#ifndef _ESEXTCGEOMETRYSHADERCLIPPING_HPP #define _ESEXTCGEOMETRYSHADERCLIPPING_HPP /*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2014-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ #include "../esextcTestCaseBase.hpp" namespace glcts { /** Implementation of "Group 8" from CTS_EXT_geometry_shader. Description follows: * * 1. Make sure that, should geometry shader be present in the pipeline, * vertices that are outside clipping region are not discarded but are * passed down to geometry shader for further processing. * * Category: API; * Functional Test. * * Create a program object and a fragment, geometry and a vertex shader * object: * * - Vertex shader should set gl_Position to (-10, -10, -10, 0). * - Geometry shader object should accept points and output triangle strips * (a maximum of 4 vertices). It should emit following vertices: * * 1) (-1, -1, 0, 1) * 2) (-1, 1, 0, 1) * 3) ( 1, -1, 0, 1) * 4) ( 1, 1, 0, 1) * * - Fragment shader object should store (0, 1, 0, 0) to result variable. * * These shaders should be attached to the program object and compiled. The * program object should be accordingly configured and linked. * * The test should generate a vertex array object and bind it. * * The test should then clear the draw buffer with red color (1, 0, 0, 0). * Afterward, it should activate the program object and run it for a single * point. The contents of the draw buffer should then be read. The test * passes if the draw buffer contains a green color, fails otherwise. * **/ class GeometryShaderClipping : public TestCaseBase { public: /* Public methods */ GeometryShaderClipping(Context& context, const ExtParameters& extParams, const char* name, const char* description); virtual ~GeometryShaderClipping() { } virtual void deinit(void); virtual IterateResult iterate(void); private: /* Private variables */ static const char* m_fs_code; static const char* m_vs_code; static const char* m_gs_code; static const int m_texture_height = 4; static const int m_texture_width = 4; static const int m_texture_n_levels = 1; static const int m_texture_n_components = 4; /* Variables for general usege*/ glw::GLuint m_fbo_id; glw::GLuint m_fs_id; glw::GLuint m_gs_id; glw::GLuint m_po_id; glw::GLuint m_to_id; glw::GLuint m_vao_id; glw::GLuint m_vs_id; }; } // namespace glcts #endif // _ESEXTCGEOMETRYSHADERCLIPPING_HPP