320.vert ERROR: 0:6: 's' : member of block cannot be or contain a sampler, image, or atomic_uint type ERROR: 0:14: 'location' : overlapping use of location 12 ERROR: 0:16: 'input block' : not supported in this stage: vertex ERROR: 0:18: 'gl_PerVertex' : block redeclaration has extra members ERROR: 0:28: 'gl_PointSize' : member of nameless block was not redeclared ERROR: 0:28: 'assign' : cannot convert from ' const float' to ' gl_PointSize highp void PointSize' ERROR: 0:31: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use ERROR: 0:36: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block ERROR: 0:40: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block ERROR: 0:44: 'centroid' : cannot use centroid qualifier on an interface block ERROR: 0:48: 'invariant' : cannot use invariant qualifier on an interface block ERROR: 0:68: 'variable indexing buffer block array' : not supported with this profile: es ERROR: 0:73: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument ERROR: 0:76: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:77: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:78: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:79: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:80: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:81: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:116: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:117: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:118: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:120: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:121: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:122: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:123: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:191: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:192: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:193: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:211: 'textureSize' : no matching overloaded function found ERROR: 0:211: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' ERROR: 0:252: 'interpolateAtCentroid' : no matching overloaded function found ERROR: 0:253: 'interpolateAtSample' : no matching overloaded function found ERROR: 0:254: 'interpolateAtOffset' : no matching overloaded function found ERROR: 34 compilation errors. No code generated. Shader version: 320 ERROR: node is still EOpNull! 0:23 Function Definition: main( ( global void) 0:23 Function Parameters: 0:25 Sequence 0:25 Sequence 0:25 move second child to first child ( temp highp int) 0:25 'sum' ( temp highp int) 0:25 add ( temp highp int) 0:25 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 0:27 move second child to first child ( temp highp 4-component vector of float) 0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 0:27 Constant: 0:27 0 (const uint) 0:27 Constant: 0:27 1.000000 0:27 1.000000 0:27 1.000000 0:27 1.000000 0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize) 0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 0:28 Constant: 0:28 1 (const uint) 0:62 Function Definition: pfoo( ( global void) 0:62 Function Parameters: 0:? Sequence 0:65 move second child to first child ( temp highp 2-component vector of float) 0:65 'h' ( noContraction temp highp 2-component vector of float) 0:65 fma ( global highp 2-component vector of float) 0:65 'inf' ( in highp 2-component vector of float) 0:65 'ing' ( in highp 2-component vector of float) 0:65 'h' ( noContraction temp highp 2-component vector of float) 0:66 indirect index ( temp lowp sampler2D) 0:66 'sArray' ( uniform 4-element array of lowp sampler2D) 0:66 add ( temp highp int) 0:66 'sIndex' ( uniform highp int) 0:66 Constant: 0:66 1 (const int) 0:67 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform highp int i}) 0:67 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i}) 0:67 add ( temp highp int) 