Lines Matching refs:color
37 vec4 color = BaseColor;
41 if (color.x < 0.33) {
42 color += vec4(0.33);
45 if (color.x < 0.66) {
46 color += vec4(0.66);
50 color += vec4(0.33);
55 while (color.x < d) {
56 color += bigColor;
60 while (color.z < d) {
61 color += bigColor1_1;
62 if (color.w < d)
65 color += bigColor1_1;
69 while (color.x < 42.0) {
70 ++color;
74 while (color.w < d2 && color.y < d3) {
75 color += bigColor1_2;
79 while (color.z < d3) {
80 color += bigColor1_3;
81 if (color.y < d4)
83 color += bigColor1_3;
88 color += bigColor2;
93 color += bigColor3;
94 } while (color.x < d2);
98 color.z += d3;
103 if (color.z < 20.0)
104 color.x++;
106 color.y++;
107 if (color.w < 20.0)
108 if (color.z > color.y)
114 if (color.z < 20.0)
115 color.x++;
117 color.y++;
122 color.z += d3;
123 if (color.x < d4)
125 ++color.w;
130 color.z += d3;
131 if (color.x < d4)
133 ++color.w;
138 color += bigColor4;
139 if (color.x < d4)
141 if (color.y < d4)
142 color.y += d4;
144 color.x += d4;
145 } while (color.z < d4);
149 color += bigColor5;
150 if (color.y < d5)
151 color.y += d5;
152 } while (color.x < d5);
155 if (color.x < d6) {
156 while (color.y < d6)
157 color += bigColor6;
159 while (color.z < d6)
160 color.z += bigColor6.z;
164 if (color.x < d6) {
165 while (color.y < d6) {
166 color += bigColor6;
172 while (color.z < d6)
173 color.z += bigColor6.z;
182 color += bigColor7;
185 color.z++;
189 color += BaseColor;
202 color += bigColor7;
205 color.z++;
207 color.y++;
209 color.x++;
214 color += BaseColor;
216 } while (color.z < d8);
219 while (color.w < d9) {
221 if (color.x <= d7) {
222 if (color.z == 5.0)
223 color.w++;
232 while (color.z < d10) {
233 color.y++;
234 if (color.y < d11) {
235 color.z++;
236 if (color.w < d12)
237 color.w++;
239 color.x++;
243 color++;
248 while (color.x < 10.0) {
249 color += bigColor8;
251 if (color.z < d8)
252 if (color.w < d6)
255 color.y += bigColor8.x;
258 color++;
259 gl_FragColor = color;
262 while (color.x < d14) {
263 if (color.y < d15) {
267 color++;
270 color++;
272 while (color.w < d16) {
273 color.w++;
278 while (color.w < d2 && color.y < d3) {
279 color += bigColor1_2;
280 if (color.z < d3)
286 if (color.y < d18)
288 color++;
289 } while (color.x < d17);
292 while (color.y < d16) {
293 if (color.w < d16) {
296 color++;
299 color++;
301 gl_FragColor = color;