#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific constant folding path # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # float one; # }; # # void main() # { # if(3.0 >= clamp(gl_FragCoord.x, 1.0, 2.0 + one)) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 38 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %10 %33 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %10 "gl_FragCoord" OpName %18 "buf0" OpMemberName %18 0 "one" OpName %20 "" OpName %33 "_GLF_color" OpDecorate %10 BuiltIn FragCoord OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 0 OpDecorate %33 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpConstant %6 3 %8 = OpTypeVector %6 4 %9 = OpTypePointer Input %8 %10 = OpVariable %9 Input %11 = OpTypeInt 32 0 %12 = OpConstant %11 0 %13 = OpTypePointer Input %6 %16 = OpConstant %6 1 %17 = OpConstant %6 2 %18 = OpTypeStruct %6 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpTypeInt 32 1 %22 = OpConstant %21 0 %23 = OpTypePointer Uniform %6 %28 = OpTypeBool %32 = OpTypePointer Output %8 %33 = OpVariable %32 Output %34 = OpConstant %6 0 %35 = OpConstantComposite %8 %16 %34 %34 %16 %37 = OpConstantComposite %8 %34 %34 %34 %34 %4 = OpFunction %2 None %3 %5 = OpLabel %14 = OpAccessChain %13 %10 %12 %15 = OpLoad %6 %14 %24 = OpAccessChain %23 %20 %22 %25 = OpLoad %6 %24 %26 = OpFAdd %6 %17 %25 %27 = OpExtInst %6 %1 FClamp %15 %16 %26 %29 = OpFOrdGreaterThanEqual %28 %7 %27 OpSelectionMerge %31 None OpBranchConditional %29 %30 %36 %30 = OpLabel OpStore %33 %35 OpBranch %31 %36 = OpLabel OpStore %33 %37 OpBranch %31 %31 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE float DATA 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255