Lines Matching refs:buttons
10 Due to backwards compatibility all buttons are reported as digital.
12 have only digital face buttons.
23 The number of buttons/axes reported varies based on 3 things:
28 module configuration for "Map D-PAD to buttons rather than axes for unknown
33 If you said Y it will map the d-pad to buttons, which is needed for dance
47 axes and 10 buttons.
54 All of the 10 buttons work (in digital mode). The six buttons on the
66 When using a known dance pad, jstest will report 6 axes and 14 buttons.
73 Known dance pads automatically map the d-pad to buttons and will work
77 of buttons, see section 0.3 - Unknown Controllers
195 18 inputs (8 axes, 10 buttons), and its values should change if you move
196 the sticks and push the buttons. If you're using a dance pad, it should
197 show 20 inputs (6 axes, 14 buttons).