Lines Matching refs:uni
43 void* GrDawnProgramDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const { in getBufferPtrAndMarkDirty()
45 if (GrDawnUniformHandler::kGeometryBinding == uni.fBinding) { in getBufferPtrAndMarkDirty()
49 SkASSERT(GrDawnUniformHandler::kFragBinding == uni.fBinding); in getBufferPtrAndMarkDirty()
53 buffer = static_cast<char*>(buffer)+uni.fOffset; in getBufferPtrAndMarkDirty()
58 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() local
59 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set1i()
64 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() local
65 uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni)); in set1iv()
74 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() local
75 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set2i()
81 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() local
82 uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni)); in set2iv()
91 const Uniform& uni = fUniforms[u.toIndex()]; in set3i() local
92 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set3i()
98 const Uniform& uni = fUniforms[u.toIndex()]; in set3iv() local
99 uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni)); in set3iv()
112 const Uniform& uni = fUniforms[u.toIndex()]; in set4i() local
113 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set4i()
119 const Uniform& uni = fUniforms[u.toIndex()]; in set4iv() local
120 uint32_t* buffer = static_cast<uint32_t*>(this->getBufferPtrAndMarkDirty(uni)); in set4iv()
129 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() local
130 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set1f()
135 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() local
136 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set1fv()
145 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() local
146 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set2f()
152 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() local
153 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set2fv()
162 const Uniform& uni = fUniforms[u.toIndex()]; in set3f() local
163 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set3f()
169 const Uniform& uni = fUniforms[u.toIndex()]; in set3fv() local
170 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set3fv()
183 const Uniform& uni = fUniforms[u.toIndex()]; in set4f() local
184 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set4f()
190 const Uniform& uni = fUniforms[u.toIndex()]; in set4fv() local
191 void* buffer = this->getBufferPtrAndMarkDirty(uni); in set4fv()
230 const Uniform& uni = fUniforms[u.toIndex()]; in setMatrices() local
232 if (GrDawnUniformHandler::kGeometryBinding == uni.fBinding) { in setMatrices()
236 SkASSERT(GrDawnUniformHandler::kFragBinding == uni.fBinding); in setMatrices()
241 set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices); in setMatrices()