Lines Matching refs:fVar
20 return fUniforms[u.toIndex()].fVar; in getUniformVariable()
24 return fUniforms[u.toIndex()].fVar.getName().c_str(); in getUniformCStr()
218 GrShaderVar& var = info.fVar; in internalAddUniformArray()
248 info.fVar.setType(samplerType); in addSampler()
249 info.fVar.setTypeModifier(GrShaderVar::kUniform_TypeModifier); in addSampler()
250 info.fVar.setName(mangleName); in addSampler()
253 info.fVar.addLayoutQualifier(layoutQualifier.c_str()); in addSampler()
263 texInfo.fVar.setType(textureType); in addSampler()
264 texInfo.fVar.setTypeModifier(GrShaderVar::kUniform_TypeModifier); in addSampler()
265 texInfo.fVar.setName(mangleTexName); in addSampler()
268 texInfo.fVar.addLayoutQualifier(texLayoutQualifier.c_str()); in addSampler()
273 reference.printf("makeSampler2D(%s, %s)", texInfo.fVar.getName().c_str(), in addSampler()
274 info.fVar.getName().c_str()); in addSampler()
291 fSamplers[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
293 fTextures[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
300 fUniforms[i].fVar.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()