0:67 'sIndex' ( uniform highp int) 0:67 Constant: 0:67 1 (const int) 0:68 indirect index (layout( column_major shared) temp block{layout( column_major shared) buffer highp int i}) 0:68 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i}) 0:68 subtract ( temp highp int) 0:68 'sIndex' ( uniform highp int) 0:68 Constant: 0:68 2 (const int) 0:69 direct index ( writeonly temp highp image2D) 0:69 'iArray' ( writeonly uniform 5-element array of highp image2D) 0:69 Constant: 0:69 2 (const int) 0:70 indirect index ( writeonly temp highp image2D) 0:70 'iArray' ( writeonly uniform 5-element array of highp image2D) 0:70 subtract ( temp highp int) 0:70 'sIndex' ( uniform highp int) 0:70 Constant: 0:70 2 (const int) 0:71 textureGatherOffset ( global lowp 4-component vector of float) 0:71 direct index ( temp lowp sampler2D) 0:71 'sArray' ( uniform 4-element array of lowp sampler2D) 0:71 Constant: 0:71 0 (const int) 0:71 Constant: 0:71 0.100000 0:71 0.100000 0:71 Convert float to int ( temp lowp 2-component vector of int) 0:71 'inf' ( in highp 2-component vector of float) 0:72 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp) 0:72 direct index ( temp lowp sampler2D) 0:72 'sArray' ( uniform 4-element array of lowp sampler2D) 0:72 Constant: 0:72 0 (const int) 0:72 Constant: 0:72 0.100000 0:72 0.100000 0:72 Constant: 0:72 0 (const int) 0:72 0 (const int) 0:72 0 (const int) 0:72 0 (const int) 0:72 0 (const int) 0:72 0 (const int) 0:72 0 (const int) 0:72 0 (const int) 0:73 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp) 0:73 direct index ( temp lowp sampler2D) 0:73 'sArray' ( uniform 4-element array of lowp sampler2D) 0:73 Constant: 0:73 0 (const int) 0:73 Constant: 0:73 0.100000 0:73 0.100000 0:73 'offsets' ( uniform 4-element array of highp 2-component vector of int) 0:101 Function Definition: bufferT( ( global void) 0:101 Function Parameters: 0:103 Sequence 0:103 Sequence 0:103 move second child to first child ( temp highp int) 0:103 's1' ( temp highp int) 0:103 textureSize ( global highp int) 0:103 'bufSamp1' ( uniform highp samplerBuffer) 0:104 Sequence 0:104 move second child to first child ( temp highp int) 0:104 's2' ( temp highp int) 0:104 textureSize ( global highp int) 0:104 'bufSamp2' ( uniform highp isamplerBuffer) 0:105 Sequence 0:105 move second child to first child ( temp highp int) 0:105 's3' ( temp highp int) 0:105 textureSize ( global highp int) 0:105 'bufSamp3' ( uniform highp usamplerBuffer) 0:107 Sequence 0:107 move second child to first child ( temp highp int) 0:107 's4' ( temp highp int) 0:107 imageQuerySize ( global highp int) 0:107 'bufSamp4' ( writeonly uniform highp imageBuffer) 0:108 Sequence 0:108 move second child to first child ( temp highp int) 0:108 's5' ( temp highp int) 0:108 imageQuerySize ( global highp int) 0:108 'bufSamp5' ( writeonly uniform highp iimageBuffer) 0:109 Sequence 0:109 move second child to first child ( temp highp int) 0:109 's6' ( temp highp int) 0:109 imageQuerySize ( global highp int) 0:109 'bufSamp6' ( writeonly uniform highp uimageBuffer) 0:111 Sequence 0:111 move second child to first child ( temp highp 4-component vector of float) 0:111 'f1' ( temp highp 4-component vector of float) 0:111 textureFetch ( global highp 4-component vector of float) 0:111 'bufSamp1' ( uniform highp samplerBuffer) 0:111 's1' ( temp highp int) 0:112 Sequence 0:112 move second child to first child ( temp highp 4-component vector of int) 0:112 'f2' ( temp highp 4-component vector of int) 0:112 textureFetch ( global highp 4-component vector of int) 0:112 'bufSamp2' ( uniform highp isamplerBuffer) 0:112 's2' ( temp highp int) 0:113 Sequence 0:113 move second child to first child ( temp highp 4-component vector of uint) 0:113 'f3' ( temp highp 4-component vector of uint) 0:113 textureFetch ( global highp 4-component vector of uint) 0:113 'bufSamp3' ( uniform