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Lines Matching refs:__vector

71         return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
79 …Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
103 …return offset ? (obj || new Test()).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, thi…
111 …return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncod…
123 …return offset ? (obj || new Monster()).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + of…
135 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
143 …Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
259 return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false;
267 … Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
307 …return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncod…
315 …return offset ? (obj || new Ability()).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, …
323 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
331 …Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
335 …return offset ? (obj || new Test()).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, thi…
343 …return offset ? this.bb.readInt64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.cr…
351 return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0;
359 …oat64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
367 …return offset ? (obj || new Referrable()).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos +…
387 …return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.c…
395 …return offset ? (obj || new Referrable()).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos +…
415 …return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.c…
435 …return offset ? this.bb.readUint64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.c…
459 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
467 …Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
483 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
491 …Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
495 …return offset ? (obj || new Stat()).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offse…