutate(u8, index: o) } public var i16: Int16 { let o = _accessor.offset(VTOFFSET.i16.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) } @discardableResult public func mutate(i16: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.i16.v); return _accessor.mutate(i16, index: o) } public var u16: UInt16 { let o = _accessor.offset(VTOFFSET.u16.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) } @discardableResult public func mutate(u16: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.u16.v); return _accessor.mutate(u16, index: o) } public var i32: Int32 { let o = _accessor.offset(VTOFFSET.i32.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) } @discardableResult public func mutate(i32: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.i32.v); return _accessor.mutate(i32, index: o) } public var u32: UInt32 { let o = _accessor.offset(VTOFFSET.u32.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) } @discardableResult public func mutate(u32: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.u32.v); return _accessor.mutate(u32, index: o) } public var i64: Int64 { let o = _accessor.offset(VTOFFSET.i64.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) } @discardableResult public func mutate(i64: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.i64.v); return _accessor.mutate(i64, index: o) } public var u64: UInt64 { let o = _accessor.offset(VTOFFSET.u64.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) } @discardableResult public func mutate(u64: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.u64.v); return _accessor.mutate(u64, index: o) } public var f32: Float32 { let o = _accessor.offset(VTOFFSET.f32.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) } @discardableResult public func mutate(f32: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.f32.v); return _accessor.mutate(f32, index: o) } public var f64: Double { let o = _accessor.offset(VTOFFSET.f64.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Double.self, at: o) } @discardableResult public func mutate(f64: Double) -> Bool {let o = _accessor.offset(VTOFFSET.f64.v); return _accessor.mutate(f64, index: o) } public var v8Count: Int32 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func v8(at index: Int32) -> Int8 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.directRead(of: Int8.self, offset: _accessor.vector(at: o) + index * 1) } public var v8: [Int8] { return _accessor.getVector(at: VTOFFSET.v8.v) ?? [] } public func mutate(v8: Int8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.v8.v); return _accessor.directMutate(v8, index: _accessor.vector(at: o) + index * 1) } public var vf64Count: Int32 { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.vector(count: o) } public func vf64(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) } public var vf64: [Double] { return _accessor.getVector(at: VTOFFSET.vf64.v) ?? [] } public func mutate(vf64: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vf64.v); return _accessor.directMutate(vf64, index: _accessor.vector(at: o) + index * 8) } public static func startTypeAliases(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 12) } public static func add(i8: Int8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i8, def: 0, at: VTOFFSET.i8.p) } public static func add(u8: UInt8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u8, def: 0, at: VTOFFSET.u8.p) } public static func add(i16: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i16, def: 0, at: VTOFFSET.i16.p) } public static func add(u16: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u16, def: 0, at: VTOFFSET.u16.p) } public static func add(i32: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i32, def: 0, at: VTOFFSET.i32.p) } public static func add(u32: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u32, def: 0, at: VTOFFSET.u32.p) } public static func add(i64: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i64, def: 0, at: VTOFFSET.i64.p) } public static func add(u64: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u64, def: 0, at: VTOFFSET.u64.p) } public static func add(f32: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f32, def: 0.0, at: VTOFFSET.f32.p) } public static func add(f64: Double, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f64, def: 0.0, at: VTOFFSET.f64.p) } public static func addVectorOf(v8: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: v8, at: VTOFFSET.v8.p) } public static func addVectorOf(vf64: Offset, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vf64, at: VTOFFSET.vf64.p) } public static func endTypeAliases(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset { let end = Offset(offset: fbb.endTable(at: start)); return end } public static func createTypeAliases( _ fbb: inout FlatBufferBuilder, i8: Int8 = 0, u8: UInt8 = 0, i16: Int16 = 0, u16: UInt16 = 0, i32: Int32 = 0, u32: UInt32 = 0, i64: Int64 = 0, u64: UInt64 = 0, f32: Float32 = 0.0, f64: Double = 0.0, v8VectorOffset v8: Offset = Offset(), vf64VectorOffset vf64: Offset = Offset() ) -> Offset { let __start = MyGame_Example_TypeAliases.startTypeAliases(&fbb) MyGame_Example_TypeAliases.add(i8: i8, &fbb) MyGame_Example_TypeAliases.add(u8: u8, &fbb) MyGame_Example_TypeAliases.add(i16: i16, &fbb) MyGame_Example_TypeAliases.add(u16: u16, &fbb) MyGame_Example_TypeAliases.add(i32: i32, &fbb) MyGame_Example_TypeAliases.add(u32: u32, &fbb) MyGame_Example_TypeAliases.add(i64: i64, &fbb) MyGame_Example_TypeAliases.add(u64: u64, &fbb) MyGame_Example_TypeAliases.add(f32: f32, &fbb) MyGame_Example_TypeAliases.add(f64: f64, &fbb) MyGame_Example_TypeAliases.addVectorOf(v8: v8, &fbb) MyGame_Example_TypeAliases.addVectorOf(vf64: vf64, &fbb) return MyGame_Example_TypeAliases.endTypeAliases(&fbb, start: __start) } public mutating func unpack() -> MyGame_Example_TypeAliasesT { return MyGame_Example_TypeAliasesT(&self) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT?) -> Offset { guard var obj = obj else { return Offset() } return pack(&builder, obj: &obj) } public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT) -> Offset { let __v8 = builder.createVector(obj.v8) let __vf64 = builder.createVector(obj.vf64) let __root = MyGame_Example_TypeAliases.startTypeAliases(&builder) MyGame_Example_TypeAliases.add(i8: obj.i8, &builder) MyGame_Example_TypeAliases.add(u8: obj.u8, &builder) MyGame_Example_TypeAliases.add(i16: obj.i16, &builder) MyGame_Example_TypeAliases.add(u16: obj.u16, &builder) MyGame_Example_TypeAliases.add(i32: obj.i32, &builder) MyGame_Example_TypeAliases.add(u32: obj.u32, &builder) MyGame_Example_TypeAliases.add(i64: obj.i64, &builder) MyGame_Example_TypeAliases.add(u64: obj.u64, &builder) MyGame_Example_TypeAliases.add(f32: obj.f32, &builder) MyGame_Example_TypeAliases.add(f64: obj.f64, &builder) MyGame_Example_TypeAliases.addVectorOf(v8: __v8, &builder) MyGame_Example_TypeAliases.addVectorOf(vf64: __vf64, &builder) return MyGame_Example_TypeAliases.endTypeAliases(&builder, start: __root) } } public class MyGame_Example_TypeAliasesT: NativeObject { public var i8: Int8 public var u8: UInt8 public var i16: Int16 public var u16: UInt16 public var i32: Int32 public var u32: UInt32 public var i64: Int64 public var u64: UInt64 public var f32: Float32 public var f64: Double public var v8: [Int8] public var vf64: [Double] public init(_ _t: inout MyGame_Example_TypeAliases) { i8 = _t.i8 u8 = _t.u8 i16 = _t.i16 u16 = _t.u16 i32 = _t.i32 u32 = _t.u32 i64 = _t.i64 u64 = _t.u64 f32 = _t.f32 f64 = _t.f64 v8 = [] for index in 0..<_t.v8Count { v8.append(_t.v8(at: index)) } vf64 = [] for index in 0..<_t.vf64Count { vf64.append(_t.vf64(at: index)) } } public init() { i8 = 0 u8 = 0 i16 = 0 u16 = 0 i32 = 0 u32 = 0 i64 = 0 u64 = 0 f32 = 0.0 f64 = 0.0 v8 = [] vf64 = [] } public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TypeAliases.self) } }