highp usamplerBuffer) 0:113 's3' ( temp highp int) 0:149 Function Definition: CAT( ( global void) 0:149 Function Parameters: 0:151 Sequence 0:151 Sequence 0:151 move second child to first child ( temp highp 3-component vector of int) 0:151 's4' ( temp highp 3-component vector of int) 0:151 textureSize ( global highp 3-component vector of int) 0:151 'CA4' ( uniform highp samplerCubeArray) 0:151 Constant: 0:151 1 (const int) 0:152 Sequence 0:152 move second child to first child ( temp highp 3-component vector of int) 0:152 's5' ( temp highp 3-component vector of int) 0:152 textureSize ( global highp 3-component vector of int) 0:152 'CA5' ( uniform highp samplerCubeArrayShadow) 0:152 Constant: 0:152 1 (const int) 0:153 Sequence 0:153 move second child to first child ( temp highp 3-component vector of int) 0:153 's6' ( temp highp 3-component vector of int) 0:153 textureSize ( global highp 3-component vector of int) 0:153 'CA6' ( uniform highp isamplerCubeArray) 0:153 Constant: 0:153 1 (const int) 0:154 Sequence 0:154 move second child to first child ( temp highp 3-component vector of int) 0:154 's7' ( temp highp 3-component vector of int) 0:154 textureSize ( global highp 3-component vector of int) 0:154 'CA7' ( uniform highp usamplerCubeArray) 0:154 Constant: 0:154 1 (const int) 0:156 Sequence 0:156 move second child to first child ( temp highp 4-component vector of float) 0:156 't4' ( temp highp 4-component vector of float) 0:156 texture ( global highp 4-component vector of float) 0:156 'CA4' ( uniform highp samplerCubeArray) 0:156 Constant: 0:156 0.500000 0:156 0.500000 0:156 0.500000 0:156 0.500000 0:157 Sequence 0:157 move second child to first child ( temp highp float) 0:157 't5' ( temp highp float) 0:157 texture ( global highp float) 0:157 'CA5' ( uniform highp samplerCubeArrayShadow) 0:157 Constant: 0:157 0.500000 0:157 0.500000 0:157 0.500000 0:157 0.500000 0:157 Constant: 0:157 3.000000 0:158 Sequence 0:158 move second child to first child ( temp highp 4-component vector of int) 0:158 't6' ( temp highp 4-component vector of int) 0:158 texture ( global highp 4-component vector of int) 0:158 'CA6' ( uniform highp isamplerCubeArray) 0:158 Constant: 0:158 0.500000 0:158 0.500000 0:158 0.500000 0:158 0.500000 0:159 Sequence 0:159 move second child to first child ( temp highp 4-component vector of uint) 0:159 't7' ( temp highp 4-component vector of uint) 0:159 texture ( global highp 4-component vector of uint) 0:159 'CA7' ( uniform highp usamplerCubeArray) 0:159 Constant: 0:159 0.500000 0:159 0.500000 0:159 0.500000 0:159 0.500000 0:161 Sequence 0:161 move second child to first child ( temp highp 4-component vector of float) 0:161 'L4' ( temp highp 4-component vector of float) 0:161 textureLod ( global highp 4-component vector of float) 0:161 'CA4' ( uniform highp samplerCubeArray) 0:161 Constant: 0:161 0.500000 0:161 0.500000 0:161 0.500000 0:161 0.500000 0:161 Constant: 0:161 0.240000 0:162 Sequence 0:162 move second child to first child ( temp highp 4-component vector of int) 0:162 'L6' ( temp highp 4-component vector of int) 0:162 textureLod ( global highp 4-component vector of int) 0:162 'CA6' ( uniform highp isamplerCubeArray) 0:162 Constant: 0:162 0.500000 0:162 0.500000 0:162 0.500000 0:162 0.500000 0:162 Constant: 0:162 0.260000 0:163 Sequence 0:163 move second child to first child ( temp highp 4-component vector of uint) 0:163 'L7' ( temp highp 4-component vector of uint) 0:163 textureLod ( global highp 4-component vector of uint) 0:163 'CA7' ( uniform highp usamplerCubeArray) 0:163 Constant: 0:163 0.500000 0:163 0.500000 0:163 0.500000 0:163 0.500000 0:163 Constant: 0:163 0.270000 0:165 Sequence 0:165 move second child to first child ( temp highp 4-component vector of float) 0:165 'g4' ( temp highp 4-component vector of float) 0:165 textureGrad ( global highp 4-component vector