Lines Matching refs:Weapon
28 let weapon = Weapon.createWeapon(builder: &b, offset: axe, dmg: dmg) in testCreateMonstor()
33 equipment: .Weapon, in testCreateMonstor()
42 let p: Weapon? = monster.equiped() in testCreateMonstor()
52 let weaponOne = Weapon.createWeapon(builder: &builder, offset: sword, dmg: 3) in testEndTableFinish()
53 let weaponTwo = Weapon.createWeapon(builder: &builder, offset: axe, dmg: 5) in testEndTableFinish()
70 equipment: .Weapon, in testEndTableFinish()
216 enum Equipment: Byte { case none, Weapon }
256 …func weapon(at index: Int32) -> Weapon? { let o = __t.offset(4); return o == 0 ? nil : Weapon.assi… in weapon()
283 struct Weapon: FlatBufferObject { struct
297 static func assign(_ i: Int32, _ bb: ByteBuffer) -> Weapon { Weapon(Table(bb: bb, position: i)) } in assign()
306 Weapon.add(builder: &builder, name: offset)
307 Weapon.add(builder: &builder, dmg: dmg)
308 return Weapon.end(builder: &builder, startOffset: _start)
318 builder.add(offset: name, at: Weapon.offsets.name) in add()
323 builder.add(element: dmg, def: 0, at: Weapon.offsets.dmg) in add()