#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER compute compute_shader GLSL #version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0) buffer block0 { int data; } ssbo_array[2]; void main() { ssbo_array[0].data++; ssbo_array[0].data++; ssbo_array[0].data++; ssbo_array[1].data++; ssbo_array[1].data++; } END BUFFER buf0 DATA_TYPE int32 DATA 0 END BUFFER buf1 DATA_TYPE int32 DATA 0 END PIPELINE compute pipeline ATTACH compute_shader BIND BUFFER_ARRAY buf0 buf1 AS storage DESCRIPTOR_SET 0 BINDING 0 END RUN pipeline 1 1 1 EXPECT buf0 IDX 0 EQ 3 EXPECT buf1 IDX 0 EQ 2