Lines Matching refs:MonsterT
20 struct MonsterT;
48 struct MonsterT;
60 bool operator==(const MonsterT &lhs, const MonsterT &rhs);
61 bool operator!=(const MonsterT &lhs, const MonsterT &rhs);
80 bool operator==(const MonsterT &lhs, const MonsterT &rhs);
81 bool operator!=(const MonsterT &lhs, const MonsterT &rhs);
277 MyGame::Example::MonsterT *AsMonster() {
279 reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
281 const MyGame::Example::MonsterT *AsMonster() const {
283 reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
293 MyGame::Example2::MonsterT *AsMyGame_Example2_Monster() {
295 reinterpret_cast<MyGame::Example2::MonsterT *>(value) : nullptr;
297 const MyGame::Example2::MonsterT *AsMyGame_Example2_Monster() const {
299 reinterpret_cast<const MyGame::Example2::MonsterT *>(value) : nullptr;
311 return *(reinterpret_cast<const MyGame::Example::MonsterT *>(lhs.value)) ==
312 *(reinterpret_cast<const MyGame::Example::MonsterT *>(rhs.value));
319 return *(reinterpret_cast<const MyGame::Example2::MonsterT *>(lhs.value)) ==
320 *(reinterpret_cast<const MyGame::Example2::MonsterT *>(rhs.value));
419 MyGame::Example::MonsterT *AsM() {
421 reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
423 const MyGame::Example::MonsterT *AsM() const {
425 reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
435 MyGame::Example2::MonsterT *AsM2() {
437 reinterpret_cast<MyGame::Example2::MonsterT *>(value) : nullptr;
439 const MyGame::Example2::MonsterT *AsM2() const {
441 reinterpret_cast<const MyGame::Example2::MonsterT *>(value) : nullptr;
453 return *(reinterpret_cast<const MyGame::Example::MonsterT *>(lhs.value)) ==
454 *(reinterpret_cast<const MyGame::Example::MonsterT *>(rhs.value));
461 return *(reinterpret_cast<const MyGame::Example2::MonsterT *>(lhs.value)) ==
462 *(reinterpret_cast<const MyGame::Example2::MonsterT *>(rhs.value));
533 MyGame::Example::MonsterT *AsM1() {
535 reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
537 const MyGame::Example::MonsterT *AsM1() const {
539 reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
541 MyGame::Example::MonsterT *AsM2() {
543 reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
545 const MyGame::Example::MonsterT *AsM2() const {
547 reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
549 MyGame::Example::MonsterT *AsM3() {
551 reinterpret_cast<MyGame::Example::MonsterT *>(value) : nullptr;
553 const MyGame::Example::MonsterT *AsM3() const {
555 reinterpret_cast<const MyGame::Example::MonsterT *>(value) : nullptr;
567 return *(reinterpret_cast<const MyGame::Example::MonsterT *>(lhs.value)) ==
568 *(reinterpret_cast<const MyGame::Example::MonsterT *>(rhs.value));
571 return *(reinterpret_cast<const MyGame::Example::MonsterT *>(lhs.value)) ==
572 *(reinterpret_cast<const MyGame::Example::MonsterT *>(rhs.value));
575 return *(reinterpret_cast<const MyGame::Example::MonsterT *>(lhs.value)) ==
576 *(reinterpret_cast<const MyGame::Example::MonsterT *>(rhs.value));
894 struct MonsterT : public flatbuffers::NativeTable {
898 inline bool operator==(const MonsterT &, const MonsterT &) {
902 inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) {
908 typedef MonsterT NativeTableType;
917 MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
918 void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
919 …static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o,…
943 flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o…
1209 struct MonsterT : public flatbuffers::NativeTable {
1220 std::vector<flatbuffers::unique_ptr<MyGame::Example::MonsterT>> testarrayoftables{};
1221 flatbuffers::unique_ptr<MyGame::Example::MonsterT> enemy{};
1260 inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) {
1311 inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) {
1318 typedef MonsterT NativeTableType;
1799 MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
1800 void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
1801 …static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o,…
2227 flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o…
2523 inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
2524 auto _o = std::unique_ptr<MonsterT>(new MonsterT());
2529 inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) cons…
2534 …fset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbu…
2538 …fset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbu…
2541 …struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers…
2634 inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
2635 auto _o = std::unique_ptr<MonsterT>(new MonsterT());
2640 inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) cons…
2653 … { _o->testarrayoftables[_i] = flatbuffers::unique_ptr<MyGame::Example::MonsterT>(_e->Get(_i)->UnP…
2654 …{ auto _e = enemy(); if (_e) _o->enemy = flatbuffers::unique_ptr<MyGame::Example::MonsterT>(_e->Un…
2702 …fset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbu…
2706 …fset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbu…
2709 …struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers…
2927 auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
2935 auto ptr = reinterpret_cast<const MyGame::Example2::MonsterT *>(value);
2953 … value = new MyGame::Example2::MonsterT(*reinterpret_cast<MyGame::Example2::MonsterT *>(u.value));
2964 auto ptr = reinterpret_cast<MyGame::Example::MonsterT *>(value);
2974 auto ptr = reinterpret_cast<MyGame::Example2::MonsterT *>(value);
3038 auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
3046 auto ptr = reinterpret_cast<const MyGame::Example2::MonsterT *>(value);
3064 … value = new MyGame::Example2::MonsterT(*reinterpret_cast<MyGame::Example2::MonsterT *>(u.value));
3075 auto ptr = reinterpret_cast<MyGame::Example::MonsterT *>(value);
3085 auto ptr = reinterpret_cast<MyGame::Example2::MonsterT *>(value);
3149 auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
3153 auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
3157 auto ptr = reinterpret_cast<const MyGame::Example::MonsterT *>(value);
3186 auto ptr = reinterpret_cast<MyGame::Example::MonsterT *>(value);
3191 auto ptr = reinterpret_cast<MyGame::Example::MonsterT *>(value);
3196 auto ptr = reinterpret_cast<MyGame::Example::MonsterT *>(value);
3679 inline flatbuffers::unique_ptr<MyGame::Example::MonsterT> UnPackMonster(
3682 return flatbuffers::unique_ptr<MyGame::Example::MonsterT>(GetMonster(buf)->UnPack(res));
3685 inline flatbuffers::unique_ptr<MyGame::Example::MonsterT> UnPackSizePrefixedMonster(
3688 …return flatbuffers::unique_ptr<MyGame::Example::MonsterT>(GetSizePrefixedMonster(buf)->UnPack(res)…