of float) 0:165 'CA4' ( uniform highp samplerCubeArray) 0:165 Constant: 0:165 0.500000 0:165 0.500000 0:165 0.500000 0:165 0.500000 0:165 Constant: 0:165 0.100000 0:165 0.100000 0:165 0.100000 0:165 Constant: 0:165 0.200000 0:165 0.200000 0:165 0.200000 0:166 Sequence 0:166 move second child to first child ( temp highp 4-component vector of int) 0:166 'g6' ( temp highp 4-component vector of int) 0:166 textureGrad ( global highp 4-component vector of int) 0:166 'CA6' ( uniform highp isamplerCubeArray) 0:166 Constant: 0:166 0.500000 0:166 0.500000 0:166 0.500000 0:166 0.500000 0:166 Constant: 0:166 0.100000 0:166 0.100000 0:166 0.100000 0:166 Constant: 0:166 0.200000 0:166 0.200000 0:166 0.200000 0:167 Sequence 0:167 move second child to first child ( temp highp 4-component vector of uint) 0:167 'g7' ( temp highp 4-component vector of uint) 0:167 textureGrad ( global highp 4-component vector of uint) 0:167 'CA7' ( uniform highp usamplerCubeArray) 0:167 Constant: 0:167 0.500000 0:167 0.500000 0:167 0.500000 0:167 0.500000 0:167 Constant: 0:167 0.100000 0:167 0.100000 0:167 0.100000 0:167 Constant: 0:167 0.200000 0:167 0.200000 0:167 0.200000 0:169 Sequence 0:169 move second child to first child ( temp highp 4-component vector of float) 0:169 'gath4' ( temp highp 4-component vector of float) 0:169 textureGather ( global highp 4-component vector of float) 0:169 'CA4' ( uniform highp samplerCubeArray) 0:169 Constant: 0:169 0.500000 0:169 0.500000 0:169 0.500000 0:169 0.500000 0:170 Sequence 0:170 move second child to first child ( temp highp 4-component vector of float) 0:170 'gathC4' ( temp highp 4-component vector of float) 0:170 textureGather ( global highp 4-component vector of float) 0:170 'CA4' ( uniform highp samplerCubeArray) 0:170 Constant: 0:170 0.500000 0:170 0.500000 0:170 0.500000 0:170 0.500000 0:170 Constant: 0:170 2 (const int) 0:171 Sequence 0:171 move second child to first child ( temp highp 4-component vector of int) 0:171 'gath6' ( temp highp 4-component vector of int) 0:171 textureGather ( global highp 4-component vector of int) 0:171 'CA6' ( uniform highp isamplerCubeArray) 0:171 Constant: 0:171 0.500000 0:171 0.500000 0:171 0.500000 0:171 0.500000 0:172 Sequence 0:172 move second child to first child ( temp highp 4-component vector of int) 0:172 'gathC6' ( temp highp 4-component vector of int) 0:172 textureGather ( global highp 4-component vector of int) 0:172 'CA6' ( uniform highp isamplerCubeArray) 0:172 Constant: 0:172 0.500000 0:172 0.500000 0:172 0.500000 0:172 0.500000 0:172 Constant: 0:172 1 (const int) 0:173 Sequence 0:173 move second child to first child ( temp highp 4-component vector of uint) 0:173 'gath7' ( temp highp 4-component vector of uint) 0:173 textureGather ( global highp 4-component vector of uint) 0:173 'CA7' ( uniform highp usamplerCubeArray) 0:173 Constant: 0:173 0.500000 0:173 0.500000 0:173 0.500000 0:173 0.500000 0:174 Sequence 0:174 move second child to first child ( temp highp 4-component vector of uint) 0:174 'gathC7' ( temp highp 4-component vector of uint) 0:174 textureGather ( global highp 4-component vector of uint) 0:174 'CA7' ( uniform highp usamplerCubeArray) 0:174 Constant: 0:174 0.500000 0:174 0.500000 0:174 0.500000 0:174 0.500000 0:174 Constant: 0:174 0 (const int) 0:176 Sequence 0:176 move second child to first child ( temp highp 4-component vector of float) 0:176 'gath5' ( temp highp 4-component vector of float) 0:176 textureGather ( global highp 4-component vector of float) 0:176 'CA5' ( uniform highp samplerCubeArrayShadow) 0:176 Constant: 0:176 0.500000 0:176 0.500000 0:176 0.500000 0:176 0.500000 0:176 Constant: 0:176 2.500000 0:178 Sequence 0:178 move second child to first child ( temp highp 3-component vector of int) 0:178 's1' ( temp highp 3-component vector of int) 0:178 imageQuerySize ( global highp 3-component vector