Lines Matching refs:weaps
804 $weaps = array($sword, $axe);
805 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
1166 int[] weaps = new int[2];
1167 weaps[0] = sword;
1168 weaps[1] = axe;
1170 // Pass the `weaps` array into the `createWeaponsVector()` method to create a FlatBuffer vector.
1171 int weapons = Monster.createWeaponsVector(builder, weaps);
1178 val weaps = intArrayOf(sword, axe)
1180 // Pass the `weaps` array into the `createWeaponsVector()` method to create a FlatBuffer vector.
1181 val weapons = Monster.createWeaponsVector(builder, weaps)
1186 var weaps = new Offset<Weapon>[2];
1187 weaps[0] = sword;
1188 weaps[1] = axe;
1190 // Pass the `weaps` array into the `CreateWeaponsVector()` method to create a FlatBuffer vector.
1191 var weapons = Monster.CreateWeaponsVector(builder, weaps);
1218 var weaps = [sword, axe];
1219 var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps);
1226 let weaps = [sword, axe];
1227 let weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps);
1234 $weaps = array($sword, $axe);
1235 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
1253 final List<myGame.WeaponBuilder> weaps = [sword, axe];
1646 weapons: weaps,