Lines Matching refs:_e
571 …{ auto _e = pos(); if (_e) _o->pos = flatbuffers::unique_ptr<MyGame::Sample::Vec3>(new MyGame::Sam…
572 { auto _e = mana(); _o->mana = _e; }
573 { auto _e = hp(); _o->hp = _e; }
574 { auto _e = name(); if (_e) _o->name = _e->str(); }
575 …{ auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); std::copy(_e->begin(), _e->en…
576 { auto _e = color(); _o->color = _e; }
577 …_e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i <…
578 { auto _e = equipped_type(); _o->equipped.type = _e; }
579 …{ auto _e = equipped(); if (_e) _o->equipped.value = MyGame::Sample::EquipmentUnion::UnPack(_e, eq…
580 …{ auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i …
624 { auto _e = name(); if (_e) _o->name = _e->str(); }
625 { auto _e = damage(); _o->damage = _e; }