of int) 0:178 'CA1' ( writeonly uniform highp imageCubeArray) 0:179 Sequence 0:179 move second child to first child ( temp highp 3-component vector of int) 0:179 's2' ( temp highp 3-component vector of int) 0:179 imageQuerySize ( global highp 3-component vector of int) 0:179 'CA2' ( writeonly uniform highp iimageCubeArray) 0:180 Sequence 0:180 move second child to first child ( temp highp 3-component vector of int) 0:180 's3' ( temp highp 3-component vector of int) 0:180 imageQuerySize ( global highp 3-component vector of int) 0:180 'CA3' ( writeonly uniform highp uimageCubeArray) 0:182 imageStore ( global highp void) 0:182 'CA1' ( writeonly uniform highp imageCubeArray) 0:182 's3' ( temp highp 3-component vector of int) 0:182 Constant: 0:182 1.000000 0:182 1.000000 0:182 1.000000 0:182 1.000000 0:183 imageStore ( global highp void) 0:183 'CA2' ( writeonly uniform highp iimageCubeArray) 0:183 's3' ( temp highp 3-component vector of int) 0:183 Constant: 0:183 1 (const int) 0:183 1 (const int) 0:183 1 (const int) 0:183 1 (const int) 0:184 imageStore ( global highp void) 0:184 'CA3' ( writeonly uniform highp uimageCubeArray) 0:184 's3' ( temp highp 3-component vector of int) 0:184 Constant: 0:184 1 (const uint) 0:184 1 (const uint) 0:184 1 (const uint) 0:184 1 (const uint) 0:186 Sequence 0:186 move second child to first child ( temp highp 4-component vector of float) 0:186 'cl1' ( temp highp 4-component vector of float) 0:186 imageLoad ( global highp 4-component vector of float) 0:186 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray) 0:186 's3' ( temp highp 3-component vector of int) 0:187 Sequence 0:187 move second child to first child ( temp highp 4-component vector of int) 0:187 'cl2' ( temp highp 4-component vector of int) 0:187 imageLoad ( global highp 4-component vector of int) 0:187 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray) 0:187 's3' ( temp highp 3-component vector of int) 0:188 Sequence 0:188 move second child to first child ( temp highp 4-component vector of uint) 0:188 'cl3' ( temp highp 4-component vector of uint) 0:188 imageLoad ( global highp 4-component vector of uint) 0:188 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray) 0:188 's3' ( temp highp 3-component vector of int) 0:203 Function Definition: MSA( ( global void) 0:203 Function Parameters: 0:205 Sequence 0:205 Sequence 0:205 move second child to first child ( temp highp 4-component vector of float) 0:205 'tf' ( temp highp 4-component vector of float) 0:205 textureFetch ( global highp 4-component vector of float) 0:205 'samp2DMSA' ( uniform highp sampler2DMSArray) 0:205 Constant: 0:205 5 (const int) 0:205 5 (const int) 0:205 5 (const int) 0:205 Constant: 0:205 2 (const int) 0:206 Sequence 0:206 move second child to first child ( temp highp 4-component vector of int) 0:206 'tfi' ( temp highp 4-component vector of int) 0:206 textureFetch ( global highp 4-component vector of int) 0:206 'samp2DMSAi' ( uniform highp isampler2DMSArray) 0:206 Constant: 0:206 5 (const int) 0:206 5 (const int) 0:206 5 (const int) 0:206 Constant: 0:206 2 (const int) 0:207 Sequence 0:207 move second child to first child ( temp highp 4-component vector of uint) 0:207 'tfu' ( temp highp 4-component vector of uint) 0:207 textureFetch ( global highp 4-component vector of uint) 0:207 'samp2DMSAu' ( uniform highp usampler2DMSArray) 0:207 Constant: 0:207 5 (const int) 0:207 5 (const int) 0:207 5 (const int) 0:207 Constant: 0:207 2 (const int) 0:209 Sequence 0:209 move second child to first child ( temp highp 3-component vector of int) 0:209 'tfs' ( temp highp 3-component vector of int) 0:209 textureSize ( global highp 3-component vector of int) 0:209 'samp2DMSA' ( uniform highp sampler2DMSArray) 0:210 Sequence 0:210 move second child to first child ( temp highp 3-component vector of int) 0:210 'tfsi' ( temp highp 3-component