Lines Matching refs:pos_
23 return buf_.read_float32_le(pos_ + 0)
25 return buf_.read_float32_le(pos_ + 4)
27 return buf_.read_float32_le(pos_ + 8)
38 let o = buf_.flatbuffers_field_struct(pos_, 4)
41 return buf_.flatbuffers_field_int16(pos_, 6, 150)
43 return buf_.flatbuffers_field_int16(pos_, 8, 100)
45 return buf_.flatbuffers_field_string(pos_, 10)
47 return buf_.read_int8_le(buf_.flatbuffers_field_vector(pos_, 14) + i * 1)
49 return buf_.flatbuffers_field_vector_len(pos_, 14)
51 return Color(buf_.flatbuffers_field_int8(pos_, 16, 2))
53 …_Sample_Weapon { buf_, buf_.flatbuffers_indirect(buf_.flatbuffers_field_vector(pos_, 18) + i * 4) }
55 return buf_.flatbuffers_field_vector_len(pos_, 18)
57 return Equipment(buf_.flatbuffers_field_int8(pos_, 20, 0))
59 return MyGame_Sample_Weapon { buf_, buf_.flatbuffers_field_table(pos_, 22) }
61 return MyGame_Sample_Vec3 { buf_, buf_.flatbuffers_field_vector(pos_, 24) + i * 12 }
63 return buf_.flatbuffers_field_vector_len(pos_, 24)
124 return buf_.flatbuffers_field_string(pos_, 4)
126 return buf_.flatbuffers_field_int16(pos_, 6, 0)