Lines Matching refs:resident
25 int resident = 0;
30 resident |= sparseTextureARB(s2D, c2, texel);
31 resident |= sparseTextureARB(is2D, c2, texel);
32 resident |= sparseTextureARB(us2D, c2, texel);
34 resident |= sparseTextureLodARB( s2D, c2, 2.0, texel);
35 resident |= sparseTextureLodARB(is2D, c2, 2.0, texel);
36 resident |= sparseTextureLodARB(us2D, c2, 2.0, texel);
38 resident |= sparseTexelFetchARB( s2D, ivec2(c2), 2, texel);
39 resident |= sparseTexelFetchARB(is2D, ivec2(c2), 2, texel);
40 resident |= sparseTexelFetchARB(us2D, ivec2(c2), 2, texel);
42 resident |= sparseImageLoadARB(i2D, ic2, texel);
43 resident |= sparseImageLoadARB(ii2DMS, ic2, 3, texel);
44 resident |= sparseImageLoadARB(ui3D, ic3, utexel);
46 outColor = sparseTexelsResidentARB(resident) ? texel : vec4(itexel) + vec4(utexel);