vector of int) 0:210 textureSize ( global highp 3-component vector of int) 0:210 'samp2DMSAi' ( uniform highp isampler2DMSArray) 0:212 Sequence 0:212 move second child to first child ( temp highp 3-component vector of int) 0:212 'tfsu' ( temp highp 3-component vector of int) 0:212 textureSize ( global highp 3-component vector of int) 0:212 'samp2DMSAu' ( uniform highp usampler2DMSArray) 0:220 Function Definition: goodImageAtom( ( global void) 0:220 Function Parameters: 0:? Sequence 0:226 imageAtomicAdd ( global highp int) 0:226 'im2Di' (layout( r32i) uniform highp iimage2D) 0:226 'P' ( uniform highp 2-component vector of int) 0:226 'dati' ( temp highp int) 0:227 imageAtomicAdd ( global highp uint) 0:227 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:227 'P' ( uniform highp 2-component vector of int) 0:227 'datu' ( temp highp uint) 0:228 imageAtomicMin ( global highp int) 0:228 'im2Di' (layout( r32i) uniform highp iimage2D) 0:228 'P' ( uniform highp 2-component vector of int) 0:228 'dati' ( temp highp int) 0:229 imageAtomicMin ( global highp uint) 0:229 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:229 'P' ( uniform highp 2-component vector of int) 0:229 'datu' ( temp highp uint) 0:230 imageAtomicMax ( global highp int) 0:230 'im2Di' (layout( r32i) uniform highp iimage2D) 0:230 'P' ( uniform highp 2-component vector of int) 0:230 'dati' ( temp highp int) 0:231 imageAtomicMax ( global highp uint) 0:231 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:231 'P' ( uniform highp 2-component vector of int) 0:231 'datu' ( temp highp uint) 0:232 imageAtomicAnd ( global highp int) 0:232 'im2Di' (layout( r32i) uniform highp iimage2D) 0:232 'P' ( uniform highp 2-component vector of int) 0:232 'dati' ( temp highp int) 0:233 imageAtomicAnd ( global highp uint) 0:233 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:233 'P' ( uniform highp 2-component vector of int) 0:233 'datu' ( temp highp uint) 0:234 imageAtomicOr ( global highp int) 0:234 'im2Di' (layout( r32i) uniform highp iimage2D) 0:234 'P' ( uniform highp 2-component vector of int) 0:234 'dati' ( temp highp int) 0:235 imageAtomicOr ( global highp uint) 0:235 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:235 'P' ( uniform highp 2-component vector of int) 0:235 'datu' ( temp highp uint) 0:236 imageAtomicXor ( global highp int) 0:236 'im2Di' (layout( r32i) uniform highp iimage2D) 0:236 'P' ( uniform highp 2-component vector of int) 0:236 'dati' ( temp highp int) 0:237 imageAtomicXor ( global highp uint) 0:237 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:237 'P' ( uniform highp 2-component vector of int) 0:237 'datu' ( temp highp uint) 0:238 imageAtomicExchange ( global highp int) 0:238 'im2Di' (layout( r32i) uniform highp iimage2D) 0:238 'P' ( uniform highp 2-component vector of int) 0:238 'dati' ( temp highp int) 0:239 imageAtomicExchange ( global highp uint) 0:239 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:239 'P' ( uniform highp 2-component vector of int) 0:239 'datu' ( temp highp uint) 0:240 imageAtomicExchange ( global highp float) 0:240 'im2Df' (layout( r32f) uniform highp image2D) 0:240 'P' ( uniform highp 2-component vector of int) 0:240 'datf' ( temp highp float) 0:241 imageAtomicCompSwap ( global highp int) 0:241 'im2Di' (layout( r32i) uniform highp iimage2D) 0:241 'P' ( uniform highp 2-component vector of int) 0:241 Constant: 0:241 3 (const int) 0:241 'dati' ( temp highp int) 0:242 imageAtomicCompSwap ( global highp uint) 0:242 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:242 'P' ( uniform highp 2-component vector of int) 0:242 Constant: 0:242 5 (const uint) 0:242 'datu' ( temp highp uint) 0:250 Function Definition: badInterp( ( global void) 0:250 Function Parameters: 0:252 Sequence 0:252 Constant: 0:252 0.000000 0:253 Constant: 0:253 0.000000 0:254 Constant: 0:254 0.000000 0:? Linker Objects 0:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out highp sampler2D s}) 0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon}) 0:? 'aliased' (layout( location=12) smooth out highp int) 0:? 'inbinst' ( in block{ in highp int a}) 0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 0:? 'smon' ( smooth out block{ out highp int i}) 0:? 'fmon' ( flat out block{ out highp int i}) 0:? 'cmon' ( centroid out block{ out highp int i}) 0:? 'imon' ( invariant out block{ out highp int i}) 0:? 'inf' ( in highp 2-component vector of float) 0:? 'ing' ( in highp 2-component vector of float) 0:? 'offsets' ( uniform 4-element array of highp 2-component vector of int) 0:? 'sArray' ( uniform 4-element array of lowp sampler2D) 0:? 'sIndex' ( uniform highp int) 0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i}) 0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i}) 0:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 0:? 'constOffsets' ( const 4-element array of highp 2-component vector of int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 'noPreSamp1' ( uniform mediump samplerBuffer) 0:? 'noPreSamp2' ( uniform mediump isamplerBuffer) 0:? 'noPreSamp3' ( uniform mediump usamplerBuffer) 0:? 'noPreSamp4' ( writeonly uniform mediump imageBuffer) 0:? 'noPreSamp5' ( writeonly uniform mediump iimageBuffer) 0:? 'noPreSamp6' ( writeonly uniform mediump uimageBuffer) 0:? 'bufSamp1' ( uniform highp samplerBuffer) 0:? 'bufSamp2' ( uniform highp isamplerBuffer) 0:? 'bufSamp3' ( uniform highp usamplerBuffer) 0:? 'bufSamp4' ( writeonly uniform highp imageBuffer) 0:? 'bufSamp5' ( writeonly uniform highp iimageBuffer) 0:? 'bufSamp6' ( writeonly uniform highp uimageBuffer) 0:? 'noPreCA1' ( writeonly uniform mediump imageCubeArray) 0:? 'noPreCA2' ( writeonly uniform mediump iimageCubeArray) 0:? 'noPreCA3' ( writeonly uniform mediump uimageCubeArray) 0:? 'noPreCA4' ( uniform mediump samplerCubeArray) 0:? 'noPreCA5' ( uniform mediump samplerCubeArrayShadow) 0:? 'noPreCA6' ( uniform mediump isamplerCubeArray) 0:? 'noPreCA7' ( uniform mediump usamplerCubeArray) 0:? 'CA1' ( writeonly uniform highp imageCubeArray) 0:? 'CA2' ( writeonly uniform highp iimageCubeArray) 0:? 'CA3' ( writeonly uniform highp uimageCubeArray) 0:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray) 0:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray) 0:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray) 0:? 'CA4' ( uniform highp samplerCubeArray) 0:? 'CA5' ( uniform highp samplerCubeArrayShadow) 0:? 'CA6' ( uniform highp isamplerCubeArray) 0:? 'CA7' ( uniform highp usamplerCubeArray) 0:? 'noPrec2DMS' ( uniform mediump sampler2DMSArray) 0:? 'noPrec2DMSi' ( uniform mediump isampler2DMSArray) 0:? 'noPrec2DMSu' ( uniform mediump usampler2DMSArray) 0:? 'samp2DMSA' ( uniform highp sampler2DMSArray) 0:? 'samp2DMSAi' ( uniform highp isampler2DMSArray) 0:? 'samp2DMSAu' ( uniform highp usampler2DMSArray) 0:? 'im2Df' (layout( r32f) uniform highp image2D) 0:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:? 'im2Di' (layout( r32i) uniform highp iimage2D) 0:? 'P' ( uniform highp 2-component vector of int) 0:? 'colorSample' ( smooth sample out highp 4-component vector of float) 0:? 'colorfsi' ( flat sample out highp 4-component vector of float) 0:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float) 0:? 'inv4' ( in highp 4-component vector of float) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) Linked vertex stage: Shader version: 320 ERROR: node is still EOpNull! 0:23 Function Definition: main( ( global void) 0:23 Function Parameters: 0:25 Sequence 0:25 Sequence 0:25 move second child to first child ( temp highp int) 0:25 'sum' ( temp highp int) 0:25 add ( temp highp int) 0:25 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 0:27 move second child to first child ( temp highp 4-component vector of float) 0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 0:27 Constant: 0:27 0 (const uint) 0:27 Constant: 0:27 1.000000 0:27 1.000000 0:27 1.000000 0:27 1.000000 0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize) 0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 0:28 Constant: 0:28 1 (const uint) 0:? Linker Objects 0:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out highp sampler2D s}) 0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon}) 0:? 'aliased' (layout( location=12) smooth out highp int) 0:? 'inbinst' ( in block{ in highp int a}) 0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) 0:? 'smon' ( smooth out block{ out highp int i}) 0:? 'fmon' ( flat out block{ out highp int i}) 0:? 'cmon' ( centroid out block{ out highp int i}) 0:? 'imon' ( invariant out block{ out highp int i}) 0:? 'inf' ( in highp 2-component vector of float) 0:? 'ing' ( in highp 2-component vector of float) 0:? 'offsets' ( uniform 4-element array of highp 2-component vector of int) 0:? 'sArray' ( uniform 4-element array of lowp sampler2D) 0:? 'sIndex' ( uniform highp int) 0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) 0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i}) 0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i}) 0:? 'iArray' ( writeonly uniform 5-element array of highp image2D) 0:? 'constOffsets' ( const 4-element array of highp 2-component vector of int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) 0:? 'noPreSamp1' ( uniform mediump samplerBuffer) 0:? 'noPreSamp2' ( uniform mediump isamplerBuffer) 0:? 'noPreSamp3' ( uniform mediump usamplerBuffer) 0:? 'noPreSamp4' ( writeonly uniform mediump imageBuffer) 0:? 'noPreSamp5' ( writeonly uniform mediump iimageBuffer) 0:? 'noPreSamp6' ( writeonly uniform mediump uimageBuffer) 0:? 'bufSamp1' ( uniform highp samplerBuffer) 0:? 'bufSamp2' ( uniform highp isamplerBuffer) 0:? 'bufSamp3' ( uniform highp usamplerBuffer) 0:? 'bufSamp4' ( writeonly uniform highp imageBuffer) 0:? 'bufSamp5' ( writeonly uniform highp iimageBuffer) 0:? 'bufSamp6' ( writeonly uniform highp uimageBuffer) 0:? 'noPreCA1' ( writeonly uniform mediump imageCubeArray) 0:? 'noPreCA2' ( writeonly uniform mediump iimageCubeArray) 0:? 'noPreCA3' ( writeonly uniform mediump uimageCubeArray) 0:? 'noPreCA4' ( uniform mediump samplerCubeArray) 0:? 'noPreCA5' ( uniform mediump samplerCubeArrayShadow) 0:? 'noPreCA6' ( uniform mediump isamplerCubeArray) 0:? 'noPreCA7' ( uniform mediump usamplerCubeArray) 0:? 'CA1' ( writeonly uniform highp imageCubeArray) 0:? 'CA2' ( writeonly uniform highp iimageCubeArray) 0:? 'CA3' ( writeonly uniform highp uimageCubeArray) 0:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray) 0:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray) 0:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray) 0:? 'CA4' ( uniform highp samplerCubeArray) 0:? 'CA5' ( uniform highp samplerCubeArrayShadow) 0:? 'CA6' ( uniform highp isamplerCubeArray) 0:? 'CA7' ( uniform highp usamplerCubeArray) 0:? 'noPrec2DMS' ( uniform mediump sampler2DMSArray) 0:? 'noPrec2DMSi' ( uniform mediump isampler2DMSArray) 0:? 'noPrec2DMSu' ( uniform mediump usampler2DMSArray) 0:? 'samp2DMSA' ( uniform highp sampler2DMSArray) 0:? 'samp2DMSAi' ( uniform highp isampler2DMSArray) 0:? 'samp2DMSAu' ( uniform highp usampler2DMSArray) 0:? 'im2Df' (layout( r32f) uniform highp image2D) 0:? 'im2Du' (layout( r32ui) uniform highp uimage2D) 0:? 'im2Di' (layout( r32i) uniform highp iimage2D) 0:? 'P' ( uniform highp 2-component vector of int) 0:? 'colorSample' ( smooth sample out highp 4-component vector of float) 0:? 'colorfsi' ( flat sample out highp 4-component vector of float) 0:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float) 0:? 'inv4' ( in highp 4-component vector of float) 0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)